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At this point the problem becomes sustainable harvesting. Harvest only one tree a day from the Woods until all the trees have spawned. (Neither the Farm, Woods or Mountains begin with as many trees as the will eventually have if left alone.) Once all the trees have spawned the Woods will respawn fast enough to stand up to taking two trees a day. The Farm calls for being circumspect. You want to make an effort to have at least one maple tree in the South Pasture to tap for Maple Syrup just so you can make Pancakes to complete the cooking achievement. Otherwise just resist over cutting the farm. Eventually you'll have to clear most of the West Pasture for a Hay Field and most of the Central Pasture for a large Garden Plot (and later a Greenhouse and even later the East end of the South Pasture for another smaller Greenhouse). Together this represents a substantial influx of wood. By the time you repair the Bridge and make the Mountains available as a source of wood mining will become of more interest than wood. Oh ... it is very tempting to fill every request from Parker for Wood ... ignore them all, otherwise you'll never have enough wood. Parker is relatively easy to max out Hearts by just talking to him daily.
Thank you for the long reply! I noticed the "embargo fish fingers" thing in the settings, but haven't sold any yet.
I'll do what you have described since that seems the best way to get anywhere, but isn't the game a bit unbalanced if you're practically forced to be a fish finger millionaire and simply buy stuff?
On the other side of the coin is that it was VERY refreshing that for once, after playing endless RPGs, since the mid-1980s, that finally I was in an RPG that broke the mold. Every RPG I've ever played all share a couple of things. You start out broke, making money is hard, you need a lot, and by the time money starts rolling in there's nothing left to spend it on. I've paid my dues in so many games, It was nice that for once there was a mechanism that permitted making money from the start and all that was needed was a fishing pole and a stove to get the ball rolling.
Taking concerns out of making money was such a relief, allowing me to focus on the rest of the game and just making it all more enjoyable. I've played many RPGs but none were anywhere close to being as pleasant an experience as Wylde Flowers.
Wylde Flowers has many challenges. There is hardly an item in the game that can be gathered or crafted that doesn't have some use, a use the crops up again and again, they all can be sold to generate income, and they are all in limited in supply (except for metals). Making one easy (money) is not giving up much in the greater scheme of things. It just feels weird because no other game (that I've played) does it.
There are two things about Wylde Flowers that greatly enhance its enjoyment. The first is that from the start one's inventory is unlimited and the second is (if one chooses to accept it) making money is both easy and quick. Yes, if feels wrong, just accept it and enjoy the game.