Wylde Flowers

Wylde Flowers

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how long does this game go on?
Just wondering how long the story line is in this game, does it end after only a few years, or can you play as long as you want.
the longer the story continues, the more the play value, of course.
I understand that marriage and family is part of the story (i think), but does this continue the story ,or does the game come to an end at a certain point?
Originally posted by zuntan2002:
Effectively the game ends with the conclusion of the Winter Festival Year 2. However two quests remain. One for a piece of jewelry (Spring, Year 3). The other for a cooked item (Fall, Year 3). Crafting both items is required to complete the Crafting and Cooking achievements.

That said one can play indefinitely but after Year 2 there are no Seasonal Festivals and other than the two quests during Year 3 nothing required other than gathering the materials needed to change the season.

How long the game takes would depend a lot on one how plays it. Especially dependent on what time speed one plays at. Played at the Challenging Time Setting would make it impossible to get everything one might want to do done in a day (quite do-able at the Relaxed Setting), forage, fish, talk to every NPC, mine, take care of the Farm, craft food, potions, incantations, etc. and attend Coven Meetings. Another wrinkle is it is up to the player to decide when a Season ends. One could do as I did playing the Demo the first time and mistakenly allow Spring to change to Summer before even the first crop is ready to harvest. Alternatively, one could allow Spring to continue long enough to get the all the available farm upgrades built (before allowing the change to Summer and having to deal with all the quests of that Season), Vegetable Patch, Chicken Coop, Barn and Hay Field ... in my current play through that took 91 days ... mostly because I built the Coop, Barn and Hay Field before the Vegetable Garden which had an adverse effect (the Hay Field dramatically reduces the forage-able area of the farm) on the spawning of Weeds needed to make the Soil for planting beds, which greatly delayed getting the Vegetable Patch placed.

As far as one's own time is concerned I'd say: Figure one hour per Day at Relaxed Time, 30 Days per Season, four Seasons per Year, two Years. 240 days/hours
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zuntan2002 May 2, 2024 @ 7:04pm 
Effectively the game ends with the conclusion of the Winter Festival Year 2. However two quests remain. One for a piece of jewelry (Spring, Year 3). The other for a cooked item (Fall, Year 3). Crafting both items is required to complete the Crafting and Cooking achievements.

That said one can play indefinitely but after Year 2 there are no Seasonal Festivals and other than the two quests during Year 3 nothing required other than gathering the materials needed to change the season.

How long the game takes would depend a lot on one how plays it. Especially dependent on what time speed one plays at. Played at the Challenging Time Setting would make it impossible to get everything one might want to do done in a day (quite do-able at the Relaxed Setting), forage, fish, talk to every NPC, mine, take care of the Farm, craft food, potions, incantations, etc. and attend Coven Meetings. Another wrinkle is it is up to the player to decide when a Season ends. One could do as I did playing the Demo the first time and mistakenly allow Spring to change to Summer before even the first crop is ready to harvest. Alternatively, one could allow Spring to continue long enough to get the all the available farm upgrades built (before allowing the change to Summer and having to deal with all the quests of that Season), Vegetable Patch, Chicken Coop, Barn and Hay Field ... in my current play through that took 91 days ... mostly because I built the Coop, Barn and Hay Field before the Vegetable Garden which had an adverse effect (the Hay Field dramatically reduces the forage-able area of the farm) on the spawning of Weeds needed to make the Soil for planting beds, which greatly delayed getting the Vegetable Patch placed.

As far as one's own time is concerned I'd say: Figure one hour per Day at Relaxed Time, 30 Days per Season, four Seasons per Year, two Years. 240 days/hours
Queen Droxxanna May 2, 2024 @ 7:14pm 
Thanks for the reply, I have played the demo 3 times and the game as done in only 4 days.
I play another game where the storyline and quests continue for over 6 years. Two years is not very long for a game that has dating and marriage.
Errapel May 3, 2024 @ 12:47am 
Originally posted by Queen Droxxanna:
Thanks for the reply, I have played the demo 3 times and the game as done in only 4 days.
I play another game where the storyline and quests continue for over 6 years. Two years is not very long for a game that has dating and marriage.

To clarify, the demo runs for Spring 1, which is one of the shorter and less active seasons. I'd say the game has a LOT of content, but if Spring 1 hasn't whetted your appetite for it, then it might not be for you. Or you might want to wait for the next big sale and get it at a discount. Personally I've found more than enough content to get my money's worth, but opinions may differ.

As to dating and marriage, it's actually possible (though quite difficult) to date and marry someone by the end of Spring 1. That said there does continue to be marriage content after that.
Romaki May 3, 2024 @ 12:55pm 
The game is a lot like Stardew Valley, but what people are talking about is a storydriven campaign that SV does not have in that capacity. The first two years you follow a narrative that spans the first two years on your farm, within that timeframe two bachelors become unavailable which is very annoying if you'd like to get all achievements from one save file.

That story is stronger than what SV offers, but outside that campaign the game doesn't have as much to offer as SV in terms of annual events. But Wylde Flowers does have cutscenes after you reach a certain amount of hearts with someone. I really enjoyed the storymode of WF, it reminded me of older games from this genre but half of my playtime was spent hunting achievements. And I enjoyed that time! My only dislike is that you only unlock hairstyles and colors after the story, and the game isn't as much fun after the story.

But there have been free updates after the release, so I'm hopeful for some postgame content. My biggest issue with Stardew Valley currently is that it does too much all at once. This game is much more traditional that you complete quest after quest and can do whatever inbetween, no pressure.
anonymous316 May 4, 2024 @ 7:10pm 
I wouldn't say no pressure since you can actually seem to fail quest. Had Damon ask me for potatos to pay a license fee but I didn't have any on me so the quest disappeared.
ShadowX116 May 6, 2024 @ 12:49am 
Originally posted by anonymous316:
I wouldn't say no pressure since you can actually seem to fail quest. Had Damon ask me for potatos to pay a license fee but I didn't have any on me so the quest disappeared.

I ran into that one. It's not about having the potatoes on you, it's you promising to grow them (or buy them from the shop). This isn't communicated very well. It sounds like the game just thought you were rejecting the quest when you hit 'no'. :(
anonymous316 May 6, 2024 @ 6:59am 
Originally posted by ShadowX116:

I ran into that one. It's not about having the potatoes on you, it's you promising to grow them (or buy them from the shop). This isn't communicated very well. It sounds like the game just thought you were rejecting the quest when you hit 'no'. :(

Really doesn't make that clear at all, doesn't help when you hit no Tara simply responds by saying she doesn't have any on her.
ShadowX116 May 6, 2024 @ 11:53am 
Originally posted by anonymous316:
Really doesn't make that clear at all, doesn't help when you hit no Tara simply responds by saying she doesn't have any on her.

Yeah.. Dev should probably patch that one to make it clearer that it's a quest opportunity, not "do you have them this second?"
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