Stickman Trenches

Stickman Trenches

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George Droyd 2022년 10월 5일 오전 7시 40분
Here are some of my suggestions for the game
I am not a historian but i do love history and know a lot about ww1.
This game is great I played the demo and love the artstyle and mechanics there isnt many games like it and this one is a masterpice in the making and i want to make a few suggestions to add that will make the game more historically accurate and make the game more interesting,
(i know this game is not ment to be historically accurate but it will make the game mor imersive, more detailed and fun)
Suggestions:


LIGHT MACHINE GUNS: Madsen light machine gun for the germans and Lewis gun for
the british and Chauchat for french (if added)
FACTIONS: french, americans ....., by adding factions there would be more diffrent
playstyles and diffrent units special for that faction
SPECIAL UNITS: shotguns weren't really common and germans nor the british used
them, insted replace them with stormtroopers for the german, and
tanks for the british. Americans used them.
STORMTROOPERS: they can be equipped with eather the K98k that was much shorter
than standard issue Gewehr 98, which would enable them to short
faster or they cam be equipped with mp18 for close range when
storming a trench. They can also be equipped with grenades. They
will replace the current shotgunner for the gemans and will have the
same role of storming a thrench.
BATTLEFIELD: add explosions in the backround, more destroyed enviroment, mud,
explosions in the backround, suttle screms, rats, dead corpses and things
like that that will make the battlefield look like there is an actual war going
on for years.
WEATHER: such as rain, fog, snow, sunny, cloudy this would effect troops movment,
there accuracy, field of view and overal atmosphere and imerision
TANKS: add Mark IV for the british, A7V for the germans, Saint Chamond for french or
Renault FT17 (if added)
Germans didnt use tanks very much instead focusing on infantry tactics, they
where the first to make an AT rifle (Mauser 1918 T - Gewehr) so instead of
germans having tanks they coud have and AT unit (or having a tank but
much more expensive)
ARTILLERY: more options such as light mortar fire, heavy artillery, and gas
VOICE LINES: it would be very imersive and cool to hear suttle conversations form the
troops in the trenches (in a native language), screaming GET DOWN or
TAKE COVER while there is and incoming barrage, screming CHARGE, GAS
GAS and such
ANIMATIONS: an animation of soldiers breath in a cold weather, footprints in the mud,
muddy feet, cartridges dropping by a muchinegun or reloading a rifle.
STATIC MACHINE GUNS: upun having an full upgradd trench there will be a static
machine gun implacment that will suppres infantry (making
some of them duck or crawl and alo kill some), Vickers machine
gun for the british, MGO8 for germans and Hotchkiss Mle 1914
for hte french (if added)
BIGGER MAP: wider map, with wider trenches
DEFENCES: being aible to build a bunker, barbed wire, mines, flares that will activate
when somone steps on them in the dead of night, little bells on the barbed
wire that will alert you and your troops of an incoming attack in the night or if
its out of you field of view
UNITS: adding a flare gunner, flamethrowers, rifle grenadires, AT rifelman
FOG OF WAR: having a fog of war will make the game more interesting and will enable
for better mechanics such as element of suprise (charing on the enemy
trench just to see an emplaced machin gun)
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Rogue27 2022년 10월 5일 오후 12시 00분 
Agree to everything said in above massive post. Baron, it's an "OK" game if it were on my phone at best, but it would probably be uninstalled within a few weeks. I have absolutely no reason to have this taking up space on my hard drive, even if it is less than 200MB.

1. No Retreat button.
2. Enemy Artillery shreds. Friendly Arty misses more than 50%.
3. Think it would be interesting to have riflemen shooting over the trenches as well, perhaps with severely penalized accuracy. But the game becomes uninteresting just charging in one direction. Would be nice to have reasons to have different troops stationed in different locations. There are plenty of features that you could implement here. You have a great opportunity to make a really fun little game here, but the product you have here is extremely simplistic, and somewhat childish. I understand it is "Stickman" Trench Warfare, but just visually I think it could be geared to a more adult audience. Like the WARFARE 1917 online flash game that we all loved growing up! Blood effects? Terrain damage?

I hope you take this post as constructive criticism, because I have watched your Youtube channel quite a few times over the years, and wish you success. I know for a fact, though, that you have much more experience in gaming, in general, and could probably evolve this game into something far more interesting, potentially deep, and infinitely replayable.

Maybe take some cues from games like Ultimate Generals Civil War/Gettysburg. Mechanically, it seems simple, but when you really experience it, you can feel the depth. You can feel the effects of every upgrade. You can feel the difference between conscript troops and elite regular infantry. You can feel the effects of taking cover in fortifications. There are so many potential ideas for this game as it is really just the bare minimum to be called that, at least from this demo.

Hey, maybe since this is "Stickman" Trench Warfare, you could totally change the scale, and have hundreds, if not THOUSANDS, of little Stickmen occupying vast trenches. I think that would make the game 100x better right off the bat, and then begin adding depth and realism features. Real gameplay mechanics.

Oh man...it would be so neat to have so many things. Make the whole game a persistent world war I simulator? Have different maps for the different campaigns, and begin to flesh the whole project out entirely? The possibilities are endless, but in its current state it is just a simple phone game that has no place on a PC.

I hope you read these posts and really think about what you're doing. Are you making a game for 5 year olds that are ♥♥♥♥♥♥♥ around with their parents' cell phone? Or are you making something for the Steam and PC gaming community? I hope you think about the opportunity you have to make something really great that could potentially be played for ages to come by thousands and thousands of people.
My Balls Sway In The Wind 2022년 10월 16일 오전 2시 05분 
the player should be able to switch to the WW2 era and instead of trenches the player uses fox holes. As you upgrade the fox holes you could get a stationary M1919 Browning machine gun judging out of the sand bags(and every other country’s most common machine gun for their fox holes). You could have 4 men in each fox hole plus the machine gunner. Also for the WW1 era add Austria-Hungary and Bulgaria as German Allies the player could play as and France and the United States as Allies for Britain that the player could play as. But for the WW2 era have one side be the United States, France and Britain and the opposing team Germany, Italy and the USSR. Each country could use the rifle, shotgun, sub-machine gun, sniper and pistol they most commonly used in that era, but use the actual accuracy of gun in the game.
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