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Although disabling Steam Input resolves the problems of the adaptive triggers.
I'm not sure about the haptics though.
I don't know how it's supposed to feel exactly, so I don't know if steam input has an effect on haptics or not.
The adaptive triggers works well with bluetooth (again, with steam input disabled) but I'm not sure about the haptics.
How is it supposed to feel like?
Is there something reliable we can do to test for haptics?
I've heard that haptics is supposed to makes us full each individual bolt picked up by the character, but I don't know.
Here's their reply:
Thanks for your extensive report. We have forwarded the information to the team to investigate further.
• Nixxes Software
Epic games store has multiple titles that support the dualsense triggers, like fortnite, metro exodus. But all require a wired connection. This isn't a steam issue, it's probably a windows issue
Also, the game already has a native gyro function built into Steam Input that works perfectly.
Could you test that out if possible? From my experience Uncharted 4 needed several updates before the game removed much of the built in camera acceleration/deceleration for mouse input. Pretty much the only question I have about the quality of the mixed input support. This is pretty much my approach for all games.
https://www.youtube.com/watch?v=qiRkNIzWW88
And if the game has hot keys I like to often use dpad mode shift to quick switch over the weapon wheel, which is when I often fall to using keyboards due to individual weapon mappings not always being available. Example being Dishonored.
https://www.youtube.com/watch?v=4vN1Jj7EPZk
I guess right now only issue is the trigger problems with siapi? And I'm assuming moving to xinput and mouse bindings would introduce icon flicker, so controller support for gyro and pad users isn't in a perfect state right now?