Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, using a legion's level + inferno attack as their defense against a harmful ritual, ritual with power above their defense will always work, and ritual with power below their defense will have no effect at all. Defense rituals increase legion's ritual defense.
In this system, Pandaemonium Level 7 + 17 inferno attack = 24 ritual defense. Even if you add some means to temporarily increase the power of the ritual, this is not easy to achieve.
Let me give another example: Mario Kart. A lot of people don’t realize this, but in Mario Kart, the further behind you are, the faster you go. Also, getting the best items (lightning bolt and purple shell) can only happen if you are in last place or maybe second to last, I don’t remember. But the point is that this works well to keep players engaged with each other.
In SI, if you are ahead you probably have more tribute. You can spam rituals and go from winning to double winning, or if it fails you are where you were before, or at worst even with the others. But if you are behind and you try a few rituals and they all fail, now you will never catch up because you are both behind and broke, and the game might have 20 or 30 or even 40 days left in it.
I feel like the best system would be similar to Mario Kart. Rituals are super powerful and they should probably be less beneficial to people who are already ahead because they can afford to spam RNG, putting luck on their side, while people who are behind should not end up deeper in the hole if they fail. Meanwhile, you can’t just say “just don’t use rituals if you’re behind” because the other guy is using them and they are stronger when they work, and his lead lets him roll the dice more often. Normal plays won’t beat a larger number of fundamentally stronger plays that have some RNG unless you get super lucky against the other guy’s extra rolls, which is actually the same problem anyway, just under someone else’s control.
First, yes, this game actually is a lot like Mario Kart in a way, in that it’s a race. You get more tribute, you get more orders. You get more orders, you can seek more tribute and the tokens you get have a higher value. Getting prestige, its main effect is you get more tokens, which is the same thing. It’s all snowballing or acceleration.
Second, we do have a mechanic that helps the people who are behind: the votes. Every time a conclave vote comes up, if it’s good everyone gives it to the last place guy and if it’s bad, everyone gives it to the first place guy.
As such, the most obvious solution is to have way more votes. This would have the effect of slowing down the first place guy and speeding up the last place guy. And a lot of those votes should probably affect rituals, such as making ritual costs reduced or even free for the vote winner.
For example, an event comes up that makes rituals free. Everyone gives it to the last place guy, who can now try to RNG his way back into the game without going broke. Or events that give tribute will also go to the last place guy. Or an event that lowers your resistance to destruction, naturally everyone gives it to the first place guy. This would also encourage more diplomacy over voting.
The game can give some better tributes to the player with the lowest current tribute every certain turn(maybe just use the current period), and accidentally find a set of manuscripts for the player with the lowest current total power, etc.
Players often view sudden rewards as having been earned through their own merit.
I have one game where I have failed several “likely" rituals in a row. I’m still in the game cause one of the other guys keeps talking to me but like, leaving is to be expected in an RNG-heavy game where matches can last for months. In another game, I have stacked a ton of extra skills and resistances (had theatre of sloth) but every enemy ritual against me, and there’s been many, has succeeded. I want to quit the game but it’s a player-run league thing, yet playing it has become a chore at this point. It’s so bad that I will not be joining another league again because the expectations aren’t matching up with how I want to spend my gaming time, there’s probably at least a few weeks left of the monotony.
If you are walking in a straight line, you will be bored at some point -- but first, you might feel good because you can rest for a bit, you might feel security seeing far in front of you.
But you will get bored at some point, i'll bet on that.
And i"ll tell you this; every breath you take in your life is a dice that God* play for you, every event around you is RNG brother :D ---Some would say RNG do not exist, it is only karma--but--yeah we could talk about it all the night...
I get what your mean being fustrated by a random events that feels unfair 'cause what you planned just felt appart, --but we have messages in game, you can ally with others so maybe, your win will not to be the winner, but to make the current winner being dethroned at the end, you know what i mean ?
You will be the bad RNG to the current leader, and he have nooOooo idea.
You lie, you corrupt, we betray..
But you know, i'm only 10h+ IG , not much :)
--and the mario kart exemple is a really nice find btw
Trollish behavior? Maybe. But it's kind of a game about trolling.
Punishes people for sticking it out? No, the opposite. If you stick it out, you can turn around almost any bad situation. People in the lead overextend and make mistakes. You can take advantage of it if you stick it out. People give up too easily because they think one misstep means you lose, but that isn't true.
Recently spent the first dozen turns getting absolutely bullied by someone. Eventually, their attention was drawn elsewhere and I took advantage and took their territory and sniped their best army and they ragequit.
And I did it as Lilith, so I didn't have many tools to use except rituals.
The RNG is part of what allows for this sort of comeback. People just give up too easily.
1) It will make prophecy even stronger since when you find out resistances you can alway know the outcome.
2) You can easily abuse rituals without rng - looting vaults over and over, which doesn't sound right to me.
3) You can check resistances with a lower ritual and then go hard if it went through
As a solution I think success / fail probabilities might be tuned, maybe made different for each branch, or even some deterministic or having +x power on execution. In general it's hard to tell how big it's a problem since there will alway be people who got their unlucky ticket and complain about it.
Ohh yeah and cherry on top they robbed me of mine IV power point so i had only 2 orders.
This sounds INCREDIBLY frustrating, and I have huge sympathy for the emotional impact. I've been on both ends of it.
That said, if it happened early in the match then you could've probably recovered despite the sense of shock, and I'll be happy to try and give advice on how.
If it happened late in the match, then I would love to try and give advice and assistance on how to avoid this in the future.
After the first... oh, you know, 150 hours of playtime out of many more
If this was late in the game, by all means you want and need more than 3 Orders, and you need all of the benefits that having 3+ Powers at level 4 or above will give you.