Solium Infernum

Solium Infernum

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Brooklyn Feb 22, 2024 @ 10:14pm
How do you get more Ritual Cards?
During the tutorial I assigned Elocution I and then upgraded my powers to eventually be able to get Elocution III but I never received more than 1 other Charisma card.

Is there a way to get more ritual cards more reliably?
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Inf Feb 23, 2024 @ 12:13am 
You can spec into different power types (eg. Wrath, Deceit) to unlock ritual cards.
[LoG] Trent Kusters  [developer] Feb 23, 2024 @ 12:32am 
Hey Brooklyn!

Different power tracks have different rituals. If you want more, different rituals, the best way (as Inf stated) is to level more powers higher.

However, it sounds like you should likely have received more Charisma Rituals than what you’re stating here. Like, Infernal Negotiations, Convert Tribute, Procured Honor, etc.

If you are high enough in Charisma to have Elocution III you should have more than two different Charisma cards. So do submit a bug report if that’s the case!
Brooklyn Feb 24, 2024 @ 4:19pm 
Originally posted by LoG Trent Kusters:
Hey Brooklyn!

Different power tracks have different rituals. If you want more, different rituals, the best way (as Inf stated) is to level more powers higher.

However, it sounds like you should likely have received more Charisma Rituals than what you’re stating here. Like, Infernal Negotiations, Convert Tribute, Procured Honor, etc.

If you are high enough in Charisma to have Elocution III you should have more than two different Charisma cards. So do submit a bug report if that’s the case!

Turns out it's a "bug". If Elocution I is assigned a Ritual slot, Elocution II or III will never spawn. You must Stop the ritual of Elocution I for it to turn in to II or III.

Proper behavior should have the card upgrade in-place even if it is already assigned to a Ritual Slot.

At the very least, a Required Message should be generated: "Upgraded Ritual available" that forces the player to either pay the maintenance cost of the new upgraded version or stop the ritual if they can't pay for it.
I'll throw my lot in with "it should upgrade automatically in place". Forcing you to stop Elocution I so that you can start Elocution II the next turn is an unnecessary and pointless hassle. The upkeep and casting cost of both is the same, by the way, so having to stop and restart it would be even more pointless.
Valectar Feb 24, 2024 @ 5:33pm 
Originally posted by tempest.of.emptiness:
I'll throw my lot in with "it should upgrade automatically in place". Forcing you to stop Elocution I so that you can start Elocution II the next turn is an unnecessary and pointless hassle. The upkeep and casting cost of both is the same, by the way, so having to stop and restart it would be even more pointless.

Casting a ritual takes an order slot, possibly your most valuable resource, so it's not exactly "pointless" to have to recast it. There would be a significant balance difference if it upgraded in-place.

Also in general, something being a hassle in a game isn't necessarily a bad thing. The currency in this very game, for example, is very much a hassle to work with, and that is an intentional part of the game. Smoothing out every "hassle" from a game can make for a quite bland experience.
Brooklyn Feb 24, 2024 @ 5:45pm 
Originally posted by Valectar:
Originally posted by tempest.of.emptiness:
I'll throw my lot in with "it should upgrade automatically in place". Forcing you to stop Elocution I so that you can start Elocution II the next turn is an unnecessary and pointless hassle. The upkeep and casting cost of both is the same, by the way, so having to stop and restart it would be even more pointless.

Casting a ritual takes an order slot, possibly your most valuable resource, so it's not exactly "pointless" to have to recast it. There would be a significant balance difference if it upgraded in-place.

Also in general, something being a hassle in a game isn't necessarily a bad thing. The currency in this very game, for example, is very much a hassle to work with, and that is an intentional part of the game. Smoothing out every "hassle" from a game can make for a quite bland experience.

I should probably mention that the current behavior is *never explained*. Nowhere in the encyclopedia are players told that: "Upgraded Rituals replace their lower tier versions. You can only have one tier of Ritual at a time. In order for the upgraded later tiers/versions of the same Ritual to appear, you must not have it assigned to a Slot."
Valectar Feb 24, 2024 @ 5:48pm 
Originally posted by Brooklyn:
I should probably mention that the current behavior is *never explained*. Nowhere in the encyclopedia are players told that: "Upgraded Rituals replace their lower tier versions. You can only have one tier of Ritual at a time. In order for the upgraded later tiers/versions of the same Ritual to appear, you must not have it assigned to a Slot."

Yeah, I really do wish the encyclopedia was a bit more complete. There have been a number of questions I've either googled or just had to guess at the answer to, or in single player save-scummed to see what the result would be.
Originally posted by Valectar:
Casting a ritual takes an order slot, possibly your most valuable resource, so it's not exactly "pointless" to have to recast it. There would be a significant balance difference if it upgraded in-place.
Yes... the difference is that you are being asked to pay an extra action as a cost of maintaining your ritual, and your ritual deactivates for a turn in the process. I called it "pointless" as a low-key way of saying that it was unfair to the player using the ritual. You've already paid your action; you should be able to transition smoothly to the upgraded version without paying another action or having your ritual disrupted for a turn.

I say that, because I don't really see it as a different ritual; rather, I see your increased Charisma as having made the ritual more effective. That should just happen when you increase your Charisma, rather than being something that disrupts what you were doing.
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Date Posted: Feb 22, 2024 @ 10:14pm
Posts: 8