Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do agree that ending 4 in both Wani and Snoot are the best in the sense that the characters become fully actualized. Like you said: Fang is able to become independent and take control of her own life without needing to rely on others like Anon. In Olivia's case, she learns to be her own person rather than what everyone sees her as. Same goes for Anon and Inco. It's all very well written so, in that way, ending 4 is kinda the "truest" ending. Also, it's the happiest ending and who doesn't want to see their beloved characters get a happy ending? I think that the other endings are just as important though and I recommend everyone to see all four, even the bad endings, even if they make you feel terrible.
I agree with this, but not entirely. You make a valid point about the importance of the other endings. But in the end, there can only really be one "true" ending. Think about how reality works, when we do something there is always the "what-if" but that doesn't make that what if real. In a way, truly good writing (like cavemanons) actually realizes this, because in a way you can tell what the story is really being written for. You can't have the same characters going through the same questions with (technically) the same thought processes. Which actually makes sense since well... THEY ARE JUST THAT! I know some people could say "well those decisions change the characters and who they are right?" Not really, in fact that's just it. THAT'S THE ISSUE. Inco is the "same" person in the other endings as he is in the best ending, and that actually makes sense. Because you can't write a character with as much depth as Inco or Anon without them making a specific decision that they would truly do. There are decisions they simply WOULD NOT MAKE. It's actually what makes the other endings so interesting imo. As they aren't meant to represent the characters truth be told... Whether Cavemanon meant to do this or not, they aren't for the characters, they are meant for YOU the player! Which is actually huge! It's so genius because it's what makes them important. In a way it's a punishment for the player regarding them getting the story wrong, it's showing what would have happened if YOU made the decisions according to yourself rather than with how the characters would have. It's very different to games like the fate series and other visual novels imo. Since (and this isn't entirely a bad thing necessarily ofc) but the reality of the situation is that a novel or story can only have one true ending. Which is why the others are, just as you said important because of the lessons they teach you. I understand why some people would like to say "Well, none of the endings are necessarily the true ending." But I think that's kind of a cop-out/marketing "ploy." Since all people are really saying is that they don't necessarily understand the characters well enough to discern that effectively. It's sort of similar to real life, we always tell ourselves how we could have made a decision either way, but that's just it! We make the decision IN A SPECIFIC WAY! That's what makes the endings so different from one another and what makes them have issues outside of e4 of each game respectively. The thought process that the characters go through really highlights how you're making wrong decisions. (I mean, in I Wani Hug That Gator it's SUPER apparent when you mess up usually lol. Like, it's clear you aren't acting how the characters would probably act). It's a nice way of doing storytelling imo. Since rather than crafting a cruddy "imperfect-multiverse." The authors are showing you, sort of indirectly why things went they do in a certain ending. That's just me though, honestly I like true endings in particular since it's unlike the cruddy crap Marvel consistently pushes out these days "Multiverse that or this." It's stupid, real life ain't like that lmao. There is only ONE reality, and as much as it sucks, it is as it should be. Through all the pain and all the suffering the beauty of this world still prevails. That's it really.
Sincerely, Gator Lover Dude
I just don't want ending one to be canon ;-;
Firstly, as a fellow reader of both "Slay The Princess", "Fate S/N" and "Wani" Visual Novels, I respectfully salute you.
Now, as for the different endings, In my opinion, the matter whether one of them is the "Cannon / True Ending" or not is entirely open to the reader/player interpetation. If you feel more comfortable believing that way in regard to Snoot Game´s or Wani´s Ending Four , I think that is cool and also a and really interesting way to see the history we are being told.
Personally, I really loved the happy endings and how things turned out ED 4, but also felt ending 3 of both games much more heartwarming. Because, even if the main characters did make some mistakes on the road and therefore suffer loses (e.g. Olivia not graduating on ED 3; or Fang not talking anymore to any of her friends), they still manage to find some meaning on it and growth from that experience, opening a nice hope in what the future may bring to them. So I would say ED 3 in the games do are my favourite endings.
But on the other hand, I also think that in Wanni, Ending 2 is actually maybe the more "realistic", because in life SH*T HAPPENS, and for Inco and Olive a lot happend during 3 years. But what happens there does not mean they do not love each other; THEY DO, but they just didnt grow as person or get to undestand each other enough to make the relationship work. (And in the real world that happens A LOT). But that ending also makes you think more in your choises, so no to be too condescending to Olivia in order to get a better ending. (Ah!, but Ending 2 in Snoot just sucked. period)
Endigs 4 of the games bring the better clousure for the characters and the story; maybe not a "happily ever after.", but let they let you go to sleep after reading feeling that everything is going to be alright (and god if I am thankfull of that hehe).
On the end what we may think about the endings in regard as if there is one "Cannon" ending or not, is not as important as the fact as we actually enjoyed our time reading the Novel and meeting the characters.
My feelings on what makes a true ending is mostly if it feels rewarding and feels right, which slightly rubs me the wrong way about this game. There were times I felt like things were going well, characters seemed pretty happy, I was content with my choices, then we get a time skip and suddenly things have gone absolutely miserable and it turns out I got ending 2? It took me out of it an sincerely bothered me.
When it comes to ending 4, it's the best ending for sure, I like that everyone's accomplishments come to light and every situation is handled or close enough to be satisfactory. Despite ending 4 being the happiest ending, it also feels like a kind of "Fairy tale" ending since everything went pretty close to perfect. No real complaint from me aside from the ending being exactly that "Too perfect" and yet still beautiful and something to strive for.
Ending 3 is my favorite, it feels realistic in a way, a good bit of effort was put in and while the ending wasn't perfect, it still seems like it ended on a fairly happy note. Acceptable losses and closer to something that most people would have with their own lover nowadays, the more realistic happy ending, you know?
Ending 1 is just.. A bad ending there to be bad? I feel it's harder to land there due to how the system works and how we would respond to the situations in the game, very possible, but hard to do so without being conscious about it.
Despite this, it also feels.. Correct that these function the way they do? Ending 4 is the true ending, and it's VERY easy to miss it on your first blind pass because it requires a lot of very particular choices. I say it's a true end since I believe it's most likely what the devs had intended, it certainly was given a longer epilogue in comparison to the others. It's unrealistic to expect you'd get the perfect ending blind on your first try. Ending 2 can happen often enough, you slip up, make some bad choices, maybe it was just a bad match. Ending 3 you just kicked it off pretty well and while life wasn't as fair you both managed to get through it. Ending 1 just means you missed so many cues and it was just never meant to be, either due to missing the social cues, disregarding your partner, or other mental related reasons.
Whatever ending is "true" is up to you for your own personal satisfaction, and I think we're in the majority in that we'd want Olivia and Inco to be at their happiest in whatever that "true" ending may be.
Returning to reality (which can often be harsh), you realize that it was all just a dream and tell yourself, "Hey man, this isn't real—the affection I felt won't be reciprocated because it's just a game." This realization brings about a profound sense of disappointment and even depression—a bittersweet aspect of this type of game. The fleeting emotions dissipate as quickly as they came.Even though I know it's just a game, I'll still remember Olivia .