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Lego games should be about creativity and construction.
If you view the Developers website, you'll see they focus almost entire on bridge building simulators. I don't know how LEGO chooses who they license to make their various games but this is a great example of a gaming company who focuses on a specific niche suddenly having to try something new and rely on a popular brand to get attention.
There is one thing though that needed some adjustment to procude fun puzzles. LEGO bricks in real life are very robust and stable. They can absorb a lot of force before actually breaking. So we had to make the robot and the vehicles pretty heavy to account for that.
If you place a 2x4 block so that the longer side is going over the chasm, and start the robot, the robot rolls through the 4 spaces(?) and then it stays there. The lego block does not tilt down under the weight of the robot, nothing.
In reality if you build a bridge with those pieces, the lego pieces 'sink' a bit before the bridge collapses for any reason most of the time. I miss the rotation physics, and that is why I see them as unrealistic.