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This is a problem in Dune Imperium too.
Another alternative could be to pay to move things out of the Bazaar. I prefer this idea because it can also be used by players to not only cycle the bazaar, but also to prevent a rival getting something you know they really, really want.
It adds another layer of skulduggery.
But I'm not sure what to prefer here. More static choice is good for long-term planning, right from the 1st turn. If every turn something gets expired there then the first selection would be almost pointless.
This could even be used to tactically take something out of reach if the arch fiend doesn't have the money at the time. would need play testing to see what would work best.
Try to get a full schematic is pretty hard within 50 turns currently
This is why Search Manuscripts action exists.
Search Manuscript is worth nothing compared to spamming seek tributes.
The more I think about it, the more I DON'T like the idea of the bazaar cycling, and certainly NOT every turn.
I think if you were going to cycle it, the most exciting and tactically interesting way to do so would be to have a "season" of a number of turns - say 4 - after which the entire bazaar cycles. That way, it would create a sense of tension to get the items that you're after within the time limit.
This would let you clog up someone's command slots, or take something while forcing someone else to pay for it, or whisk items out from under them before they can bid, with the end result being more slots cycling in the Bazaar. If running out of Praetors or other items is an issue, maybe set up a system so things don't get nuked, just lost in the backrooms for a while and they may cycle back in later once everything else has been sold.
For example not every game ever has any Titan.