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PS5, contrary to magical thinking of some people, has only 16GB of memory, which is shared between GPU and everything else. A high-end pc has anywhere between 26 and 40GB of memory (GPU plus system RAM). NOTHING has to be shuffled in real time from your hard drive. All they had to do was to dump precompiled data into system RAM ahead of time. There would be no transitional stutter.
The rest of the stuff? All the bugs, low-res textures and crashes? Standard, poor PC port. Shame that the game launched like this, but it has nothing to do with "PlayStation better lmao".
EDIT: yea, so the SSD by default has an uncompressed and compressed speed. The compressed speed is 9gbs and the buffer does the decompressing allowing the higher speed. Before its 5gbs
8-9 GB/s sequential is using compression. That means nothing regarding hardware performance. As a PC can do the exact same thing using DIrectStorage. It simply a trick where they send in effect about 50% more data by having the data compressed and then uncompressed by the processor when it is in memory. Means nothing about raw performance.
Edit: It's like downloading a 67.7 MB Zip File, which you then can extract to 139 MB. So, in effect you downloaded 139 MB of data, but not really as the actual Zip file is just 67.7 MB.