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The main problem was actually the texture setting. I just changed that from high to medium and now I'm only at 8.1gb of VRAM usage. That's after changing everything to very high + ultra and having DLSS set to balanced.
So basically everything maxed out now, but textures on medium. Getting 90-120 FPS pretty stable with no real large spikes anymore. Actual RAM usage is also down 5GB. I really wish they had a bigger warning for the texture setting and the high preset defaulted to medium.
My GPU has 12GB of VRAM. Never seen it go above 9GB on my end. And RAM is 32GB.
As I wrote in another post: there are many games where raytracing is just a "gimmick".
in this case here, raytracing reflections, raytracing shadows and raytracing AO are used beautifully. (okay yes, the shadows need a 2nd patch because they don't move like they should)
but overall great!
Sure, but WITH realtime reflections it looks better. And WITH realtime AO it is much more 3-dimensional.
you don't HAVE to have it, but if you can, you can.
I play at 1440p. 9GB is what MSI afterburner is saying on my end.
Shadows isnt.