Tap Ninja

Tap Ninja

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Aslak May 12, 2023 @ 12:06am
eggs & achievements
Hello,
I'm posting this message even though I've already seen a few threads about it.

I am at 921 open eggs and have never had more than 9 stars. I think it would be good to review the drop percentage of 10 stars and 12 stars...

https://steamcommunity.com/sharedfiles/filedetails/?id=2974718184

Also, it would be nice to greatly increase the money earned. I've been stuck for months with these achievements and the end of the skill tree, which was expanded recently, but not made easier to buy.

https://steamcommunity.com/sharedfiles/filedetails/?id=2974718210

The achievements I am missing in "Upgrades" and "Building Levels" are in my opinion unachievable at the moment and it is very frustrating.

https://steamcommunity.com/sharedfiles/filedetails/?id=2974718225

https://steamcommunity.com/sharedfiles/filedetails/?id=2974718245

I know it's a free game, but it's encouraging more and more people to pay to evolve (which I can understand, it's a lot of work, you have to make money) but even then there are things that are wrong. In-game purchases are ridiculous and don't help evolve at all, and it's also important to let people choose whether or not to pay, without penalising too much those who don't pay.

- So I think we should absolutely increase the chances of getting a 10 and 12 star egg
- and either remove the achievements and final tiers from the skill tree until they are achievable, or greatly increase the money earned to validate them.

The late game is far too flat and monotonous and as a result players stagnate.
I'm an old player and although I like this game a lot, I'm really starting to get bored of it and I know there are many of us out there.

Good game to all.
Ps: sorry for my English.
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Showing 1-13 of 13 comments
Laserstormelpies May 12, 2023 @ 5:50am 
Hi,
first of all, your english is amazing, no worries.

Shamahan (the developer) recently removed the two steam achievements that were out of reach for players in the game right now. From conversations with him I can say, that he is aware of those ingame achievements and plans to add content that will make them possible. He loves working on this game and plans to continue doing so far years to come, so it is expected that from time to time we will see new achievements added by him, that will feel far away to us, where he can't be sure if they are doable yet for endgame players, but in the end it is all meant to be achievable, should the game ever be considered as "finished" (don't worry, I also want to 100% the game, so if he adds something impossible in the future I will annoy him with it until he fixes it :D). As of right now these achievements will most likely stay in the game, but Shamahan has already shared some thoughts with us on how to make them accessible over the upcoming updates so all we can do is wait.

I wanna make clear again that I am only sharing my personal knowledge on the current progress of the game here and that I'm not talking on the developers behalf. Maybe he has something to add to this, that I didn't talk about yet. But for now I would like to thank you for summarizing these current ingame roadblocks in such a nice and visual way in one post. :)


Edit: Oh, I forgot the part with the eggs, yeah same. I also never summoned anything higher than a 9* pet so I feel that. But at least with the events and other things happening in the game, we can steadily work towards manually leveling our pets from 9* to 10*
There might be additional mechanics added to the whole pet and summoning system in the future, but as of right now that is what we have to work with.
Last edited by Laserstormelpies; May 12, 2023 @ 5:54am
Shamahan  [developer] May 12, 2023 @ 10:10am 
Thanks for the detailed post!
Laser already gave a great response to this, but to clarify and add more:
- Some of the "impossible" achievements will be addressed in the next update
- It will also be slightly easier to get higher Star level Pets as well
- The way players earn Elixir will be reworked to suit every playstyle which should make progressing easier if you are not a hardcore player
- Note that it is by design to taper off the progression speed towards the endgame, the reason is to keep the players interest in the game long while I work on new content
DoEFotGS May 14, 2023 @ 12:11am 
Originally posted by Shamahan:
Note that it is by design to taper off the progression speed towards the endgame, the reason is to keep the players interest in the game long while I work on new content
It's work not as you think. At least at the point of progression he talked about. I'm in the same boat.

I'm stuck on 20e12-25e12 elixirs for a few months now, because best way to progress is short sessions (around 30 minutes) which gives me about 15e12 elixirs per ascend. I need 200e12 to next upgrade. And I have... job, you know, as well as other things to do, so I just can't sit and repeat same boring steps from beginning of each ascend. Again and again, more and more. Long offline or idle sessions is meaningless - you get pitiful amount of elixirs from several days or weeks, compared to short sessions.

Fine, what I can do in game while slowly crawled to the right on skill tree?

Em... nothing. Your game just has no activity in late progression. What thing exactly has intention to keep my interest?

I'm run game one time per day to complete quests. That's all. Nothing to do and because of how events works - nothing to spend outside of events. I just shoot myself in the leg if spend something while event is not active. It's how your game work.
Aslak May 14, 2023 @ 1:34am 
Unfortunately I agree with him to some extent...

I understand that you have to slow down the game a bit at the end to keep the player's attention, but this is completely the opposite.
I too log on for 10 minutes a day, just to do my quests, because I can't do anything else anyway...
For my part, my absolute record of elixir is 4.93e13 and it took me weeks.

https://steamcommunity.com/sharedfiles/filedetails/?id=2975672742

When I see that the last rungs of the tree are at 4.25e15, I say to myself that it's useless, I could never reach them without playing all day and for weeks and like my friend, I have a job and a family life.

I think it would be better to slow down the beginning/middle of the game and speed up the end, knowing that here we have the event quests and the animals, which will keep us going for more than a year, but which at least are achievable (except for having the 12 stars for all the animals in my opinion and considering the ridiculous number of animal stars that we earn and how much the ranks cost, it's impossible to do even manually).

I have never spent my pet stars and I have done all the event quests so far and this is the result: just enough to get a pet to 10 stars, so I can't even imagine 12 stars...

https://steamcommunity.com/sharedfiles/filedetails/?id=2975672151

I know it's a lot of work, but I think a big rebalancing is necessary. If you lose your old big players, the game will die.

Good luck and have a good day
Plüschtiger May 14, 2023 @ 3:44am 
Originally posted by DoEFotGS:
Originally posted by Shamahan:
Note that it is by design to taper off the progression speed towards the endgame, the reason is to keep the players interest in the game long while I work on new content
It's work not as you think. At least at the point of progression he talked about. I'm in the same boat.

I'm stuck on 20e12-25e12 elixirs for a few months now, because best way to progress is short sessions (around 30 minutes) which gives me about 15e12 elixirs per ascend. I need 200e12 to next upgrade. And I have... job, you know, as well as other things to do, so I just can't sit and repeat same boring steps from beginning of each ascend. Again and again, more and more. Long offline or idle sessions is meaningless - you get pitiful amount of elixirs from several days or weeks, compared to short sessions.

Fine, what I can do in game while slowly crawled to the right on skill tree?

Em... nothing. Your game just has no activity in late progression. What thing exactly has intention to keep my interest?

I'm run game one time per day to complete quests. That's all. Nothing to do and because of how events works - nothing to spend outside of events. I just shoot myself in the leg if spend something while event is not active. It's how your game work.
Of course it doesn't work the way he thinks it does. It's no longer a secret that occasional players don't have much patience, which is why F2P MMO are far too easy for many players. With idler/clicker he can only reach niche players anyway, if not appropriately integrated occasional content. But idler/clicker players also want to see progress.

If you want to know how Tap Ninja should look like for half a year in some things (e.g. crafting), take a look at Grim Clicker. I was very surprised how similar the games are. However, Grim Clicker is even worse in some ways including money and progression and a constant looping. In addition, a confused non-transparent ascent system. However, it also shows things that some would like to see in Tap Ninja, see spells (new attacks) and bosses.

I solved the whole thing for myself simply by uninstalling the game. (translated)
MxWhiteKnight May 14, 2023 @ 12:15pm 
Yeah the game is effectively over once you reach the Berry Hidden Knowledge Ascension skill (the pumpkin looking one) because that one and everything after is either 20% or less GPT. Which means, its literally worthless. Once you reach this stage you should be around the 600+ achievements and closing in on finishing the steam achievements with the last one probably being 4 pets at friendship 10. Once you finish that, just keep the Firefly as your active pet forever for free amber constantly and . . . . that's it. There's no incentive to improve because the Ascension Tree's skill are useless.

It was a fun 10 months of trying to keep improving, but as of right now and for the foreseeable future unless there's big improvements to the speed of gaining gold, it's done.

:VampyrMission::QuestMark:
Last edited by MxWhiteKnight; May 14, 2023 @ 12:15pm
DoEFotGS May 14, 2023 @ 3:24pm 
Originally posted by MxWhiteKnight:
unless there's big improvements to the speed of gaining gold, it's done.
This not change much if game won't have any actual activity.

Look at NGU IDLE - concept is simple, but game has a lot of interconnected mechanics and interactions to warm up your interest. This is actual game. Compared to NGU, Tap Ninja is nearly hollow in current state.
ZuperTank May 16, 2023 @ 1:04am 
I got 11 star panda from egg you are just unlucky I guees
Btw I want to attach a screenshot but how do i do that
Aslak May 16, 2023 @ 1:12am 
Originally posted by ZuperTank:
I got 11 star panda from egg you are just unlucky I guees
Btw I want to attach a screenshot but how do i do that
You were the lucky one. There are more of us who have never been above 10 stars.
maximum 9 stars in 1000 eggs and also and especially, 99% of the time it's 1 or 2 or 3 stars max. So no interest and no gain of stars of animals.
Plüschtiger May 16, 2023 @ 1:15am 
Originally posted by ZuperTank:
I got 11 star panda from egg you are just unlucky I guees
Btw I want to attach a screenshot but how do i do that
Screenshot = F12 on steam.

Originally posted by Aslak:
Originally posted by ZuperTank:
I got 11 star panda from egg you are just unlucky I guees
Btw I want to attach a screenshot but how do i do that
You were the lucky one. There are more of us who have never been above 10 stars.
maximum 9 stars in 1000 eggs and also and especially, 99% of the time it's 1 or 2 or 3 stars max. So no interest and no gain of stars of animals.
After 127 eggs a chicken with 10 stars. But yes mostly 1-5. (translated)
SrGalletaEXT May 18, 2023 @ 2:24am 
It can be done like genshin impact, every certain number of eggs spent, increase the probability of a level 10-12 egg hatching and then reset the counter when it hatches.
.Eqho May 19, 2023 @ 8:22am 
Originally posted by Laserstormelpies:
Hi,
first of all, your english is amazing, no worries.

Shamahan (the developer) recently removed the two steam achievements that were out of reach for players in the game right now. From conversations with him I can say, that he is aware of those ingame achievements and plans to add content that will make them possible. He loves working on this game and plans to continue doing so far years to come, so it is expected that from time to time we will see new achievements added by him, that will feel far away to us, where he can't be sure if they are doable yet for endgame players, but in the end it is all meant to be achievable, should the game ever be considered as "finished" (don't worry, I also want to 100% the game, so if he adds something impossible in the future I will annoy him with it until he fixes it :D). As of right now these achievements will most likely stay in the game, but Shamahan has already shared some thoughts with us on how to make them accessible over the upcoming updates so all we can do is wait.

I wanna make clear again that I am only sharing my personal knowledge on the current progress of the game here and that I'm not talking on the developers behalf. Maybe he has something to add to this, that I didn't talk about yet. But for now I would like to thank you for summarizing these current ingame roadblocks in such a nice and visual way in one post. :)


Edit: Oh, I forgot the part with the eggs, yeah same. I also never summoned anything higher than a 9* pet so I feel that. But at least with the events and other things happening in the game, we can steadily work towards manually leveling our pets from 9* to 10*
There might be additional mechanics added to the whole pet and summoning system in the future, but as of right now that is what we have to work with.
Can we expect more steam achievement added in the future then ? i m not against it
Shamahan  [developer] May 19, 2023 @ 8:52am 
Originally posted by .Eqho:
Can we expect more steam achievement added in the future then ? i m not against it

In the future with bigger content updates there will most probably be new Steam achievements added
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Date Posted: May 12, 2023 @ 12:06am
Posts: 13