Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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DualSense 5 Controller Features Support
I have seen that the game makes use of the haptic feedback and adaptive triggers in the PC port of the game, but it doesn't say weather the controller's speaker works. I would really like to know if anyone has played it on PC with a DS5, with sound effects coming from the controller's speaker. Thanks
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Showing 1-15 of 15 comments
MonsterAb1 Sep 11, 2023 @ 8:58am 
Yes it does. The haptic feedback isn't working correctly as in identical to PS5 but the vibrations are still pretty good.
Sweet! Thanks for that. I read in another discussion that disabling Steam input for the game sorts any haptic feedback/adaptive trigger issues. (Right click game > Properties > Controller > Override for Ratchet & Clank: Rift Apart > Disable Steam Input). Give it a try, and thanks again for the reply. I was literally going to get a PS5 JUST for the Ratchet & Clank controller features experience, but now I can save myself £400. Happy gaming
MonsterAb1 Sep 11, 2023 @ 11:38am 
No it doesn't sort out any issues. It works but not the same as PS5. Happy gaming.
Mirco Sfot Sep 11, 2023 @ 12:00pm 
STEAM INPUT OFF, even the vibrations! than u can run dat device 99% correct. so much people run the dualsense wrong.
All features runs great on Windows with this Game!
On linux there will be a Protonfix for Dualsense- features in that game. so its not supportet yet.
MonsterAb1 Sep 11, 2023 @ 12:04pm 
Originally posted by Mirco Sfot:
STEAM INPUT OFF, even the vibrations! than u can run dat device 99% correct. so much people run the dualsense wrong.
All features runs great on Windows with this Game!
On linux there will be a Protonfix for Dualsense- features in that game. so its not supportet yet.
Sorry?
turtle Sep 16, 2023 @ 6:21pm 
Originally posted by MonsterAb1:
No it doesn't sort out any issues. It works but not the same as PS5. Happy gaming.
It is exactly the same as PS5 if you disable Steam Input.

Haptics + Triggers + Controller speaker
Y_B_A_FOOL Sep 17, 2023 @ 12:05pm 
All of this works on linux without messing with settings.

Poor Candy Crush bros
MonsterAb1 Sep 18, 2023 @ 8:59am 
Originally posted by turtle:
Originally posted by MonsterAb1:
No it doesn't sort out any issues. It works but not the same as PS5. Happy gaming.
It is exactly the same as PS5 if you disable Steam Input.

Haptics + Triggers + Controller speaker
No it isn't. And to be clear. The vibration that runs off the audio doesn't work. The speaker on the controller does for sound affects. So the vibrations are different. The triggers kick back on PS5 but not on PC. I have done extensive side by side between them. Hope this clears up any confusion.
Last edited by MonsterAb1; Sep 18, 2023 @ 9:04am
Y_B_A_FOOL Sep 18, 2023 @ 11:45am 
Originally posted by MonsterAb1:
And to be clear... The triggers kick back on PS5 but not on PC.

I have 0 issues with the DS5 on Arch Linux with this title. Sounds like a SlopOS diff.
MonsterAb1 Sep 18, 2023 @ 11:55am 
Originally posted by Y_B_A_FOOL:
Originally posted by MonsterAb1:
And to be clear... The triggers kick back on PS5 but not on PC.

I have 0 issues with the DS5 on Arch Linux with this title. Sounds like a SlopOS diff.
Most likely.
Engoni Sep 22, 2023 @ 1:33pm 
You need to use wired connection to use all the haptic feedback futures, but it still works for basic settings over bluethoot
TAAADAAAA Nov 16, 2023 @ 1:44pm 
yeah, its not exactly like it is on ps5, i can confirm. In fact its not even close
Xavum Nov 16, 2023 @ 10:58pm 
I have disabled steam input and used wired I can confirm that it is very broken .
Kimarnic Nov 17, 2023 @ 5:47pm 
Disabling Steam Input broke my vibrations wtf
Trilby Nov 21, 2023 @ 2:54am 
Interesting to note that after the latest Steam update, Steam Input is never actually disabled even if you explicitly disable it from Properties->Controller. The controller settings always show that Steam Input is being used, because the game natively supports it.
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Date Posted: Sep 10, 2023 @ 7:11pm
Posts: 15