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if you have an intel cpu there's a way to fix it. open a program called throttlestop and disable speedstep and c1e. ratchet and clank uses a lot of power when enemies or effects are on screen and what ends up happening is you end up getting power limit throttling. to fix this you need to disable speedstep. it also helps to disable c1e as that also reduces cpu clocks.
if you have an intel cpu there's a way to fix it. open a program called throttlestop and disable speedstep and c1e. ratchet and clank uses a lot of power when enemies or effects are on screen and what ends up happening is you end up getting power limit throttling. to fix this you need to disable speedstep. it also helps to disable c1e as that also prevents the reduction of cpu clocks.
Nvidia patched the DirectStorage issue.
You've been saying Linux fixes the frame drops in general. But the frame drops are pretty clearly caused by running out of VRAM (hence why people get better frames when they reduce texture quality).
How does Linux cause the game to use less VRAM? Just doesn't make sense
And again, my personal advice/opinion to everyone is to not follow his well-meant steps as it forces the CPU to do things it wasn't designed for by the laptop manufacture and could potentially increase risk of failure.