Solium Infernum

Solium Infernum

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Gorael Mar 6, 2024 @ 1:09pm
My feedback about the game
Solium Infernum is great ! Thanks devs for the amazing content. Here are my thought about what could be improved.

Multiplayer:
- allow saving of sessional games. A normal game lasts 50 to 60 turns (maybe less for an experienced lobby). With 5 minutes per move this drags it to 4 or 5h. It is very hard to find time with friends for playing this much in 1 session only. It would more comfortably be done in 2. Once you are expert at the game you can drop the turn limit to 3min, but not everybody can handle this constraint (I can’t for once).
- allow for pauses in asynchronous game. If a game is set with 1day per move, it might last up to two months. In such a period of time, it is conceivable that one may not access his computer for 2 to 3 days. May it be due to a remote week-end or to constraints from work.

Singleplayer:
- IA. I won my very first game of SI by election with 300 prestige, the runner up being at 35. With the absence of a challenge, I currently see no point in playing single player and thus limit myself to the multiplayer experience (which is great, mostly).

Event cards:
- Some event cards are way stronger than others. While I’m fine with that, as it keeps the game fun, I do believe the strongest cards should be introduced only later to not give an insane advantage/disadvantage to a specific player from the start. My suggestion would be to create tiers that are unlocked at 0, 15 and 30 turns into the game.

Turn order:
- Playing prior/posterior to specific players heavily influences the game. Shuffle the turn order once players leave the selection screen and start the game. Then shuffle the turn order every 10-15 turn or so. Give a notice to the players 3 turns prior to the change as for council votes.

Manuscripts:
- I find this mechanic underwhelming. Maybe I’m not experienced enough but I do feel this needs a buff.

Powers:
-Deceit is insanely powerful, prophecy is good, charisma is decent (mostly for granting easy access to bonus action slot), destruction is gimmicky and wrath is underwhelming. Maybe the balance needs a little tweaking but definitely not top priority.

Character special ability:
- I feel they are mostly weak and using them is a trap more often than not. The only powers standing out for me are those of Astaroth, Andromalius and Belzebuth. Would be cool if there were more incentives to use the powers of the other archfiends.

That’s it for my thoughts.

Have a good day.
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Showing 1-5 of 5 comments
Strill Mar 6, 2024 @ 2:16pm 
Wrath scales exponentially. Max level stratagems give a ridiculous 6x3 = +18, allowing you to one-shot just about anything, even with a garbage legion.

Charisma's prestige gain, particularly Elocution, trumps everything else, including PoPs, schemes, and vendettas.

Deceit is only better than destruction once you get Deceit 6. Until that point, Destruction is much more practical.

Beelzebub's ritual is quite weak. You really don't kill things that often, and spending orders on movement means fewer for gaining tribute. Mammon gives much more tribute reward, and Belial has much more general use for politicking.

Lilith's ritual gives a much better chance of success for rituals, but spending an order on that early on is quite expensive.

Dueling manuscripts are junk, but the others are decent.


Last edited by Strill; Mar 6, 2024 @ 2:24pm
BossStompTV Mar 6, 2024 @ 2:53pm 
I do think sessional games are too long for me as well. 1.5 hours? 2 hours? Sure. But to find 6 people who have all day to spend on a game? That's rare.
Strill Mar 6, 2024 @ 8:30pm 
Originally posted by BossStompTV:
I do think sessional games are too long for me as well. 1.5 hours? 2 hours? Sure. But to find 6 people who have all day to spend on a game? That's rare.
Agreed. I wish you could set up unlimited time limit async games, so you can just play them sessionally on the weekends
SoulsDestiny Mar 6, 2024 @ 11:41pm 
Originally posted by Strill:
Originally posted by BossStompTV:
I do think sessional games are too long for me as well. 1.5 hours? 2 hours? Sure. But to find 6 people who have all day to spend on a game? That's rare.
Agreed. I wish you could set up unlimited time limit async games, so you can just play them sessionally on the weekends
+1
VDmitry Mar 7, 2024 @ 12:19pm 
Originally posted by Gorael:
Multiplayer:
- allow saving of sessional games. A normal game lasts 50 to 60 turns (maybe less for an experienced lobby). With 5 minutes per move this drags it to 4 or 5h. It is very hard to find time with friends for playing this much in 1 session only.

Specifically with friends use async game, play as much as you want and join again next day.

You can do the same with random people, but preferrably if you gather somewhere in discord channel.

Singleplayer:
- IA. I won my very first game of SI by election with 300 prestige, the runner up being at 35. With the absence of a challenge, I currently see no point in playing single player and thus limit myself to the multiplayer experience (which is great, mostly).

Try scenarios instead of skirmish. You may be suprised how diffucult they might be.

Turn order:
- Playing prior/posterior to specific players heavily influences the game. Shuffle the turn order once players leave the selection screen and start the game. Then shuffle the turn order every 10-15 turn or so. Give a notice to the players 3 turns prior to the change as for council votes.

At least there is an event which does that.
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Date Posted: Mar 6, 2024 @ 1:09pm
Posts: 5