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And if you eff up, you our out of luck, because like other survival games that released recently, this game doesn't have a permanent / meta progression across worlds, so your character is totally bound to your world save. So if you start again, you start again with 0 progress. Meaning if the bear nuked you, or you died to the winter and you want to start again, that's 5-10+ hours out the window, your skills, everything is gone.
So for me the game really doesn't respect your spent time on it.
This also makes playing with friends annoying af, because if you join their world, you don't have any skills nor anything, same if they join yours ... i can't see why making characters permanent like other contemporary games would be so bad.
Aska is much more difficult than Bellwright. Bellwright is like a nice walk in the park compared to Aska. Barely made it out of first winter alive.
What's the winter in BW, a productivity debuff? lol
Seems like Aska is the way to go if you're looking for a more challenging survival experience.
And no its not even similar to valheim, beside the viking setting.
I'm not sure why are you here. You just had 8 posts in 20 min just bushing the game.
Can't you just refund it ?
You are a perfect example of a moron. You know society would actually benefit from culling people like you off the internet.
[edit] But yeah, it feels like a really badly put together Valheim. Go for it if you have nothing else to do.
-The game itself does look very similar to Valheim but many aspects of it are closer to colony survival simulators like Medieval Dynasty. Some of my biggest complaints about other colony survival games is there isn't much pressure or danger, at least this game has potential in that sense.
https://www.youtube.com/watch?v=s1xzCCW0DJE
As it is, there are some serious game halting issues as well. Most notably the villagers can do one thing and one thing only. And if at any point there is a break in the supply chain (crafter stops crafting due to lack of rope) it can break everything. With 2 farmers, 2 gatherers, a fisher, cook, stones, 2 loggers and crafter my villagers still ended up starving to death. Everything was entirely food focused, this was all post bear attack too. The supply chain just kept breaking despite having 6-8 of each type of flag spread throughout the map for harvesting points, and every time it breaks the worker in question just stops working and follows you around waving at you like an idiot. Until workers can default to building or gathering or can be assigned multiple jobs I'm not sure Aska is feasible mid game.