Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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speedstrika Jul 31, 2023 @ 5:36pm
Shockingly appalling optimisation done for Mobile GPUs
Specs
Laptop Model - Omen 16z-c000
CPU - Ryzen 7 5800H
GPU - Nvidia RTX 3070 Mobile
Ram - 16GB DDR4 (3200mhz)
SSD - 2 TB NVME (Read speed upto 3.5Gbps)

I have no words left to say after playing this for 30 mins. This is the first game I've seen my PC struggle with even with the Lowest settings. I barely get over 60 fps with drops into the 50s during combat at the Very Low Preset and DLSS set to dynamic (165Hz) at 1440p. I have tried everything to make this run at an acceptable level (Disabling DirectStorage, restarting the game after changing the settings and manually using a boosting software to free up RAM for the game) but nothing seems to work. In all other titles my PC matches a desktop 3060Ti easily but in this title it can't even keep up with a desktop RTX 3050.

Before you say this game was made and designed for a PS5 in mind, I would argue that it shouldn't be an excuse for such shoddy optimisation. For reference Spider-Man Remastered ran over 100+ fps at QHD with DLSS and that was an open world game. I remember reading in a few later patch notes that there were fixes done for Mobile RTX 3000 series GPUs but that game already ran buttery smooth to begin with.

I really hope any dev reading this from Nixxes can pass this on and try fixing the port for us mobile gamers. I really hope to play this soon as I'm a huge fan of Insomniac Games and I wish to play this soon in the best possible way !
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SenMithrarin85 Jul 31, 2023 @ 8:05pm 
laptops aren't meant for gaming. there's too many shortcomings.
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Date Posted: Jul 31, 2023 @ 5:36pm
Posts: 1