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2. Winning the bribe adds your charisma to the damage.
3. To defend against rituals, you really need to be on the lookout for resistance artifacts. Also, try the prophecy ritual defense rituals. Raising your rank also increases resistance. I'm also pretty sure that the first three levels of each power are purposefully cheap in order to make it easier to raise your resistance.
5. Agreed on the dueling manuscripts
You can already wager extra prestige in duels, so no need for a ritual that does the same.
Ritual power and resistance is displayed in the ritual screen, at the bottom. I don't believe the resistance is correct though. I know for sure that it's not correct for your legions.
For the ring of command, you're missing that pure quantity of legions is one of the most important thing for winning the game, and that even the weakest legion can one-shot almost anything with max wrath. A single maxed-out stratagem can add +18 ranged. Would I take it myself? Absolutely not, but that's not because it's weak. That's only because maxing out your economy is first priority, and having more legions doesn't do anything to help you snowball your economy. I'd love to have that ring right as I'm about to go for an usurper win so I can flood my stronghold with every legion I can get my hands on.
Maybe if vendettas were more important, I'd go for the ring of command.
I definitely agree that it's not very appealing part of the game, but the problem with automated solution is that the tokens would be uniformly distributed and it might not ideal since for different things you need different tokens.
Maybe just preselecting tokens to maximize tokens income but you can always revise and change the selection if you want should be enough.
2 Disagree. A friend in my group is really skilled at guessing what to pick and how much to bribe, he is hard to beat even when our praetors are of equal power. Also another player in my game did full manuscript build and his praetor was literally unbeatable doing up to 15 damage without bribing. Encyclopaedia entry for duels explains what bribing does.
3 Disagree. There are plenty of ways to counter rituals and you dont need to counter all of them since not every ritual counters your exact playstyle.
5 Disagree. Full manuscript is much more powerful that appears at first. Its the only playstyle that cant be countered directly. You cant pilfer or destroy them. A player in my game won by stockpiling them then gigabuffing his legion and reducing everyone else's stats by 4-6 in a couple of turns.
6 Agreed, order crown is banned in our games and there should be a way (high wrath?) to order multiple legions at once.
7 Disagree. Its interesting to plan ahead whet kind of resources you will use and sometimes choosing small tokens is useful for giving to demands.
Uh, no. You lose the Prestige being waged in the duel PLUS 10 Prestige for forfeting.
One thing I do agree with strongly though is the whole "everyone trains the same things" setup being a problem. For example, in one of my games right now, I'm Astaroth and I'm training deceit way up so that no one can steal my units, yet Astaroth isn't even meant to be a deceit guy. It's kind of silly.
Instead of getting resistance for having the same ability, what if it worked as a wheel? So you get deceit resistance by training prophecy, prophecy resistance by training destruction, charisma resistance by training wrath (does charisma even target people though?) etc. This would make each skill counter each other skill, instead of forcing you to train in the same thing that your opponent is training in.
It would slow down the power creep, as right now it's just too easy in general to level up your attributes (unless you have a really bad stroke of luck or are ganked up by other players at the start), so the players would have to make tougher choices about what attributes and when to level up.
It would also make purchasing Titans and paying the upkeep for them a little less of a no-brainer.
I've just added a small edit with a suggestion on how to improve Rituals.