Ratchet & Clank: Rift Apart

Ratchet & Clank: Rift Apart

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Nicnl Jul 26, 2023 @ 9:58am
Dualsense's reactive triggers and haptic WORKING wirelessly with bluetooth.
They're officially saying that the dualsense MUST be connected with a wire for the adaptive triggers and haptic feedback to work.
Both of those features are, supposedly, not working when using wireless bluetooth connection.

Well... I have good news!!

On my end at least, the haptic feedback seems to work!
Well I don't know how haptic feedback is supposed to feel, but the vibrations seems "precise" and "detailed" at least.

The adaptive triggers are also WORKING OUT OF THE BOX with bluetooth!
But IMPORTANT you have to DISABLE Steam Input for the best experience.

Before picking up the first weapon from the tutorial, the trigger was free to go all the way through.
Then I picked up the tutorial weapon, and... there's no doubt about it, the reactive triggers are working, end of story.

- The first 50% of the trigger is "free"
- Then there's a high resistance spot
- When I push through and it releases suddenly

I really like it because I really decide WHEN to shoot.
It's not a random "depth" like on normal controllers.

IMPORTANT NOTE: I repeat myself but disable Steam Input!
With Steam Input enabled, the adaptive triggers have some issues.
For instance the shotgun is supposed to have two levels of pressure, but it was not there.
After disabling Steam Input, the full adaptive trigger experience is there, and the vibrations are much more crispier also.

My specs:

- OS/ Windows 10
- Bluetooth adapter: It's the native bluetooth from my motherboard.
(A Gigabyte Z690 Aorus Pro)
From the task manager, using the model number, it seems it's an Intel AX200 chip, compatible with bluetooth 5.2.
Last edited by Nicnl; Jul 26, 2023 @ 10:31am
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Showing 1-15 of 61 comments
Galaxy 🌠 Jul 26, 2023 @ 10:02am 
Thx for the info.
DrLegit Jul 26, 2023 @ 11:02am 
Did you install any specific drivers beforehand?
Penix 3 <=3 Jul 26, 2023 @ 2:01pm 
This is the first game that fully supports adaptive triggers wirelessly over bluetooth. Haven't tried haptic feedback yet.

For me, adaptive triggers work even when Steam Input and PS gamepad assistance (or whatever it's called) is active, which is also a first for dualsense features, even with a cable connection afaik. But yeah, they officially said it supports the dualsense specific features in an usb connection only, and even double downed on that claim in other threads of this forum. Not sure if they found a way to support the features over bluetooth or if it was unintentionally and accidentally works that way now^^
rogermorse Nov 8, 2023 @ 3:27am 
The triggers can work wirelessly. The haptic "rumble" cannot and will work only wired. That has sadly nothing to do with steam input or windows but with sony. It is a hardware limitation. Steam input needed to be disabled but I believe now while steam input is active, dual sense adaptive triggers will be able to work. There is no workaround for the rumble though sadly and that still needs the cable.
rogermorse Nov 8, 2023 @ 3:28am 
BTW I stumbled upon this thread only because I wanted to know if the game supports dual sense haptic feedback and adaptive triggers on PC...so it seems it does.

If you compare with other dual sense games, does this Ratchet game feel nice? Taking astroboy playroom as the perfect benchmark for dual sense feedbacks...would you say this ratchet&clank game offers a good haptic experience?
Rocket Dec 19, 2023 @ 6:29pm 
How do you get the controller to work at all after disabling steam input? it's not working at all.
julio94 Jan 15, 2024 @ 9:49am 
Originally posted by Rocket:
How do you get the controller to work at all after disabling steam input? it's not working at all.
Right click on the game > properties
rogermorse Jan 15, 2024 @ 11:59am 
Originally posted by Rocket:
How do you get the controller to work at all after disabling steam input? it's not working at all.

To have proper dual sense functions you have to have the controller connected with the wire and properly recognized in windows. Steam input and any other controller emulation software has to be disabled
Rocket Jan 15, 2024 @ 7:00pm 
Originally posted by rogermorse:
To have proper dual sense functions you have to have the controller connected with the wire and properly recognized in windows. Steam input and any other controller emulation software has to be disabled
Thank you.
it is a bit frustrating, I wish they would somehow have the drivers working wireless, but I'm aware of it now at least. I actually kinda discovered this already with cyberpunk as that has the same type of behaviour.
julio94 Jan 16, 2024 @ 9:41am 
Originally posted by Rocket:
Originally posted by rogermorse:
To have proper dual sense functions you have to have the controller connected with the wire and properly recognized in windows. Steam input and any other controller emulation software has to be disabled
Thank you.
it is a bit frustrating, I wish they would somehow have the drivers working wireless, but I'm aware of it now at least. I actually kinda discovered this already with cyberpunk as that has the same type of behaviour.

it works wirelessly if you disable steam input for this game as explained :)
rogermorse Jan 16, 2024 @ 12:04pm 
Originally posted by julio94:
it works wirelessly if you disable steam input for this game as explained :)

Haptic body feedback on controller won't work if wireless. I read that is similar, but it will not be the same. Triggers can work wirelessly (depending on game)

It's also a black and white thing and not subjective: for full functions you need the controller to be seen as an audio device (also because some games will have independent sounds going out of the controller speaker, including ratchet), and for the controller to be seen as audio device, you need to have it wired.

I just wanted to make this little detail precise.

p.s. of course rumble works, but rumble is not the same as native haptic feedback
julio94 Jan 16, 2024 @ 12:22pm 
Originally posted by rogermorse:
Originally posted by julio94:
it works wirelessly if you disable steam input for this game as explained :)

Haptic body feedback on controller won't work if wireless. I read that is similar, but it will not be the same. Triggers can work wirelessly (depending on game)

It's also a black and white thing and not subjective: for full functions you need the controller to be seen as an audio device (also because some games will have independent sounds going out of the controller speaker, including ratchet), and for the controller to be seen as audio device, you need to have it wired.

I just wanted to make this little detail precise.

p.s. of course rumble works, but rumble is not the same as native haptic feedback

well, to this day, wired or wireless have the exact same behavior on my side if I disable steam input (maybe your controller is not up to date)
rogermorse Jan 17, 2024 @ 1:18am 
Originally posted by julio94:
well, to this day, wired or wireless have the exact same behavior on my side if I disable steam input (maybe your controller is not up to date)

I honestly don't have the game, I was following the thread to see how the situation was and I am happy that the game has dualsense haptic support on PC (many games sadly don't...like RE4 and Dead Space) but I know for a fact that full body controller haptics cannot be carried over wirelessly because of the known lack of support from sony's side on windows. I was reading that the behaviour is only slightly different in ratchet&clank (normal rumble VS proper real haptic feedback), though you can notice the steps of the character feel different and also the controller speaker will not work if connected wireless (there is really no way around that as I explained in the post above). You should be able to replicate this on your end as well. "exact same" can objectively not happen... because it is really not a possible thing at the moment in windows BUT it's cool if the difference is so hard to spot. Maybe you can experiment further (I know I will, once I get the game, and report back if I spot something).
julio94 Jan 17, 2024 @ 6:41am 
maybe it lacks features on PC even when wired then?
I read that Sony pushed some update in game or in firmware but never communicated about it.
Rocket Jan 17, 2024 @ 9:28am 
The difference is very noticeable. The trigger resistance behaves differently too. for example, the shotgun only has one point of resistance that you must push past to fire one. with the controller connected properly, it behaves like how the game describes. The haptics is very different from rumble. it has complexity and subtlety. without the proper connection, it's normal rumble and walking round the first planet after you lose clank, in the plaza where you can slightly hear the nightclub, it has a lot of crunchy rumble and feels unpleasant, but with the haptics, it feels rich and informative.
Last edited by Rocket; Jan 17, 2024 @ 9:30am
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