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In the E2 you can see this from the start, how he allow to share the blame with Mia to play along with Ben, how he leave Olivia alone in they room when she more need they company and support, because he want to look like a carrying bf who listen at her, and during the sushi part he try to show off teaching the others how to eat the sushi, after all, he only is trying to gave a good impression, look like he just want to look like a good guy and don't care much how the others feels.
I feel like this was how the thing would goes if Anon and Fang would end togheter in E2, a relationship where no one care for how the other really feel, a toxic relationship where they just don't want to be alone but where both only care for themselves.
I'm sure I screwed up a lot in my english sorry, maybe i wasn't clear about some things so feel free of comment.
I hope this review was something you all enjoyed reading! Sorry if it's a bit short, I wanted to add a bit more concerning some parts of the game and my analysis (although I'll admit, funnily enough I find my writing here a bit too scattered and "wordy," imprecise?) I still hope this was something that makes sense!
Sincerely, A Gator Lover. ;)
I read all that, and same as you there are parts I agree and disagree with. I'll admit, its been a while since I've played Wani and I'll need to do a full non-skip playthrough in order to properly (and with actual legitimate authority) put together my ideas. It might be the scenario where I gassed up this game so much that minor qualms became major issues, since realistically it isn't that bad and a lot of other things on the market are much worse.
However, I think that letting this sort of thing slide would be a little disrespectful to Wani. Wani is an amazing product that strives for something close to perfection, and to let it off the hook because it gets everything else (so far) right would be blasphemy, especially when one of the points of the game is to let people fail on their own even if you love them, since its what they want and what they deserve (its a matter of respect). My issue will be a complete immersion killer to some, or barely an afterthought to others. But its still there, and no matter how much it may mean to someone specifically, it must be acknowledged on some level as existing by everyone. Plus, maybe someone at Cave team would end up seeing it and agreeing, using such criticism to improve upon further product, much like Wani has in many many aspects is.
Long story short I am the big smart and you are the dumb.
(Also yeah I fumbled the bag when it came to considering Olivia as someone else other than Fang, fail-RP ing the very respect for agency the previous game tried teaching me. RIP. It is not lost on me that I got the SIMP ending by being a simp for Olivia and trying everything in my power to make her comfortable despite that being one of the pitfalls that Naomi fell into.
Jesus ♥♥♥♥♥♥♥ Christ I'm Naomi. If pinching doesn't work, shoot me.)
(Also also, love how the game expanded one the support vs help theme with there being situations where someone does genuinely need help, and that there are situations where leaving someone completely alone with their own devices will not actually cause them to girlboss their way out of depression. Sometimes people don't know when to ask for help.)
That said, the game is a visual novel with several paths you have the opportunity to take. Even if endings 1-3 aren't canon, they are still options. The pathway taken to reach said options needed to be believable. If they were a sort of side extra chapter separated from events then maybe you could get away with said Evil realities, but that's not what it is. This is an interactive experience where your choices matter, and the consequences of those choices need to be believable. I can see ending 1 being believable since there are absolutely choices that cause Inco to enter ♥♥♥♥♥♥♥♥ mode and you will have to see quite a few in order to achieve it. My problem was that with my play-through Inco had barely a hint of being capable of acting that way until the sushi scene. As I said before, the seeds were there, but I remember barely seeing a sprout until way too late in the game.
I'm not saying that Inco is the player (even though he is literally me fr fr), I was able to glean that the moment I set eyes upon him (also I already had the context of Snoot game up my sleeve, and by sleeve I mean ♥♥♥♥♥♥♥). What I'm arguing is that the pathway that leads him to the point of ending 2, if we were to remove all choices and the story only followed the events in my playthrough as if it were a straight up book, isn't believable in my eyes. While prom was the next natural step from the sushi scene, the sushi scene wasn't a natural step from what came before it. (Now that I think about it Inco wanting to do everything to his idea of perfect [like that bastard, Naomi] could have been and definitely is foreshadowed by failing the wedding vibe check, but as I said these are entirely missable. I think that there should have been more overt instances of ♥♥♥♥♥ Inco in non optional text because it maintains the idea of Inco having Anon/JokerMode potential throughout the story rather than only the times you fail the vibe checks which can frankly be few and far between and most can be missed by just not being an ass).
I love saying the same sentence in several different variations to make a paragraph, its my favorite thing to do.
Part of it is that Inco's internal monologue doesn't entirely glean into his selfish upset-with-others-for-not-doing-things-his-way-and-also-not-noticing-his-cool-jacket side, but as I said I don't have an authority on this part since Ill need to do ♥♥♥♥ all over again.
Ultimately this is how I feel, and I cant entirely reason with it at this point in time. As I said before, gassed up this game so hard that a literal nitpick is killing me. Its gonna take a bit to get a fully objective opinion since not only do I have to deal with rose tinted glasses I also have to deal with the stinky pessimist glasses too. Ill get back to y'all again with a full synopsis when I manage to ape through every single ending again because Ill definitely need to redo 2 if I'm going to maintain or break this feeling I have for it.
Essentially, where every ending in Snoot game felt believable no matter what series of events led you to them, I didn't leave my first playthrough of Wani with the same impression. Considering the suckage universes as What-Ifs is, if I may put it harshly, stupid since part of the experience is making the player face the consequences of Inco's actions. What makes Snoot and Wani so heartbreaking is that, most likely, you chose the answers YOU would have gone with, and seeing the horrifying results of your what-you-thought-to-be-reasonable-actions is simply PEAK FICTION. You aren't reaching endings 1-3 thinking about reaching a nightmare reality, you are reaching endings 1-3 (mostly just 2 and 3) thinking you are about to get ending 4. If Inco's descent was believable to me it would have completely annihilated me and left me with the same feelings I had when I got Snoot ending 3 as my first. But, due to The Nitpick (trademarked), while I still leave with that feeling, I also leave feeling a little robbed. I see how it could have gotten to that point, the pieces are there and I did recognize them, it just wasn't executed to my standards.
Ending 2 was my first ending. This is the impression of this game that I'm going to carry for a while, even if I recognize it being more than a little petulant. It broke my immersion. Inco didn't choreograph his ♥♥♥♥♥ attacks well enough. I have still yet to get 1 and 3 so it could just be a situation of one slightly bruised apple in a bunch. All things considered I have literally no qualms with anything else except maybe the gator blahaj disappearing despite being what I thought was a Chekhov's gun (WHY WASN'T IT IN HER CHEST, CAVEMANON? IT JUST UP AND VANISHED, WHERE DID IT ♥♥♥♥♥♥♥ GO), and some of the animated scenes being a little loosey goosey with frame rate, but I am one that concerns myself with story more than visuals and it really wasn't that egregious (plus seeing Mia get decimated is never going to get old no matter how many choppy frames there are). The artwork in this game is peak 99 times out of ten-ty. However, as I said in one of my points before, this issue I consider minor could mean a lot more to someone else. Road goes both ways and ♥♥♥♥ like that.
Do note that I consider this game a 9/10. Several marked improvements in quality, but that little story bit threw me off sexual style. Despite the emphasis I put on it now and will continue to in the future, I recognize it really ain't all that in the grand scheme of things, especially when peak such as Olivia in the rain and Iadakin losing his ♥♥♥♥ exists. CERTAINLY DESERVING OF SCRUTINY AS I HAVE ESTABLISHED, but it wont be the meteor that kills the Cave-verse.
Yada yada opinions and free will, 0 stars for the tree of life, never going to eat there again. Remember to like, share, and Hug the Gator.
With Wani, we now know, you are on A story line until you arent and you get shuffled in to the particular ending 1 2 3 4. For Wani, its probably right after the scene with a winter fountain. And especially for 2 ending, things gets kinda weird. Inco and Olivia are put in to positions, that feels really weird for them. And you lose all the control, you can only sit, watch it unfold and eat the popcorn.
A lil (but really lil) bummer for me, i expected maybe a little more focus on story experience and player rp. However, we got some sick animations, so worth it.
I can't believe I screwed up the "you need to let the love interest talk for a bit to let their feelings out" bit TWICE now.
This is not a web. We do not branch our choices as we go further and further along. It is one solid trunk working its way to one single branch point. There is no deviation. Think an oak vs a baobab. Our ending is only locked in once we're 3/4 of the way through the book. There are a few downsides, and upsides to this structure.
Going with the single path, we can keep all our choices grey. Very few are the choices here that are obviously wrong vs obviously right. You have to be paying attention and make the decisions that are actually needed at the time, rather than just what feels most nice.
However, if during drafting you're not careful to keep the trunk path as a solid middleground, once you get to the branch point, it leans in a particular way. I'd argue it clearly leans towards the two of you doing well. This means we have to put in more legwork to justify bad ends. And with only 1/4 the novel left, that's a tall order.
However, there is a saving grace. The death of Iadakan.
The ending is locked in specifically when you're in Scalars office, dealing with Mia and the aftermath of her riot weeks earlier. This is the day after his death was announced. The death of a beloved mentor can do much to break a person. Olivia is shattered and Inco is reeling. Now we see how they put the pieces together.
If neither of them capable of doing so, it turns out terribly. Enough said about that. If Olivia alone manages it, she does so, but within her toxic mindset. Inco doesn't have the ability to draw her out of it this time. Her potential is reached, but heavily flawed. The wilted flower.
If Inco can manage, but shes been hobbled, he can adequately support Olivia through it. It just takes time. An extra year, and much regret. Finally, if both he and her can support each other through it, we achieve the golden path.
In short, I think the game barely manages to justify the inferior endings. Could be better, but it works.