Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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Nicnl 2023 年 7 月 26 日 上午 9:58
Dualsense's reactive triggers and haptic WORKING wirelessly with bluetooth.
They're officially saying that the dualsense MUST be connected with a wire for the adaptive triggers and haptic feedback to work.
Both of those features are, supposedly, not working when using wireless bluetooth connection.

Well... I have good news!!

On my end at least, the haptic feedback seems to work!
Well I don't know how haptic feedback is supposed to feel, but the vibrations seems "precise" and "detailed" at least.

The adaptive triggers are also WORKING OUT OF THE BOX with bluetooth!
But IMPORTANT you have to DISABLE Steam Input for the best experience.

Before picking up the first weapon from the tutorial, the trigger was free to go all the way through.
Then I picked up the tutorial weapon, and... there's no doubt about it, the reactive triggers are working, end of story.

- The first 50% of the trigger is "free"
- Then there's a high resistance spot
- When I push through and it releases suddenly

I really like it because I really decide WHEN to shoot.
It's not a random "depth" like on normal controllers.

IMPORTANT NOTE: I repeat myself but disable Steam Input!
With Steam Input enabled, the adaptive triggers have some issues.
For instance the shotgun is supposed to have two levels of pressure, but it was not there.
After disabling Steam Input, the full adaptive trigger experience is there, and the vibrations are much more crispier also.

My specs:

- OS/ Windows 10
- Bluetooth adapter: It's the native bluetooth from my motherboard.
(A Gigabyte Z690 Aorus Pro)
From the task manager, using the model number, it seems it's an Intel AX200 chip, compatible with bluetooth 5.2.
最後修改者:Nicnl; 2023 年 7 月 26 日 上午 10:31
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目前顯示第 46-60 則留言,共 61
Sonic 2024 年 1 月 21 日 下午 3:13 
引用自 rogermorse
引用自 Sonic
so for me, the haptics for uncharted 4 are decent! (compared to ratchet)
but for ratchet the haptics are just broken and feel so much worse than the ps5 version

Ok very interesting. Well there is also another test that could be possible just out of curiosity but sadly that can be done only by paying money (but maybe you already have the plan active). That is, there is option to play with remote play on PC (remote play from playstation). There are several plans for it, and one of them is actually to remote playing without even owning a playstation (the most expensive one). I am assuming haptic feedback is present in remote play (if a dualsense is recognized). This would be the easiest way for PC players to compare PS feedback to PC feedbacks, without even needing a physical playstation.

If you have such a plan active (remote play on windows from your own PS should be already enough), can you check if haptics are carried over and especially, if they feel different (on PC remote play vs on PC local, for the same game, let's say ratchet, which seems to be the case where the difference is biggest).
ok i played remote play on my pc and i tried ratchet and the haptics for PC when remote playing, they dont work at all i dont feel anything. the triggers i am using the pistol and there are 2 lvls of pressures for the 1st pressure i dont feel anything when remote playing from my pc. for the 2nd pressure it feels the same as ps5.

Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers...
最後修改者:Sonic; 2024 年 1 月 21 日 下午 4:16
Rocket 2024 年 1 月 21 日 下午 5:41 
引用自 Sonic
Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers...
Ok so I decided to try this so made a new save and got to the nightclub so I'll describe how the haptics feel.
it feels like I'm holding a tray of fine gravel and a small ball is rolling around in it, occasionally hitting the sides of the tray. I'd say it feels like the ball weighs as much as a golf ball.
最後修改者:Rocket; 2024 年 1 月 21 日 下午 5:42
Sonic 2024 年 1 月 21 日 下午 6:37 
引用自 Rocket
引用自 Sonic
Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers...
Ok so I decided to try this so made a new save and got to the nightclub so I'll describe how the haptics feel.
it feels like I'm holding a tray of fine gravel and a small ball is rolling around in it, occasionally hitting the sides of the tray. I'd say it feels like the ball weighs as much as a golf ball.
Okay the haptics for the nightclub never felt like that to me it felt like a strong vibration, on ps5 and pc. but what about when your firing your pistol? DO you have 2 lvls of pressure? and does the trigger move on its own? Because that is what I have on PS5 but NOT on PC!
Rocket 2024 年 1 月 21 日 下午 8:21 
Yes, I do have two distinct points of resistance for the pistol, when I push past the first point and then the second point, and then when I ease my finger off it, it pushes back very very slightly.
I do recall the trigger seemingly moving by itself on a game once, when I was at my friends playing on his ps5, I don't recall what game that was, but it doesn't do that on this game on PC.

I do find that it can be inconsistent. When I go into the options and disable the adaptive triggers and the advanced rumble and change from experiential to the other setting, then I turn them back on, then it behaves a little differently. The rumble is a little different and the triggers too. it's not a vast difference, just seems like it's different somehow.
For example, I ran into the night club and it felt like the vibrations were not in time with the music. I turned it off and on and then the vibrations were very much in time with the music.
Sonic 2024 年 1 月 21 日 下午 8:34 
引用自 Rocket
Yes, I do have two distinct points of resistance for the pistol, when I push past the first point and then the second point, and then when I ease my finger off it, it pushes back very very slightly.
I do recall the trigger seemingly moving by itself on a game once, when I was at my friends playing on his ps5, I don't recall what game that was, but it doesn't do that on this game on PC.

I do find that it can be inconsistent. When I go into the options and disable the adaptive triggers and the advanced rumble and change from experiential to the other setting, then I turn them back on, then it behaves a little differently. The rumble is a little different and the triggers too. it's not a vast difference, just seems like it's different somehow.
For example, I ran into the night club and it felt like the vibrations were not in time with the music. I turned it off and on and then the vibrations were very much in time with the music.
okay IDK what to say, i played the ps5 and the pc version and to me they were very different i was actually blown away by how amazing the haptics were and the small little details the ps5 version has but thats just me maybe? but what i do know for sure is that for me the triggers are JUST BAD compared to the ps5 version!
MonsterAb1 2024 年 1 月 22 日 上午 6:25 
It's probably a case where Sony made a decision to keep the best version for it's console.
rogermorse 2024 年 1 月 22 日 上午 6:34 
引用自 Sonic
ps5 version has but thats just me maybe? but what i do know for sure is that for me the triggers are JUST BAD compared to the ps5 version!

what is strange is that from what you write it's clear that you know how it works on PC (with making the PC recognize the controller properly and be able to use the haptics and adaptive triggers)...so one cannot even say that on your end you are doing something wrong, and thus not working.

It makes me really curious to also compare side by side but really no way to have access to a PS for me. Let's see if somebody else is able to do such a comparison directly.
Penix 3 <=3 2024 年 1 月 22 日 下午 5:18 
引用自 MonsterAb1
It's probably a case where Sony made a decision to keep the best version for it's console.
No, because slight differences can be seen in nearly any implementation of adaptive triggers and haptic feedback on pc compared to the corresponding ps5 version. It's most likely not Sony being a bad publisher for their games on PC but Sony being a bad tech maintainer not offering the proper drivers to actually make these feature work on pc the same way they do on ps5
MonsterAb1 2024 年 1 月 22 日 下午 11:02 
引用自 Penix 3 <=3
引用自 MonsterAb1
It's probably a case where Sony made a decision to keep the best version for it's console.
No, because slight differences can be seen in nearly any implementation of adaptive triggers and haptic feedback on pc compared to the corresponding ps5 version. It's most likely not Sony being a bad publisher for their games on PC but Sony being a bad tech maintainer not offering the proper drivers to actually make these feature work on pc the same way they do on ps5
But that's what I'm saying. They could release drivers if they wanted to but they most likely won't. Their console has to have it's unique feature set. I don't know buddy but it's just my guess.
rogermorse 2024 年 1 月 23 日 上午 12:29 
引用自 Penix 3 <=3
No, because slight differences can be seen in nearly any implementation of adaptive triggers and haptic feedback on pc compared to the corresponding ps5 version.

That is really very interesting. That means this is not limited to Ratchet, but a general (probably driver) issue. What could be the easiest example? Maybe test the machine gun in Deathloop and see how "hard" it recoils on PS vs PC? We should need a "feedback benchmark" on PS vs PC to be able to regularly reproduce the difference for multiple users.

This thing got me so interested (well, I also would like to play Ghost of Tsushima, only game I feel bad not playing) that I checked used PS5...and it's a catastrophe, people are selling old (first version) PS5 (disc or no disc) for almost the price of a brand new slim version. Brand new original design version is not even in stock anymore....I was hoping to find a cheap used console just to play that Tsushima game + test the haptics PS vs PC but I guess I will wait longer...
rogermorse 2024 年 1 月 23 日 上午 2:35 
I will just add that I just tried with a friend at work and PS remote play (from his PS, online streaming) delivers full haptics and adaptive triggers.

That means if anybody wants to compare side by side, there is no need to have console and PC physically in the same room, given that you can stream from a friend's PS.

Sadly a physical PS is still needed for this test with remote play but at least not physically in the same room...

PS cloud streaming for PS5 games works only when streaming directly on PS5 so this service is not available for PC users (not the equivalent of Geforce Now for PS games sadly).
Penix 3 <=3 2024 年 1 月 23 日 上午 5:23 
引用自 MonsterAb1
引用自 Penix 3 <=3
No, because slight differences can be seen in nearly any implementation of adaptive triggers and haptic feedback on pc compared to the corresponding ps5 version. It's most likely not Sony being a bad publisher for their games on PC but Sony being a bad tech maintainer not offering the proper drivers to actually make these feature work on pc the same way they do on ps5
But that's what I'm saying. They could release drivers if they wanted to but they most likely won't. Their console has to have it's unique feature set. I don't know buddy but it's just my guess.
Oh, you meant the best version of the features/controller. Not the best version of the game. Sorry, I misunderstood you then. I thought you meant, Sony told the devs to limit the Dualsense features within this game's implementation.
Penix 3 <=3 2024 年 1 月 23 日 上午 6:02 
引用自 rogermorse
引用自 Penix 3 <=3
No, because slight differences can be seen in nearly any implementation of adaptive triggers and haptic feedback on pc compared to the corresponding ps5 version.

That is really very interesting. That means this is not limited to Ratchet, but a general (probably driver) issue. What could be the easiest example? Maybe test the machine gun in Deathloop and see how "hard" it recoils on PS vs PC? We should need a "feedback benchmark" on PS vs PC to be able to regularly reproduce the difference for multiple users.

This thing got me so interested (well, I also would like to play Ghost of Tsushima, only game I feel bad not playing) that I checked used PS5...and it's a catastrophe, people are selling old (first version) PS5 (disc or no disc) for almost the price of a brand new slim version. Brand new original design version is not even in stock anymore....I was hoping to find a cheap used console just to play that Tsushima game + test the haptics PS vs PC but I guess I will wait longer...


引用自 rogermorse
I will just add that I just tried with a friend at work and PS remote play (from his PS, online streaming) delivers full haptics and adaptive triggers.

That means if anybody wants to compare side by side, there is no need to have console and PC physically in the same room, given that you can stream from a friend's PS.

Sadly a physical PS is still needed for this test with remote play but at least not physically in the same room...

PS cloud streaming for PS5 games works only when streaming directly on PS5 so this service is not available for PC users (not the equivalent of Geforce Now for PS games sadly).
I mean, the best thing would really be Sony just 1. being transparent, giving a single statement about the actual state of Dualsense features on pc and 2. just releasing drivers, maybe an overpriced 20-30 bucks dongle if really needed.

But yeah, an actual feedback benchmarks could definitely eliminate the interpretation differences in different descriptions of "how it feels".
rogermorse 2024 年 1 月 23 日 上午 6:45 
引用自 Penix 3 <=3

But yeah, an actual feedback benchmarks could definitely eliminate the interpretation differences in different descriptions of "how it feels".

Exactly, and to be honest, the remote play test I was writing about should first be also cross-checked with the real local playstation...Because with remote play the controller is still physically connected to a machine that is NOT a playstation (could be an android phone, a macbook, a windows pc etc) so there is also that aspect to take into account...I didn't think about that yet. But at least it's something to start with...

p.s. @Sonic since you have a PS and you already notice a difference with PC vs PS, maybe you can add Remote Play to the test and test the difference in haptics across local PS / remote play PS from PC / ratchet on PC ? Remote play should then be exactly the same as either PS haptics or PC haptics. Maybe make sure the controller has same battery charge level...who knows...could also be that if the controller is slightly empty, it gives a bit less force in the haptics...just assuming here.
最後修改者:rogermorse; 2024 年 1 月 23 日 上午 6:58
Sonic 2024 年 1 月 23 日 上午 8:59 
引用自 rogermorse
引用自 Penix 3 <=3

But yeah, an actual feedback benchmarks could definitely eliminate the interpretation differences in different descriptions of "how it feels".

Exactly, and to be honest, the remote play test I was writing about should first be also cross-checked with the real local playstation...Because with remote play the controller is still physically connected to a machine that is NOT a playstation (could be an android phone, a macbook, a windows pc etc) so there is also that aspect to take into account...I didn't think about that yet. But at least it's something to start with...

p.s. @Sonic since you have a PS and you already notice a difference with PC vs PS, maybe you can add Remote Play to the test and test the difference in haptics across local PS / remote play PS from PC / ratchet on PC ? Remote play should then be exactly the same as either PS haptics or PC haptics. Maybe make sure the controller has same battery charge level...who knows...could also be that if the controller is slightly empty, it gives a bit less force in the haptics...just assuming here.

i did test remote play and wrote a reply in this thread:

"ok i played remote play on my pc and i tried ratchet and the haptics for PC when remote playing, they dont work at all i dont feel anything. the triggers i am using the pistol and there are 2 lvls of pressures for the 1st pressure i dont feel anything when remote playing from my pc. for the 2nd pressure it feels the same as ps5.

Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers..."

but ive given up on getting the dualsense to work lol our best hope (for us that think the dualsense sucks on pc) is to wait for xbox to release their new controller and i heard that one is going to get haptic feedback... and xbox controllers always work on windows without any issues too!
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