Solium Infernum

Solium Infernum

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Bazaar Improvement
Some people have mentioned wanting the shop to cycle more. If you had it change everything out every ten turns or so that would have some edge case problems where something awesome but expensive shows up and is only around for one turn.

If it’s even remotely possible to program without it being a huge headache it would be great if every individual item had its own expiration date where it would be replaced in the shop within like 8 turns after it arrives. That way junk won’t clog up the bazaar forever but you’ll also have time to save up for big expensive things.
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Showing 1-15 of 18 comments
Petrus Romanus Mar 7, 2024 @ 5:40am 
Yeah.

This is a problem in Dune Imperium too.

Another alternative could be to pay to move things out of the Bazaar. I prefer this idea because it can also be used by players to not only cycle the bazaar, but also to prevent a rival getting something you know they really, really want.

It adds another layer of skulduggery.

:sadfire:
Rincewind Mar 7, 2024 @ 10:26am 
Yes, please cycle the bazaar.
Teag Mar 7, 2024 @ 11:17am 
Our Bazaar is about to run out of Praetors on turn 25 - would cycling or that cycle event fix this, or are we just screwed? I notice the Bazaar tends to dry up a lot in big multiplayer games.
VDmitry Mar 7, 2024 @ 12:25pm 
The simplest would be to remove the left-most item and draw another one every turn. There is also an event which refreshes the whole selection, but it's rare.

But I'm not sure what to prefer here. More static choice is good for long-term planning, right from the 1st turn. If every turn something gets expired there then the first selection would be almost pointless.
omnispire Mar 7, 2024 @ 1:15pm 
I like the idea of it being random when it happens. anywhere from say 3-12 turns. Saving for an object and bam, it is gone. Seems to fit with the ethos of devilry. or an even more conniving route might be that each arch fiend can click that they want to rotate the Bazaar. It would take 2 arch fiends for this to happen. Just because you have voted to rotate it doesn't mean it will happen right away. This may or may not be an extra order.
This could even be used to tactically take something out of reach if the arch fiend doesn't have the money at the time. would need play testing to see what would work best.
Chan Mar 7, 2024 @ 3:50pm 
Thank you for this! There is an Edict or an Event that shuffles the bazaar, but it's interesting to hear you'd want it to shuffle more regularly! Have noted it down on my end.
TurgotZ Mar 7, 2024 @ 6:04pm 
"The simplest would be to remove the left-most item and draw another one every turn. There is also an event which refreshes the whole selection, but it's rare.". This is good; I'd make it a ritual, which is part of charisma.

Try to get a full schematic is pretty hard within 50 turns currently
VDmitry Mar 7, 2024 @ 11:12pm 
Originally posted by TurgotZ:
"The simplest would be to remove the left-most item and draw another one every turn. There is also an event which refreshes the whole selection, but it's rare.". This is good; I'd make it a ritual, which is part of charisma.

Try to get a full schematic is pretty hard within 50 turns currently

This is why Search Manuscripts action exists.
Drakken Mar 7, 2024 @ 11:40pm 
Originally posted by VDmitry:
Originally posted by TurgotZ:
"The simplest would be to remove the left-most item and draw another one every turn. There is also an event which refreshes the whole selection, but it's rare.". This is good; I'd make it a ritual, which is part of charisma.

Try to get a full schematic is pretty hard within 50 turns currently

This is why Search Manuscripts action exists.

Search Manuscript is worth nothing compared to spamming seek tributes.
Indestructibirb Mar 7, 2024 @ 11:57pm 
Saving up for things is also a strategy. I personally think it's fine the way it is, if you could always find what you want on the bazaar it would only make the game even more token-centric.
Kuzco's Poison Mar 8, 2024 @ 3:22am 
For me the issue is when there’s junk on there nobody wants that just sits there taking up space for a third of the game.
VDmitry Mar 8, 2024 @ 8:16am 
Here is a suggestion: if 2 turns in a row no one buys from a page on Bazaar, then the left-most item goes away, everything rotates to the left and new item appears on the page.
Petrus Romanus Mar 9, 2024 @ 9:05pm 
Any thoughts on this at all?

Originally posted by Petrus Romanus:

Another alternative could be to pay to move things out of the Bazaar. I prefer this idea because it can also be used by players to not only cycle the bazaar but also to prevent a rival from getting something you know they really, really want.

It adds another layer of skulduggery.

The more I think about it, the more I DON'T like the idea of the bazaar cycling, and certainly NOT every turn.

I think if you were going to cycle it, the most exciting and tactically interesting way to do so would be to have a "season" of a number of turns - say 4 - after which the entire bazaar cycles. That way, it would create a sense of tension to get the items that you're after within the time limit.
Lemurian1972 Mar 9, 2024 @ 9:51pm 
Like a lot of other aspects of life in Hell, I'm thinking this could be smoothed out with a Ritual or an unlocked skill. A Charisma ability to bribe the warehouse guy to send something back and replace it, or a Deceit Ritual to issue a false purchase order (then deeper in the tree use the Mirror to make it look like another Lord ordered it, forcing them to pay).

This would let you clog up someone's command slots, or take something while forcing someone else to pay for it, or whisk items out from under them before they can bid, with the end result being more slots cycling in the Bazaar. If running out of Praetors or other items is an issue, maybe set up a system so things don't get nuked, just lost in the backrooms for a while and they may cycle back in later once everything else has been sold.
VDmitry Mar 10, 2024 @ 12:27am 
It also depends how many items exists in the game. If we start cycling them faster and every game we see ALL the items... it will be very bad. Currently every game is unique because the item selection is random and does not represent the full set.

For example not every game ever has any Titan.
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Date Posted: Mar 7, 2024 @ 5:03am
Posts: 18