Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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Nicnl 26 lipca 2023 o 9:58
Dualsense's reactive triggers and haptic WORKING wirelessly with bluetooth.
They're officially saying that the dualsense MUST be connected with a wire for the adaptive triggers and haptic feedback to work.
Both of those features are, supposedly, not working when using wireless bluetooth connection.

Well... I have good news!!

On my end at least, the haptic feedback seems to work!
Well I don't know how haptic feedback is supposed to feel, but the vibrations seems "precise" and "detailed" at least.

The adaptive triggers are also WORKING OUT OF THE BOX with bluetooth!
But IMPORTANT you have to DISABLE Steam Input for the best experience.

Before picking up the first weapon from the tutorial, the trigger was free to go all the way through.
Then I picked up the tutorial weapon, and... there's no doubt about it, the reactive triggers are working, end of story.

- The first 50% of the trigger is "free"
- Then there's a high resistance spot
- When I push through and it releases suddenly

I really like it because I really decide WHEN to shoot.
It's not a random "depth" like on normal controllers.

IMPORTANT NOTE: I repeat myself but disable Steam Input!
With Steam Input enabled, the adaptive triggers have some issues.
For instance the shotgun is supposed to have two levels of pressure, but it was not there.
After disabling Steam Input, the full adaptive trigger experience is there, and the vibrations are much more crispier also.

My specs:

- OS/ Windows 10
- Bluetooth adapter: It's the native bluetooth from my motherboard.
(A Gigabyte Z690 Aorus Pro)
From the task manager, using the model number, it seems it's an Intel AX200 chip, compatible with bluetooth 5.2.
Ostatnio edytowany przez: Nicnl; 26 lipca 2023 o 10:31
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Wyświetlanie 31-45 z 61 komentarzy
Sonic 19 stycznia 2024 o 8:48 
Początkowo opublikowane przez Rocket:
I had an idea just now. could it be the cable? I realise the controller is working in that other game, but it might be worth a try? I do know that USB cables are not all the same these days, it's pretty annoying how inconsistent USB-C / USB3 is.
Its the only USB cable i have i and its the 1 that came with my ps5 and i am using the same cable on my ps5 and the dualsense features work just fine there, i think ratchet just has a bad implementation of the dualsense features, because i played this game on my ps5 and the feedback u get is completely different than what it is for me on PC? is it the same feedback for u on ps5 and pc?
Rocket 19 stycznia 2024 o 8:55 
Początkowo opublikowane przez Sonic:
Początkowo opublikowane przez Rocket:
I had an idea just now. could it be the cable? I realise the controller is working in that other game, but it might be worth a try? I do know that USB cables are not all the same these days, it's pretty annoying how inconsistent USB-C / USB3 is.
Its the only USB cable i have i and its the 1 that came with my ps5 and i am using the same cable on my ps5 and the dualsense features work just fine there, i think ratchet just has a bad implementation of the dualsense features, because i played this game on my ps5 and the feedback u get is completely different than what it is for me on PC? is it the same feedback for u on ps5 and pc?
I don't have a ps5 so I don't know sorry.
I do know my shotgun has two resistance points though, and the feedback is most certainly haptic and is quite varied and complex, nothing like regular rumble.
Sonic 19 stycznia 2024 o 9:09 
Początkowo opublikowane przez Rocket:
Początkowo opublikowane przez Sonic:
Its the only USB cable i have i and its the 1 that came with my ps5 and i am using the same cable on my ps5 and the dualsense features work just fine there, i think ratchet just has a bad implementation of the dualsense features, because i played this game on my ps5 and the feedback u get is completely different than what it is for me on PC? is it the same feedback for u on ps5 and pc?
I don't have a ps5 so I don't know sorry.
I do know my shotgun has two resistance points though, and the feedback is most certainly haptic and is quite varied and complex, nothing like regular rumble.
SO u feel the haptic on the trigger? like it feels like something is hotting the trigger? IDK how to explain it but thats how it felt to me on my ps5 but on pc i dont feel that and what I feel is, theres pressure and i just hold it a little bit harder or press a little bit more and thats it, im not explaining it that well but the best example i can give when the haptics are working i.e on the triggers, theres resistance on the triggers like i drove a car in the crew motorfest (ubisoft connect) and i was trying to break and slow down the trigger was moving on its own almost lol, i dont have that at all on ratchet
Rocket 19 stycznia 2024 o 9:36 
yes that's right. the trigger has 2 points that feel like a 'click' that i have to push past. that's on the shotgun. The other weapons have different behaviour of course.
I play some ps5 games at my friends so I know what you are talking about when you mention Ratchet on the ps5. I have a good basis for comparison.
julio94 19 stycznia 2024 o 10:11 
is it a data cable or only charging? maybe that's the issue. Also you may need to update the dualsense firmware https://controller.dl.playstation.net/controller/lang/en/fwupdater.html
Sonic 19 stycznia 2024 o 10:43 
Początkowo opublikowane przez Rocket:
yes that's right. the trigger has 2 points that feel like a 'click' that i have to push past. that's on the shotgun. The other weapons have different behaviour of course.
I play some ps5 games at my friends so I know what you are talking about when you mention Ratchet on the ps5. I have a good basis for comparison.
Yeah, in game i tried to turn it on and off and switch between experimental and the functional option and with it set to OFF theres no feedback but when its on theres feedback but its not like what its like on ps5,

I reinstalled the game and it was the same issue, i think im going to start a new game then play until i get to the disco part of the game and feel the haptics because i remember on ps5 it felt crazy it felt like my controller was hitting me lol,
rogermorse 19 stycznia 2024 o 13:28 
Początkowo opublikowane przez Sonic:
I reinstalled the game and it was the same issue, i think im going to start a new game then play until i get to the disco part of the game and feel the haptics because i remember on ps5 it felt crazy it felt like my controller was hitting me lol,

hmmm interesting please write back when you can do a direct comparison in that spot. I am really looking forward to playing this game...sadly I have other stuff to finish before starting this and I am looking forward also to the haptics.
Sonic 20 stycznia 2024 o 14:28 
Początkowo opublikowane przez rogermorse:
Początkowo opublikowane przez Sonic:
I reinstalled the game and it was the same issue, i think im going to start a new game then play until i get to the disco part of the game and feel the haptics because i remember on ps5 it felt crazy it felt like my controller was hitting me lol,

hmmm interesting please write back when you can do a direct comparison in that spot. I am really looking forward to playing this game...sadly I have other stuff to finish before starting this and I am looking forward also to the haptics.


Ok new save now this is after a reinstall of the game with steam input disabled and i got to the part were ur in the club and it is working the haptics and it feels like it does on ps5 but it just isnt as good, i know it sounds stupid but on ps5 the haptics are just crazy good, while i was in the club my controller was vibrating in a way that i felt like my hands were going to hurt it never hurt my hands but it just felt so real and realistic, it was the same when i played ghost of sushima when i was being hit i actually said Ouch out loud because thats how strong the feedback was on console! now on pc in the club with ratchet the haptics are there but compared to ps5 its at 50% lol, FOR me, and the triggers are just worse everything just feels so wateredown compared to on console, i feel like the didnt do the haptics right in this game for the PC version

Like i can give a few examples just now i played the intro on my pc and right after i played it on my ps5 there are just so many little details in the ps5 versions for the haptics when ur gliding down in the air theres a feeling like theres a propeller inside ur controller it simulates it so well! or when ur sliding down that crane in the intro (no idea what it is called but its that crane or very thin metal piple with blue electricity) OR when ur firing with your pistol not holding it down, just barley putting any pressure on it, the trigger goes up and down on its own

and just now i went in to the club in both versions and the haptic there feel the same and theres no difference there but i guess to make it simple i feel like the haptics on ps5 have a lot more small details that i just never felt on PC and compared to the ps5 the triggers on pc for me are just broken it doesnt move on its own like it does on ps5 so i guess this port just had a bad implementation of the haptics
Rocket 20 stycznia 2024 o 20:52 
Thanks for the detailed assessment, that is really a shame that they havent been able to implement fully detailed haptics and triggers yet. 🙁
Sonic 21 stycznia 2024 o 0:23 
Początkowo opublikowane przez Rocket:
Thanks for the detailed assessment, that is really a shame that they havent been able to implement fully detailed haptics and triggers yet. 🙁
lol i regret buying this game on PC, i think even if u didnt like this game u would get some form of enjoyment out of it because of the haptic because their so well done
rogermorse 21 stycznia 2024 o 0:48 
Początkowo opublikowane przez Sonic:
and just now i went in to the club in both versions and the haptic there feel the same and theres no difference there but i guess to make it simple i feel like the haptics on ps5 have a lot more small details that i just never felt on PC and compared to the ps5 the triggers on pc for me are just broken it doesnt move on its own like it does on ps5 so i guess this port just had a bad implementation of the haptics

I was reading the same from some other users online. They were able to tell that the haptics were actually working on PC (not rumble, but proper haptics), but somehow not the same as on PS5...so kind of like what you are saying.

Sadly I have no access to a PS5 but would be very interesting to compare and somehow to know what is going on. Can you do some other comparison from another game (any game) and write if you find the same difference??

The only haptics I tried on PS5 was astro's playroom at launch of PS5 because I was really curious about the new controller.

I found Alan Wake 2 on PC has more or less the same "precision" when it comes to haptics and implementation...but sadly I have no possibility of making a direct comparison with a console version.

Maybe try another sony title...like spiderman ...though I think spiderman has not great haptics, not as good as Alan Wake or Ratchet, but at least it is a Sony game so maybe would make sense....who knows, maybe Sony games are tuned down on purpose on PC, while not-sony games, like Alan Wake 2, have the same feedbacks console vs pc.
rogermorse 21 stycznia 2024 o 0:50 
Początkowo opublikowane przez Sonic:
Like i can give a few examples just now i played the intro on my pc and right after i played it on my ps5 there are just so many little details in the ps5 versions for the haptics when

Just to be clear...you are still noticing a difference between normal rumble on PC and haptics...I mean the haptics are for sure kicking in in ratchet & clank on PC, that is for sure not just simple rumble, but just not as good as the haptics on the console version? I mean you are able to reproduce the difference on PC in this game rumble VS haptics?
Sonic 21 stycznia 2024 o 0:59 
Początkowo opublikowane przez rogermorse:
Początkowo opublikowane przez Sonic:
and just now i went in to the club in both versions and the haptic there feel the same and theres no difference there but i guess to make it simple i feel like the haptics on ps5 have a lot more small details that i just never felt on PC and compared to the ps5 the triggers on pc for me are just broken it doesnt move on its own like it does on ps5 so i guess this port just had a bad implementation of the haptics

I was reading the same from some other users online. They were able to tell that the haptics were actually working on PC (not rumble, but proper haptics), but somehow not the same as on PS5...so kind of like what you are saying.

Sadly I have no access to a PS5 but would be very interesting to compare and somehow to know what is going on. Can you do some other comparison from another game (any game) and write if you find the same difference??

The only haptics I tried on PS5 was astro's playroom at launch of PS5 because I was really curious about the new controller.

I found Alan Wake 2 on PC has more or less the same "precision" when it comes to haptics and implementation...but sadly I have no possibility of making a direct comparison with a console version.

Maybe try another sony title...like spiderman ...though I think spiderman has not great haptics, not as good as Alan Wake or Ratchet, but at least it is a Sony game so maybe would make sense....who knows, maybe Sony games are tuned down on purpose on PC, while not-sony games, like Alan Wake 2, have the same feedbacks console vs pc.
im playing uncharted 4 now on pc and i played a little bit on my ps5, side by side, i switched over from pc to console when i felt some haptics and i only played for about 5 mins and it feels the same as the ps5 version the haptics on PC! MAAYBE the ps5 version has a little bit more base but its not as bad as ratchet so far from the 5 mins i played
Sonic 21 stycznia 2024 o 1:06 
Początkowo opublikowane przez rogermorse:
Początkowo opublikowane przez Sonic:
Like i can give a few examples just now i played the intro on my pc and right after i played it on my ps5 there are just so many little details in the ps5 versions for the haptics when

Just to be clear...you are still noticing a difference between normal rumble on PC and haptics...I mean the haptics are for sure kicking in in ratchet & clank on PC, that is for sure not just simple rumble, but just not as good as the haptics on the console version? I mean you are able to reproduce the difference on PC in this game rumble VS haptics?
ok 2nd comment now i typed my 1st comment too fast! on ps5 the haptics triggers are better IMO, u just get a better feeling for most things on ps5, like i was firing my gun now and i felt the haptics on both of my triggers, honestly im not the best at explaining but instead of just giving 1000s of examples this is the best way i can put it for how it feels to me on pc for uncharted, the haptics are there and they feel decent (not good) but then u play it on ps5 and u think to yourself "aahaaa, so thats how its meant to feel" lol

so for me, the haptics for uncharted 4 are decent! (compared to ratchet)
but for ratchet the haptics are just broken and feel so much worse than the ps5 version
Ostatnio edytowany przez: Sonic; 21 stycznia 2024 o 1:07
rogermorse 21 stycznia 2024 o 4:06 
Początkowo opublikowane przez Sonic:
so for me, the haptics for uncharted 4 are decent! (compared to ratchet)
but for ratchet the haptics are just broken and feel so much worse than the ps5 version

Ok very interesting. Well there is also another test that could be possible just out of curiosity but sadly that can be done only by paying money (but maybe you already have the plan active). That is, there is option to play with remote play on PC (remote play from playstation). There are several plans for it, and one of them is actually to remote playing without even owning a playstation (the most expensive one). I am assuming haptic feedback is present in remote play (if a dualsense is recognized). This would be the easiest way for PC players to compare PS feedback to PC feedbacks, without even needing a physical playstation.

If you have such a plan active (remote play on windows from your own PS should be already enough), can you check if haptics are carried over and especially, if they feel different (on PC remote play vs on PC local, for the same game, let's say ratchet, which seems to be the case where the difference is biggest).
Ostatnio edytowany przez: rogermorse; 21 stycznia 2024 o 4:06
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