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=== Exploration stuffs ===
>> There is no travel cost, so don't worry about it.
>> "Cats survey" will refresh over time.
>> Assign your crew carefully. Watch the seats stats, eg a main cannon weapon has 3 seats ACC-SPD-RLD determines which stats of the crew used on which seat.
>> Some cats are exclusive / unique, these cats are not count towards your crew limit
>>Recruit cats as much as you can until your cats count hit the limit. All cats are one time purchase and there is no periodic salary too.
=== Combat stuffs ===
>> Learn the list of commands you have immediately!!
- Combats:
++ Shoot all weapons / All Guns Fire: this makes all your guns fires at 2-3x the speed, but beware the ammo cost.
++ Aim well!! (Kanna only) : Rotates your guns at 2x speed}
++ Long range (Alicia only): increase range by 1.5x
++ Attack target first: Guns will not change target until the target is killed.
++ Precision shooting (Kanna only): Guns will not fire until the enemy really in sight degree of the weapon / reduces gun spread (increased accuracy), useless if your crew sitting on ACC position has ACC stats above 70s++ => Note this is maybe bad for fast moving enemies if you are shooting them while turning.
++Spirited fire (Alicia) / Gale Song (Lillia): One increases bullet speed, the other increase velocity.
++ Fixed front sight (Kanna only): Switch all guns target to enemies in front.
++ Repair and heal: There are three of them, One each for repair ship hull, repair weapons (Kanna only) and heal the crews. (Lillia only) crew heal command immediately restores 25% HP.
- Sortie pilots: Crap, all of them. Why? Because they will increase your battle expenditure a lot. So use sparingly.
- Movement:
++ 180deg turn,
++ Rush; can ram enemies or used as escape
++ increase top speed (120%). This command is not always available depending on the captain skill level vs the ship size (small, medium and large) and type (front offense, speed, shield)
>> You can only move FORWARD; there is no braking in this game. But there is command to fast turn 180 degree.
>> When turning to a side, the opposite side will have higher aim while the turning side will have lower aim; This allowing your cannon and small arms / gatling guns to actually hit aerial targets from afar. On the reverse, your anti-air guns / missiles may hit ships when on lower side.
>> Certain guns despite not anti-air type actually can hit air targets, even without the turning up. For example is the "rock shooter" and late games gatling guns which can actually hit air targets from afar than usual AA. But since they can not hit air targets which right above you, you still need the usual AA guns.
>> Anti-ship torpedoes (not the anti-submarine one) and Anti-air missiles are buggy
>> The weapons which deploys barrier shield is trivial; when the barrier shattered, it breaks into the energy spheres which you can use to refill your specials bar quickly. But, every shield is expensive on the battle cost and also may even hinder your own movement.
>> 20cm Gun GT is the only small size main cannon in-game.
>> Press both boost button together to dash forward.
Useful sortie units as far my experience goes with the Switch version are only the one obtained by very end-game. For early game, stick with "Ship" unit sortie.
Also actually you should clear sidequests as soon as you found it because you can unlock side routes for later part of the games. The game also does NOT refresh the sidequest list right away, so after clearing a sidequest, exit the guild then come back recheck the list since new one may just appear. What you could skip early in the game is cats survey instead. Please note you will obtain certain "Survey Cat" crews (yes, crews with S), these cats are intended exclusively for surveying and does not count towards your crew limit. Be careful not to dismiss them accidentally because this game's auto-save is unforgiving.