Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS5 only has access to 12.5 gigs of RAM for games
Maybe with a few patches they'll fix it.
There would also be other little things to fix here and there in addition to the textures in fact ...
Game runs fine with my RX 6750 XT and Ryzen 7700X, using high settings with very high textures, 1920x1080 res, 90-130 FPS
There's no way for an 8 GB GPU to currently run this game on the high preset with RT reflections enabled at 1440p. Not even just RT reflections and RT shadows/AO off, not using DLSS Balanced and not even if you turn details and shadows to medium. It might run well for a short while, but sooner or later the frame rate will tank completely. My RTX 3070 Ti can run the high + RT preset at 1440p just fine in terms processing, but the VRAM issue will trash performance sooner or later.
Since Medium textures look like garbage I just run the game at 1080p@60 fps IGTI Ultra Quality with high textures and RT reflections enabled. Luckily it still looks great on a 1080p monitor.
That's what it takes to get the rame running decently with RT on an 8 GB GPU.
The system requirements are a total lie and Nixxes should be embarrassed. They need to fix this game for the "average" PC, not everyone has 16+ GB VRAM. And most of all, they definitely need to release system requirements that aren't totally made up.
You're not using ray-tracing. Running the game without ray-tracing isn't an issue. It uses a fair bit of VRAM.