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(It still moves up and down with her, but by being farther away, the surrounding wall/geometry moves slower on the screen, so it might be less nauseating for some people.)
Fun fact: 7 of the 14 console Ratchet & Clank games actually do the "breaking the rule to slip underneath you" thing while airborne.
(Ratchet & Clank 1, 2, 3, Gladiator/Deadlocked, A Crack in Time, QForce/Full Frontal Assault, and Nexus/Into the Nexus do it. Size Matters and Secret Agent Clank always have vertical shadows, even while grounded, and All 4 One always has a glowing marker beneath players, so you can bump it up to 10 of the 14 games having drop shadows in general. That leaves Tools of Destruction, Quest for Booty, the 2016 game, and Rift Apart having "realistic" shadows only.)
If I could disable it in those games, I probably would. I find the shadow suddenly moving beneath you to be more distracting than helpful, and usually just rely on perspective and motion to determine jump distances instead.
But "perspective" isn't reliable if the game moves the camera in a way that you're not used to (e.g. zooming out like it does in that spot), so I agree with you on it being disorientating - but I don't think that that was the intention, and I personally didn't have trouble with that jump because of it.
Zooming out on a flat angle doesn't make it easier. Quite the opposite.
The farther you are away the smaller seems any additional change of angles Oo
The funfact you mentioned... i don't think its very fun - to fall to your death, repeatedly...
It seems like i don't like being punished like a naughty Wombat.
------
As for "i would turn if off..."
Lets look at how one of THE best platformers ever does it in its latest title!
https://www.youtube.com/watch?v=OEu3rxaUshY&ab_channel=IGN
1:50 to 2:00 they just put in an option! If you like it you keep it and if not its gone.
Though i bet my fancy pants (skin) 90% would leave it on. It just works.
BUT you can also do it more organically and simply have a (strong) light source above such tricky jumps! This way a natural shadow is cast and it blends into the game seemlessly. People wouldn't even notice without knowing its there....
Naturally it would help to have the camera go UP further if you perform a long-jump.
... though i am still convinced the devs hat a (devious) laugh at our expense...
Marry xmas.
... and I Crash think is my next platformer. (juuuust because he got neat shadows! :p)
Crash Bandicoot 4: It's About Time doesn't do the "breaking the rule to slip under you" thing. It has an (optional) marker underneath the player while airborne instead. Both are "drop shadows", but they're not the same thing, and I only really meant that I'd disable the former.
(Plus, Crash Bandicoot 4 has a fixed perspective instead of a free-following camera, so it benefits from the concept of drop shadows more than Ratchet & Clank: Rift Apart does, but that's beside the point.)
My point is, some people prefer always having "realistic" shadows, and I personally did not have trouble from the lack of drop shadows - so an option (for some form of drop shadow) would be nice, as opposed to globally enforcing "breaking the rule to slip under you" for everyone like half of the Ratchet & Clank console games do. (Not that globally forbidding drop shadows for everyone is "better".)
I got it now and... i like it. Helps me a lot :3
I think an option where its "just the drop shadow" without the 'circle' would been nice but thats nitpicking at this point. As long its optional, nobody can complain, that's my motto.
oh and... we now got Sackboy too... not my cup but hey... we are Playstation now!
happyHoliday(sale