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Basically, it shouldn't stack with either 1 or 2 level 4 Powers. So, perhaps excluding Pseudomonarchia, once you have 3 (or 4) Orders it goes dormant.
This limits the number of extra Orders it grants over a game relative to how it functions now, while maintaining the exact same spirit.
Granted, this is still incredibly powerful for starting fast, and hard, and maybe the nerf won't be sufficient, but if both these things are applied then MANY other options will have to be considered by players looking to optimize their playstyles.
Further, if in addition to the above another Crown (or an Amulet?) is modified to allow Level 6 powers to provide an additional Order (rather than only at Level 4), then the CoB will immediately have a competitor.
I can imagine that a total re-imagining of a Crown might not be on the table, but I still wanna propose it as providing a playstyle that encourages focusing on 1 or 2 Powers instead of spreading out.
I'm... not sure this would work when it's evident that some Powers are more equal than others, though. It might just become the Crown of Charisma+Prophecy, and if that's a bad thing then I retract my proposal. :D
Furthermore, once seek tribute spam is nerfed, they just need to balance prestige income from dueling and elocution, and then economy strategies will also involve interacting with other players to rank up.
At that point, I think the game will be in a much better place.
Or it might just make everyone take Crown of Authority or Marquis Amulet.
Personally, I'm fine with SOME relics remaining as they are, and being at least mostly nonviable, as long as they have the slimmest chance of entering someone's niche pet strategy or if they become nonviable for most Archfiends but not for one or two.
For example, assuming other more serious issues are addressed, I see RoCollector finding niche value in PoP-poor games or hyper-sedentary playstyles, and I see RoCommand serving well for Wrath-poor expansionist builds.
My problem is with how I don't actually have to think about any of that, because I want min. 4 in (basically) all Powers, and being sedentary is less challenging than NOT spending Orders almost entirely on economy.
I'll mention that my current pet relic setup for Beelzebub is AoProphecy+(resistance ring), because regardless of meta it's friggin' sensible. I can keep Hell's Maw up with room for Destruction, for starters, but my basic assumption is that Know Your Enemy means it's good to know who bought what from turn 1, and it's good to resist Augury. I LOVE that.
(Access to another Power closer to 4 is great, too, of course.)
I expect to, at any point, have it pointed out to me that something I thought was terrible is good, or vice versa, or anything in between.
Most of my running async games are ones I started before I understood what's up, and sadly now I look at them knowing I'm lagging somewhat or far behind. I'm still playing, buuut given how long they take in the first place it often takes the wind outta my sails.
It's even more unfortunate that I just abandoned one game I actually started out liking, possibly my very first async actually, because using Belial's Art I pincered a Mammon together with Astaroth on turn 1 aaand I'm pretty sure he ragequit immediately. With spite. He ran the timer out for several days before he got booted. ...couldn't figure out where to report that, btw.
All my other asyncs are Beelz, and half of those are with AoOpulence instead of Prophecy because, as I said, I hadn't known what's up. It was a REALLY cool experience to notice why I wanna shift my strategy, though!
The complexity of the game is significant. Is there truly certainty that seek tribute is really easily abused and just not just the simplest method of meeting game conditions? I genuinely don't know. Like others have said, not in on the meta, i just can't conceive seek tribute as being that debilitating. If someone gets to 4, 5 or 6 actions then... that cost them heavily in actions imo?
Hardly imbalanced at all imo when the passive player's lack of care lost them a clear lead because they had no defence on the board or alternative means like rituals to circumvent the last placed player from winning.
Again. My first game in the meta so maybe I am misreading things but it seems a lot to me like this game is surprisingly balanced for all its complexity.
it is unbalanced compared to any oher action and leads to single possible way to play a game if you want a win i.e. 20 turns for tribune until you get 6 order slots and crash everyone (until they spam tribute as well). Everything else does not matter because at 20 turns mark you are bascially invincible to any rutials of players who trying to be active and can afford titan to attack Pandemonium + 2 strategems so it do not need support to do so and Titan to protect your stronghold. There is only single counterplay - 20 turns off tribute (i.e. symmetrical approach).
So a game about schemes, diplomacy and legions degenerate to single button for 20 tirns. Translate it into assync game - 20 days of doing NOTHING. It does not matter what archfiend you pick or relics you choose. If you do not spam tribute you will loose to someone who does and knows how to use it (i.e. counterplay yout possible moves to compromise his economy).
That doesn't change the fact that being born with one million dollars US equivalent gives me a MASSIVE edge over, say, someone who actually understands good finances but was born poor, experiencing health issues without the cash to adapt to them early.
The problem - the imbalance - exists where the obviously preferable circumstance is to simply be born with access to money which affords you food and healthcare ASAP. In game terms, such as if these were pre-game choices, it doesn't matter that a careless player can still screw the strategy up, what matters is how ideal this single one is for a player who's paying attention.
So, say you're a player who isn't careless and you intend to win a match, no holds barred: it's fairly nonnegotiable that you're best off playing CoB, and farming via Seek Tribute for level 4 Powers. Maybe you take a very near PoP if you can, or farm a few striders if they're close, but you mostly tighten your finances and remain focused. Maybe you accept a Demand, maybe you reject it.
Within a very short time this will give you Rituals to use, and a developed Ritual Table, Orders, and Tribute to use them with. This will give you the Backrooms for wider Bazaar options, and optimal access to Tribute for getting the first Titans that become available.
All of this is nice and cool, maybe this is just how the game is meant to be played, right?
Well, it's not anywhere near turn 50 for a "normal" game and you now have access to means to end the game one way or another within several turns, and if you don't use them somebody else will.
That would be playing within the actual scheming and diplomacy side of things proper rather than just relying on inbuilt game mechanics alone. Actually negotiate to even the playing field, hedge bets by ingratiating yourself with them in case the others don't keep up with the regular demands and you undermine the degeneration to single button spam.
Also you end up with enough vendetta's for all three other opponents (in a 4 person game) to declare a blood feud each before the 20 turn mark anyway. "All of this is nice and cool, maybe this is just how the game is meant to be played, right?" becomes a bit unimaginative for an argument because it sounds like there is no thought being given to creative diplomatic methods to counter.
*or whoever has the CoB or fourth slot starting point
Then you need to do something else with the rest of your orders - including finding plots.