VRM Posing Desktop

VRM Posing Desktop

Calidori Mar 7, 2023 @ 1:54pm
Requesting VSFavatar support
Was recently made aware of this app and it's so amazing and has so much functionality. I'd like to request VSFavatar compatibility for those of us who use custom shaders on our avatars and would still like to take full advantage of the scene building capabilities of this app, rather than relying on sending pose data through VMC protocol.
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Showing 1-4 of 4 comments
KannaCrossing Mar 10, 2023 @ 11:47pm 
VSFavatar is planned but not being worked on.
You can see the development map here: https://evelyngamedev.notion.site/11337098773e464d95d6d0fd06bea85e?v=0730ec2c3c4e432fb9647e8495470641

Lot of good features on their way.
ElvCatDevPrev Mar 11, 2023 @ 12:07am 
Not that I'm not considering it, but VSF SDK has a UniVRM version specification, so it's difficult to implement in the near term.

Unless VSF SDK supports vrm1.0.
Vipes Apr 12, 2023 @ 8:15am 
I second this, as my model uses custom shaders as well to get the look that I want.

Also, didn’t expect to see you here! Heyo.

Originally posted by Evelyn GameDev:
Not that I'm not considering it, but VSF SDK has a UniVRM version specification, so it's difficult to implement in the near term.

Unless VSF SDK supports vrm1.0.
Based on the discord, it doesn’t sound like VSF SDK will support VRM 1.0 any time soon. They’re sticking with 0.89 for now.
Last edited by Vipes; Apr 12, 2023 @ 8:22am
Keiracoven Oct 17, 2024 @ 7:50pm 
Is this still being considered?
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Showing 1-4 of 4 comments
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