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I don't mind playing with stronger or weaker players (especially in a game like this where they can be manipulated or manipulate you to your benefit or detriment); what is much more frustrating is playing with five AIs 10 turns in. Asynchronous games like this, played over months, are going to have a high rate of towel-throwers; and if those players are distributed evenly in all games they will detract significantly from everyone's experience. The game is new enough that this probably hasn't been noticed much yet (given the length of async games), but I guarantee it will become a problem if not addressed, and it will cause people to stop playing. Rated play is one way to solve this, but it isn't the only way:
Track game completions/abandonments and then let game creators gate their games to players with a minimum completion rate. This would take minimal effort to implement and greatly improve the experience without limiting game availability to beginners like a rating system can. You could even start players out at 500% or something so they can time-out a few times without marring their record too much.
I'm not sure about the majority of games. I don't think we have any data about that. I personally never organize games that way but your speculation is as good as mine.
It's a good point and there's a lot to be said for maintaining simplicity.
There's nothing wrong with occasionally abandoning a game. Everyone will do it sometimes, and nobody is suggesting prohibiting it. It's telling that your example for why you would abandon a game is exactly because other people have abandoned it, which is why chronic game abandonment is the single most justifiable criterion for "splitting" players, as I mentioned in my suggestion. I think you're right, that ranked play probably isn't the best solution here. I don't force Elo calculations on my board game night friends; But, if someone got up and left the party in the middle of every board game I invited them to, spoiling it for others, I should and do have the right not to invite them next time, purely out of respect for other players' time and enjoyment.
My 2cents is I tend to agree with this, a progression system is NOT needed. Just enjoy the game.
With progression implemented you will have people creating alt accounts to beat themselves and all sorts of silly stuff just to artificially increase their rank.
The game would turn from playing for fun, to playing to win even at the expense of others fun.
Without progression players are more inclined just to have a good time.