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With the tendency of game updates breaking mods, and then dependency on mod creators on updating their work "ASAP" vs getting complaints of game being broken when it's only non-updated mods being broken, can you honesty be surprised on devs not _YET_ supporting mods?
Like, Dragon Age: Origins was so locked down code-wise that you can't even open dev commands, but there is still a huuuge amount of mods for it.
Stardew Valley, Sims, Green Hell, any BioWare game, Minecraft... like, the only game I can think of off the top of my head that has "official" mod implementation is Ark.
Unless you're thinking specifically of Steam Workshop?
Minecraft has official mod support… it has a section in the menu for activating and deactivating mods and the game specifically checks a folder for mods. Stellaris also does this. As does Civilization. Official mod support means that the game is designed to have mods and they don’t need to be shoehorned in overwriting game files or using 3rd party programs to launch (like most Fallout games).
Since this is early access, I suspect they’re more focused on achieving their own goals right now and difficulty sliders is apparently already in consideration.
That's fair! Strike Minecraft from my list.
My confusion is more of the tone of the question, then. It sounds like they (both OP and the other commentors) think the devs NEED to do something for mods to happen at all.
Modding and mod support is a very old tradition in gaming that has fallen away unfortunately. Devs even used to release actual modding tools to their communities for them to then expand and extend the life of the game. FOR FREE.
I was able to decompile and disassemble the game within a few minutes and now I'm looking at all the parts and should be able to open it in Unity editor.
So yeah, if a total n00b like me can do that in 5 minutes, someone who actually knows his stuff, should be able to create mods in a matter of hours - the question is if Aska gets enough attention for someone to actually sit down and mod something.