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Also - I beat the first scenario with the Cleric. I got four stars. The max stars on that mission is 40 ( I think, maybe 50). So, do I get the other stars by beating that same mission with the other characters? It was a pretty easy mission. Does it start getting harder? Otherwise, playing that same first mission to get all 40 (or 50) stars would get a bit tedious with how easy it is.
Am I missing something?
I think there needs to be some sort of incentive for finishing a run other than stars. That way if you're forced to heal or something after a battle, you still have a reason to finish the run even if you aren't going to score well.
I think my preference would be for scenarios to be a bit harder, but remove the point system altogether and just get credit for beating scenarios on each class.
Why not ties certain unlocks from completing the mission in hard instead? I suppose the game is fairly well tied to points at this point, but its a real shame it is.
I have to agree with the other folks in this thread. I also really don't like the current implementation of having to either take the streak award, or something actually useful in the run award. It just isn't a good design, and makes the choice either enjoy the game, or go for full score and have a hard time at it.
I hope this gets reworked and redesigned.
I just wanted to mention some of our design goals with the system. It's not meant to be a counterargument to anything written here - I agree with most of it! - but I thought it might help to clarify what we were attempting.
First, we wanted players that are experienced with this type of game to more or less be able to go streak-only through normal mode. This allows them to quickly unlock stuff while getting acquainted with the mechanics. If you get *very* unlucky during a run, the rewards are there to help you salvage some stars, and they're also a way to help newcomers to the genre to get through easy mode, albeit with a slower rate of unlocks.
For hard mode - especially hard campaign - we wanted it to be a real choice. If variance isn't on your side you probably need to take non-score rewards every now and then to get through a scenario. I would be very impressed if someone were to beat the hard campaign with only streaks (there's a challenge for you hardcore players ;)).
Again - not saying that we necessarily succeeded with this and I totally get that it feels bad to pass up on good stuff again and again. That's definitely a lesson learned for upcoming projects :). But that's an explanation of what we were aiming for at least!
Its also a point of consideration that, despite being the "obvious" point scoring method, there will be certain (extremely mathematically hard to determine before picking your first streak) situations where an ability will allow you greater score growth (through $$) than defaulting to streak.
That's why the Dream Saver is absolutely useless during normal scenarios, but practically a must have for every class in endless: during a scenario skipping the streak reward makes it very hard to get all stars, even if you don't lose the streak; but in Chaos Realm you can afford doing that as long as you keep the streak and avoid running out of time, simply because your streak potential is technically infinite.
Heroes . . . what is Dream Saver and Chaos Realm? Is this a game mode that unlocks later in the game?
Oh . . . and how can you keep the streak if you don't pick the streak reward? I'm confused about that statement.