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So at the EA-release it will be playable only online on official servers?
We only run P2P at the moment and this will be the case on launch, we don't have servers. We'll cover Dedicated support closer to launch, at the moment we're still adding pre-release content to the game.
There is also a larger discussion about how ASKA would work in a dedicated server scenario, because we have AI villagers, weather simulations, random events and invasions. Imagine allowing a game of Europa Universalis, Bannerlord or similar games that run AI sims running by itself.
There is the design challenge of allowing this game running in the background without player supervision - your settlement might collapse due to a shortage or because of an invasion. There you go logging in only to find your 300+ hour village completely in shambles because of an unfortunate series of events.
There's an entire list of scenarios we need to cover, it's a much more complicated dev challenge than obvious at first. The networking itself is the easy part (not to say it's easy).
I will pin your post because it's one of the FAQs and you can stay subscribed to it. Once we make a final decision I'll update this post as well.
I see your point. Sounds similar to medieval dynasty.
you could "pause" the "serverplayer" when noone "real" is logged in :)
They do this basically to not enable players to just log out before the bloodmoon/raid/purge/ just to skip it and log on back again after it happened. But there are neither NPCs nor players aging.
But if only one of 2 players keeps playing and so for keeps time running, the other's people are aging too. Also if they use seperate settlements, the other one might be raided anyway, the other player not taking even notice.
Still "doable", but players must comprehend not to play for a long time while others are offline. Might work for small groups of players, but for sure not for higher player count.
If time is essentiall game mechanic, this is really problem and imho nearly impossible to balance.
:)
Good idea, also increasing player number in dedicated servers would be good, cause sometimes we have more than 4 people wanting to play together
Basically you specify which friends to share your current game with, they can join your game if you are hosting. The game state is also saved to a shared cloud save periodically which all specified friends can access. When friends start the game from this cloud save their game checks to see if anyone else is already running the game from this shared cloud save, if so it joins their game, otherwise it hosts the game from the save.