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For me, adaptive triggers work even when Steam Input and PS gamepad assistance (or whatever it's called) is active, which is also a first for dualsense features, even with a cable connection afaik. But yeah, they officially said it supports the dualsense specific features in an usb connection only, and even double downed on that claim in other threads of this forum. Not sure if they found a way to support the features over bluetooth or if it was unintentionally and accidentally works that way now^^
If you compare with other dual sense games, does this Ratchet game feel nice? Taking astroboy playroom as the perfect benchmark for dual sense feedbacks...would you say this ratchet&clank game offers a good haptic experience?
To have proper dual sense functions you have to have the controller connected with the wire and properly recognized in windows. Steam input and any other controller emulation software has to be disabled
it is a bit frustrating, I wish they would somehow have the drivers working wireless, but I'm aware of it now at least. I actually kinda discovered this already with cyberpunk as that has the same type of behaviour.
it works wirelessly if you disable steam input for this game as explained :)
Haptic body feedback on controller won't work if wireless. I read that is similar, but it will not be the same. Triggers can work wirelessly (depending on game)
It's also a black and white thing and not subjective: for full functions you need the controller to be seen as an audio device (also because some games will have independent sounds going out of the controller speaker, including ratchet), and for the controller to be seen as audio device, you need to have it wired.
I just wanted to make this little detail precise.
p.s. of course rumble works, but rumble is not the same as native haptic feedback
well, to this day, wired or wireless have the exact same behavior on my side if I disable steam input (maybe your controller is not up to date)
I honestly don't have the game, I was following the thread to see how the situation was and I am happy that the game has dualsense haptic support on PC (many games sadly don't...like RE4 and Dead Space) but I know for a fact that full body controller haptics cannot be carried over wirelessly because of the known lack of support from sony's side on windows. I was reading that the behaviour is only slightly different in ratchet&clank (normal rumble VS proper real haptic feedback), though you can notice the steps of the character feel different and also the controller speaker will not work if connected wireless (there is really no way around that as I explained in the post above). You should be able to replicate this on your end as well. "exact same" can objectively not happen... because it is really not a possible thing at the moment in windows BUT it's cool if the difference is so hard to spot. Maybe you can experiment further (I know I will, once I get the game, and report back if I spot something).
I read that Sony pushed some update in game or in firmware but never communicated about it.