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回報翻譯問題
Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers...
it feels like I'm holding a tray of fine gravel and a small ball is rolling around in it, occasionally hitting the sides of the tray. I'd say it feels like the ball weighs as much as a golf ball.
I do recall the trigger seemingly moving by itself on a game once, when I was at my friends playing on his ps5, I don't recall what game that was, but it doesn't do that on this game on PC.
I do find that it can be inconsistent. When I go into the options and disable the adaptive triggers and the advanced rumble and change from experiential to the other setting, then I turn them back on, then it behaves a little differently. The rumble is a little different and the triggers too. it's not a vast difference, just seems like it's different somehow.
For example, I ran into the night club and it felt like the vibrations were not in time with the music. I turned it off and on and then the vibrations were very much in time with the music.
what is strange is that from what you write it's clear that you know how it works on PC (with making the PC recognize the controller properly and be able to use the haptics and adaptive triggers)...so one cannot even say that on your end you are doing something wrong, and thus not working.
It makes me really curious to also compare side by side but really no way to have access to a PS for me. Let's see if somebody else is able to do such a comparison directly.
That is really very interesting. That means this is not limited to Ratchet, but a general (probably driver) issue. What could be the easiest example? Maybe test the machine gun in Deathloop and see how "hard" it recoils on PS vs PC? We should need a "feedback benchmark" on PS vs PC to be able to regularly reproduce the difference for multiple users.
This thing got me so interested (well, I also would like to play Ghost of Tsushima, only game I feel bad not playing) that I checked used PS5...and it's a catastrophe, people are selling old (first version) PS5 (disc or no disc) for almost the price of a brand new slim version. Brand new original design version is not even in stock anymore....I was hoping to find a cheap used console just to play that Tsushima game + test the haptics PS vs PC but I guess I will wait longer...
That means if anybody wants to compare side by side, there is no need to have console and PC physically in the same room, given that you can stream from a friend's PS.
Sadly a physical PS is still needed for this test with remote play but at least not physically in the same room...
PS cloud streaming for PS5 games works only when streaming directly on PS5 so this service is not available for PC users (not the equivalent of Geforce Now for PS games sadly).
I mean, the best thing would really be Sony just 1. being transparent, giving a single statement about the actual state of Dualsense features on pc and 2. just releasing drivers, maybe an overpriced 20-30 bucks dongle if really needed.
But yeah, an actual feedback benchmarks could definitely eliminate the interpretation differences in different descriptions of "how it feels".
Exactly, and to be honest, the remote play test I was writing about should first be also cross-checked with the real local playstation...Because with remote play the controller is still physically connected to a machine that is NOT a playstation (could be an android phone, a macbook, a windows pc etc) so there is also that aspect to take into account...I didn't think about that yet. But at least it's something to start with...
p.s. @Sonic since you have a PS and you already notice a difference with PC vs PS, maybe you can add Remote Play to the test and test the difference in haptics across local PS / remote play PS from PC / ratchet on PC ? Remote play should then be exactly the same as either PS haptics or PC haptics. Maybe make sure the controller has same battery charge level...who knows...could also be that if the controller is slightly empty, it gives a bit less force in the haptics...just assuming here.
i did test remote play and wrote a reply in this thread:
"ok i played remote play on my pc and i tried ratchet and the haptics for PC when remote playing, they dont work at all i dont feel anything. the triggers i am using the pistol and there are 2 lvls of pressures for the 1st pressure i dont feel anything when remote playing from my pc. for the 2nd pressure it feels the same as ps5.
Yeah so either its something wrong on my end or the haptics dont work as well on pc vs ps5, would be nice if there was a 3rd guy to test this out for us, but on the steam forums for ratchet i saw another guy say that the ps5 and pc versions isnt the same for haptic feedback and triggers..."
but ive given up on getting the dualsense to work lol our best hope (for us that think the dualsense sucks on pc) is to wait for xbox to release their new controller and i heard that one is going to get haptic feedback... and xbox controllers always work on windows without any issues too!