Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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Joker14 Jul 24, 2023 @ 8:57am
Forced TAA
Will this game have forced TAA or are we in the clear for this one? Lol
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Showing 1-13 of 13 comments
brusli Jul 24, 2023 @ 9:26am 
TAA is not problem anymore. Just put sharpnes in nvidia profile to 37% and its looks better than TAA off. I was also earlyer big hater for Forced TAA, but when I found that with little sharpness it looks good, I like it more now than TAA off.
VIDEOS SALADOS Jul 24, 2023 @ 9:40am 
Spider-Man didn't have forced TAA at launch so... I'd expect Nixxes to let us play without it, either on launch or future patches.
Dante Jul 24, 2023 @ 10:01am 
Originally posted by brusli:
TAA is not problem anymore. Just put sharpnes in nvidia profile to 37% and its looks better than TAA off. I was also earlyer big hater for Forced TAA, but when I found that with little sharpness it looks good, I like it more now than TAA off.

Even if u down own Nvidia card just use Reshade to add sharpness to any level you want. Also I love TAA personally. I think that it is needed for modern games.
Last edited by Dante; Jul 24, 2023 @ 10:04am
UnL1k3 Jul 24, 2023 @ 10:36am 
Originally posted by Joker14:
Will this game have forced TAA or are we in the clear for this one? Lol
If you have an Nvidia RTX GPU just use DLSS for AA and free perf, if not use TAA with some sharpening or TAA with FSR 2 and some sharpening. I'm also pretty certain Spiderman (which was also ported by nixxes) had options other than TAA for AA (like SMAA and such).
Arokhantos Jul 24, 2023 @ 10:51am 
Originally posted by brusli:
TAA is not problem anymore. Just put sharpnes in nvidia profile to 37% and its looks better than TAA off. I was also earlyer big hater for Forced TAA, but when I found that with little sharpness it looks good, I like it more now than TAA off.

Im not sure about dlss but with FSR2 using sharpening from outside the game will lead to crashes, use in game sharpening slider instead that is usually done by dlss or FSR2 build in sharpening slider instead.
Dr.Unfähig Jul 24, 2023 @ 11:34am 
Sharpness filters can't fix the huge mess which TAA creates, still always looks like an oil painting and DLSS isn't much better for me. Lots of modern games sadly rely on forced TAA and without it some effects and other stuff will often break because they use TAA to cover up their mess.
Last edited by Dr.Unfähig; Jul 24, 2023 @ 11:36am
stardust Jul 24, 2023 @ 12:03pm 
I cure the forced TAA cancer with DLSS, ez.
Dr. Peppermill Jul 24, 2023 @ 12:15pm 
Originally posted by UnL1k3:
Originally posted by Joker14:
Will this game have forced TAA or are we in the clear for this one? Lol
If you have an Nvidia RTX GPU just use DLSS for AA and free perf, if not use TAA with some sharpening or TAA with FSR 2 and some sharpening. I'm also pretty certain Spiderman (which was also ported by nixxes) had options other than TAA for AA (like SMAA and such).

I intend to use DLAA + frame generation, as I did in both Spiderman games. If you don't have 4000 card, use DLSS. And if you have an AMD card, too bad for you.
king_of_jamaica Jul 24, 2023 @ 1:08pm 
I doubt it would be forced, but Insomniac's TAAU, Temporal Injection, is one of the best TAA's in the business, so there's no reason not to use it over FSR2.

Obviously if you have an Nvidia card you should be using DLSS. I'm not sure of the quality of XeSS in Nixxes ports compared to the built in Temporal Injection, but it's almost certainly better than FSR2.
Radek Jul 24, 2023 @ 1:19pm 
The game will have DLAA as well I think.
Dr. Peppermill Jul 24, 2023 @ 3:49pm 
Originally posted by Alex:
Originally posted by biohazard:
I cure the forced TAA cancer with DLSS, ez.

DLSS is basically the same as TAA (same principle) just much more advanced.

They have nothing in common. TAA is a software AA method, implemented as post-processing. DLSS is a hardware based upscaling technique, which applies AA as a part of the process. DLSS boosts performance (costs some quality), TAA doesn't.

I'm with 4090 and I prefer native 4k resolution + TAA. I use DLSS only in games with really bad TAA implementation. If game offers DLAA, that's the obvious choice for me.
Last edited by Dr. Peppermill; Jul 24, 2023 @ 3:55pm
UnL1k3 Jul 24, 2023 @ 8:30pm 
Originally posted by Dr. Peppermill:
Originally posted by UnL1k3:
If you have an Nvidia RTX GPU just use DLSS for AA and free perf, if not use TAA with some sharpening or TAA with FSR 2 and some sharpening. I'm also pretty certain Spiderman (which was also ported by nixxes) had options other than TAA for AA (like SMAA and such).

I intend to use DLAA + frame generation, as I did in both Spiderman games. If you don't have 4000 card, use DLSS. And if you have an AMD card, too bad for you.
What was the point of this response? For you to flex your Nvidia card?
BingusDingus Jul 24, 2023 @ 9:32pm 
Depends on how well it's implemented and how the engine handles rendering. For most games TAA doesn't look too bad, but for some like RDR2 TAA makes the game a blurry mess thanks to the Rage engine..
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Date Posted: Jul 24, 2023 @ 8:57am
Posts: 13