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Even if u down own Nvidia card just use Reshade to add sharpness to any level you want. Also I love TAA personally. I think that it is needed for modern games.
Im not sure about dlss but with FSR2 using sharpening from outside the game will lead to crashes, use in game sharpening slider instead that is usually done by dlss or FSR2 build in sharpening slider instead.
I intend to use DLAA + frame generation, as I did in both Spiderman games. If you don't have 4000 card, use DLSS. And if you have an AMD card, too bad for you.
Obviously if you have an Nvidia card you should be using DLSS. I'm not sure of the quality of XeSS in Nixxes ports compared to the built in Temporal Injection, but it's almost certainly better than FSR2.
They have nothing in common. TAA is a software AA method, implemented as post-processing. DLSS is a hardware based upscaling technique, which applies AA as a part of the process. DLSS boosts performance (costs some quality), TAA doesn't.
I'm with 4090 and I prefer native 4k resolution + TAA. I use DLSS only in games with really bad TAA implementation. If game offers DLAA, that's the obvious choice for me.