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If your Gorgon was actually at 18 resistance then even with deceit strength of 11+ baleful gaze for a total of 13, she was still at -5 which is a 9% chance. Sounds like it was pure luck.
https://solium-infernum-by-league-of-geeks.fandom.com/wiki/Codex-Rituals#Ritual_Success_Chance_(pending_confirmation)
those ritual chances were taken directly from the game code, so they are accurate.
i realize that the game doesn't get any support at the moment, but it would be so nice if the balance could be tweaked a bit, as well as the convert legion ritual. A few bugs ironed out and the one or other legion/praetor/artifact from the original game. It's such a shame, because it would basically be the perfect asynchronous multiplayer game for me.
But we can agree convert legion is too good, I have seen the proposition to put the attahement of the stolen legion isn't the victim vault so you don't get to steal a preator and a few relics has well.
Lilith legion is the best yes, it has 13 stats when everyone else has between 11 and 10 (exept belzbub one who as 9). But I would rather see the worst legions buffed (Andromalius and Murmur are pretty bad).
I consider Wrath to be the best "aggressive" Power, and Prophecy to be the most consistently rewarding, as well as almost always the best secondary choice. Further, they're both perfectly synchronized in terms of costs.
That said, Deceit can definitely be used to counter Stratagems, though indirectly: If you plan for it, Forged Orders is an effective way to force their misuse. You can collide enemy Legions with either the Legions of other Archfiends; with Striders, the Leviathan, or Host; or with neutral PoPs; and likewise you can collide many of the above with an enemy PoP. You can even force a highly mobile enemy Legion to collide with your own slower Legion (or immobile PoP), if you consider it expendable or the otherwise preferable target.
You can also do this preemptively, though of course anything related to precise Order timing can add a lot of risk to the equation. Nevertheless, very satisfying to use enemy Legions, Artifacts, and Stratagems for your own benefit with "miraculous" timing... and then to send a thank you message. I once Forged Orders against an excommunicated Belphegor starter, on their way to my Stronghold, into a nearby Sons of Typhon - who I subsequently Converted.
In the previous example I was playing Astaroth, and many of the strategies described here for Lilith were still fully applicable. An advantage that Astaroth had was related to early game capture timing: While fast access to Prophecy 2 is amazing, good use of the notepad and fast access to Wrath 2-3 can trivialize taking PoPs, including all those that raise a Power from 3 to 4, fast-track your economy, aaand thus let you control the Bazaar asap.
That said, Lilith really is friggin amazing, particularly in long matches where her +1 to Prophecy strength lets her better apply the one Ritual which can consistently challenge other Rituals, including resistance Rituals: Demonic Interference.
With the dev team on hiatus, the only real balance in the game has to be self-imposed. House-rules type stuff or an understanding that it's "everyone vs the deceit/wrath fiend" right out of the gate. Turn 2- five demands, type stuff.