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E1 was alright imo since it follows the theme of the MC's greatest flaw overcoming their growth, with Anon's being that he cares too little about what others think (missing Fang's very obvious cries for help, and basically inspiring her after saying nothing matters), and Inco caring too much about what others think (trying to "fix" Olivia and basically becoming an emotionally abusive POS).
I also like what Rando, above my comment said, that Ben tries to manipulate Inco becoming like him, making him a terrible person while no one batting a eye on him. Mia should have realised that point that trying to fix Ben is not worth it and rans away.
I don't think Ben was manipulating Mia, I think that was just a lie she came up with on the spot. She was the one withholding his anti-psychotics and being physically abusive. Then when she's caught in the act with the whole school staring and muttering she's trying to think of a way out of the situation. It's only when someone in the crowd says "abusive" loud enough for her to hear that she latches onto it and makes something up on the spot. [spoiler/]
In Ending 1, she mentions that she's top of the class in drama, so I believe she was faking her emotions as a last ditch effort to save face. There's nothing redeemable about her, and much as some people might call that a one-sided villain, I don't think it's a big deal. Not every villain has to have a complex, sympathetic backstory. Sometimes all they need to be is an obstacle for the hero(es) to overcome. Some people really are just awful people by nature.
As for Iadakan, I don't think his death was too soon, but I do think it needed foreshadowing, like him feeling sick some days or something. He doesn't show up on the first day of school, so he could've called in sick then. Still, definitely needed foreshadowing.
Ending 4 felt like it was supposed to be the last ending meant to be seen. It has a feeling of finality to it, like it comes after the end of a long adventure. That said, all endings have to be seen to fully grasp the entire narrative and what it says about each character.
I think Ending 3 says more about Olivia's personality than 4. In 3, she has an epiphany that what she'd really like to do is teach, like Iadakan.
I think the writers were trying to toe the line as close as they felt they could in terms of not giving away that Iadakan was dying. Its clear they wanted the latter half to be focused on how Olivia processed the loss and how our choices leading up to that point set her up emotionally for success/failure. I think if they gave too much away so that we knew he'd die, a number of viewers would switch off from his character since they know he wouldn't be around much longer. For me, the tiny hints of something wrong (him being completely drained after destroying the art was the main one that hit me)
That said, I feel they had an opportunity to talk more about Iadakan and who he is when Inco is with the groom. Possibly alluding to how much effort Iadakan was still putting into everyone around him without actually saying that theres something wrong.
I will be real, it just doesn't work for me whatsoever, lots of things just feels left out and Mia is literally a one sided ♥♥♥♥♥ with no redeeming qualities, the story I feel is solely focused on basically Inco helping out Olivia. Like legit just does not work for me whatsoever, the story for me is a weak at best and honestly it really depends on how you feel about Inco, because for me Inco is just a pathetic extrovert loser.
Well I mean yes, Inco helping Olivia and in turn learning to be more assertive and independent IS the narrative and emotional crux of the story. As for Mia, she doesn't need to be complex or redeemable, as I said before.
Some people are under the impression that a one-dimensional villain is, by that very token, a poorly written villain. I disagree. A poorly written villain is a villain who does nothing but be evil arbitrarily. Mia's actions aren't arbitrary; they're a reflection of Olivia herself. Olivia has the capacity to be as manipulative and cruel as Mia if no one stands up to her. She's the anti-Olivia.
That said, this game does still have questionable writing choices. Inco works fine for the most part, but could've been written better in some parts of the game.
My man that is bad writing, unless you want to assert your Oxford level english literarcy over me with Ancient Greek level philosophy meaning, I would still be calling it bad writing. Especially how *hard* some of the dialouges are and sentences, the choices really made me question it, especially two standing out for me particullary (one for the bbq party and the other Mia bullying Olivia).
Well that's, like, your opinion, "my man." Not every villain needs to have a le heckin tragic backstory, unless you actually like superfluous Disney remakes like Cruella and Maleficient. Ultimately, they just need to serve their purpose, which is to be an obstacle for the hero(es) to overcome. Thinking every character needs to be deep and complex is pretentious. Sometimes the mechanics of narrative driven storytelling require efficiency and expediency. Making every character some exploration of philosophical or psychological themes does neither.
The way Trish was handled in Snoot is one of my favourite parts of that game, and I was hoping that the villain of Wani would have the same level of complexity. I was somewhat disappointed when Mia turned out to have basically zero character depth and, as you said, acted solely as an obstacle to the heroes rather than being an interesting character in her own right. I understand that the themes here are different and that an unsympathetic, one-dimensional villain is perfectly acceptable in storytelling, but I believe that the story could have been better with a villain with more depth. They don't need to fully redeem her and have her join the group like they did with Ben, but even just some more complex motivations would have gone a long way to making her more interesting. As-is, she's basically just a stereotypical mean girl who occasionally physically assaults people.
That's interesting. It'd be neat to see a kind of "making of" documentary about how this game started with the original 4chan post of Olivia up to now. It's clear Olivia went through a lot of changes. Her final iteration looks a lot more feminine than the tomboyish looking one in the early stages.
Although I'm not personally bothered by Mia's one-dimensionality, it is annoying how she's handled in Ending 4 where she just walks out of Principal Scaler's office with no repercussions. It's like they needed an excuse to get her to the winter formal just so they could conveniently wrap up the loose ends all at once. Lazy story-telling logistics.
I also have ideas for how an Ending 1 Inco could've worked more believably than what we get, which is almost apropos of nothing.
This KF post consolidates most of it: https://kiwifarms.st/threads/goodbye-volcano-high.71015/page-142#post-18091865
If you value your time and do not want to read through this 28K word behemoth, here is what I could surmise from skimming through it.
Snoot Game's reception attracted many ill-prepared, attention-seeking freeloaders onto Wani's original development team. This resulted in much e-drama and an original draft of the game described as "♥♥♥♥♥♥♥ awful." The fact several members managed to salvage a well-received game out of, in their words, "the disaster that was the Wani project" is a miracle.
Ultimately, the lesson to be learned from this nonsense by any aspiring creators is to be protective of your passion-projects. Additionally, never, under any circumstances, use Discord.