I Wani Hug that Gator!

I Wani Hug that Gator!

Lihat Statistik:
Zekky 27 Jun 2024 @ 11:06am
Game Crash/Closing when clicking through dialouge
Randomly when playing Wani, the game will just close itself and Windows doesn't present any crash logs. The only thing I could find was an application error log in Windows Event Viewer:
Faulting application name: WaniGame.exe, version: 0.0.0.0, time stamp: 0x65e68a2c
Faulting module name: libpython3.9.dll, version: 3.9.10150.1013, time stamp: 0x65b7206f
Exception code: 0xc0000005
Fault offset: 0x000000000011989f
Faulting process id: 0x0x7218
Faulting application start time: 0x0x1DAC8BB6198C718
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\I Wani Hug that Gator!\WaniGame.exe
Faulting module path: C:\Program Files (x86)\Steam\steamapps\common\I Wani Hug that Gator!\lib\py3-windows-x86_64\libpython3.9.dll
Report Id: da799c9d-a6ba-4ed4-8f28-57fa6ef57289
Faulting package full name:
Faulting package-relative application ID:

Just hoping that someone else had this problem before me and figured it out.

Edit: Found the log file that may be related to error but still can't find a traceback.txt file:
2024-06-27 18:56:16 UTC
Windows-10-10.0.22631
Ren'Py 8.2.1.24030407

I Wani Hug That Gator
1.3.11
Built at 2024-04-24 11:22:43 UTC

Early init took 0.06s
Loading error handling took 0.11s
107 script files skipped.
Loading script took 0.56s
Loading save slot metadata took 0.02s
Loading persistent took 0.01s
Initialized steam.
Set script version to: (8, 2, 1)
Running init code took 0.25s
Loading analysis data took 0.06s
Analyze and compile ATL took 0.14s
Reloading save slot metadata took 0.01s
Index archives took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc took 0.10s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: b"Couldn't load nvlib." (can be ignored)
Creating interface object took 0.01s
Cleaning stores took 0.00s
Init translation took 0.10s
Build styles took 0.01s
Load screen analysis took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.02s
Prepare screens took 0.06s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Interface start took 0.49s

Initializing gl2 renderer:
primary display bounds: (0, 0, 3440, 1440)
swap interval: 1 frames
Windowed mode.
Vendor: "b'ATI Technologies Inc.'"
Renderer: b'AMD Radeon RX 6700 XT'
Version: b'4.6.0 Compatibility Profile Context 24.5.1.240502'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1920, 1080) drawable=(1920, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Terakhir diedit oleh Zekky; 27 Jun 2024 @ 12:20pm
Diposting pertama kali oleh michaelyick:
Sent this to our developers they suggested to go into the display rendering menu by pressing shift + G while in-game and changing the settings there to see if you can get it to work. Also, as usual, updating your drivers may help fix it.
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michaelyick  [pengembang] 30 Jun 2024 @ 1:01pm 
are you still having this issue, or were you able to fix it?
Zekky 2 Jul 2024 @ 11:36am 
Diposting pertama kali oleh michaelyick:
are you still having this issue, or were you able to fix it?

Sadly I couldn’t figure out what exactly was going causing the game to crash. I ended up switching devices and it runs just fine on a different PC, so it’s probably just an underlying problem with my computer even though it runs high-end stuff just fine. I will also note that this also happens whenever I run the latest build of Snoot Game as well.
Pembuat utas ini telah menandai postingan ini sebagai jawaban untuk topik tersebut.
michaelyick  [pengembang] 2 Jul 2024 @ 6:14pm 
Sent this to our developers they suggested to go into the display rendering menu by pressing shift + G while in-game and changing the settings there to see if you can get it to work. Also, as usual, updating your drivers may help fix it.
Zekky 3 Jul 2024 @ 11:45am 
Hey I went ahead and disabled the Powersave and Gamepad options and the game has been running smoothly for about an hour now. I think it's safe to say the issue is resolved. Thank you and the devs for the suggestion!
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