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Zgłoś problem z tłumaczeniem
I do know my shotgun has two resistance points though, and the feedback is most certainly haptic and is quite varied and complex, nothing like regular rumble.
I play some ps5 games at my friends so I know what you are talking about when you mention Ratchet on the ps5. I have a good basis for comparison.
I reinstalled the game and it was the same issue, i think im going to start a new game then play until i get to the disco part of the game and feel the haptics because i remember on ps5 it felt crazy it felt like my controller was hitting me lol,
hmmm interesting please write back when you can do a direct comparison in that spot. I am really looking forward to playing this game...sadly I have other stuff to finish before starting this and I am looking forward also to the haptics.
Ok new save now this is after a reinstall of the game with steam input disabled and i got to the part were ur in the club and it is working the haptics and it feels like it does on ps5 but it just isnt as good, i know it sounds stupid but on ps5 the haptics are just crazy good, while i was in the club my controller was vibrating in a way that i felt like my hands were going to hurt it never hurt my hands but it just felt so real and realistic, it was the same when i played ghost of sushima when i was being hit i actually said Ouch out loud because thats how strong the feedback was on console! now on pc in the club with ratchet the haptics are there but compared to ps5 its at 50% lol, FOR me, and the triggers are just worse everything just feels so wateredown compared to on console, i feel like the didnt do the haptics right in this game for the PC version
Like i can give a few examples just now i played the intro on my pc and right after i played it on my ps5 there are just so many little details in the ps5 versions for the haptics when ur gliding down in the air theres a feeling like theres a propeller inside ur controller it simulates it so well! or when ur sliding down that crane in the intro (no idea what it is called but its that crane or very thin metal piple with blue electricity) OR when ur firing with your pistol not holding it down, just barley putting any pressure on it, the trigger goes up and down on its own
and just now i went in to the club in both versions and the haptic there feel the same and theres no difference there but i guess to make it simple i feel like the haptics on ps5 have a lot more small details that i just never felt on PC and compared to the ps5 the triggers on pc for me are just broken it doesnt move on its own like it does on ps5 so i guess this port just had a bad implementation of the haptics
I was reading the same from some other users online. They were able to tell that the haptics were actually working on PC (not rumble, but proper haptics), but somehow not the same as on PS5...so kind of like what you are saying.
Sadly I have no access to a PS5 but would be very interesting to compare and somehow to know what is going on. Can you do some other comparison from another game (any game) and write if you find the same difference??
The only haptics I tried on PS5 was astro's playroom at launch of PS5 because I was really curious about the new controller.
I found Alan Wake 2 on PC has more or less the same "precision" when it comes to haptics and implementation...but sadly I have no possibility of making a direct comparison with a console version.
Maybe try another sony title...like spiderman ...though I think spiderman has not great haptics, not as good as Alan Wake or Ratchet, but at least it is a Sony game so maybe would make sense....who knows, maybe Sony games are tuned down on purpose on PC, while not-sony games, like Alan Wake 2, have the same feedbacks console vs pc.
Just to be clear...you are still noticing a difference between normal rumble on PC and haptics...I mean the haptics are for sure kicking in in ratchet & clank on PC, that is for sure not just simple rumble, but just not as good as the haptics on the console version? I mean you are able to reproduce the difference on PC in this game rumble VS haptics?
so for me, the haptics for uncharted 4 are decent! (compared to ratchet)
but for ratchet the haptics are just broken and feel so much worse than the ps5 version
Ok very interesting. Well there is also another test that could be possible just out of curiosity but sadly that can be done only by paying money (but maybe you already have the plan active). That is, there is option to play with remote play on PC (remote play from playstation). There are several plans for it, and one of them is actually to remote playing without even owning a playstation (the most expensive one). I am assuming haptic feedback is present in remote play (if a dualsense is recognized). This would be the easiest way for PC players to compare PS feedback to PC feedbacks, without even needing a physical playstation.
If you have such a plan active (remote play on windows from your own PS should be already enough), can you check if haptics are carried over and especially, if they feel different (on PC remote play vs on PC local, for the same game, let's say ratchet, which seems to be the case where the difference is biggest).