Tap Ninja

Tap Ninja

View Stats:
sotto Oct 1, 2023 @ 7:04am
I still can't understand the logic of this update
I don't want to cause problems or anger... I really like this game, it was the first idle game that I invested money in because I liked its progression (before the update).

Taking this into account, I would really like to understand the purpose of this update.

I even read that the devs said that this update came to make your progression more uniform, but is there really a decent progression now in any aspect?

I'm trying to buy the next update that will give me the minimum of the minimum for 2 days now with the game running 24 hours a day.

I just want to understand if I really don't understand this game anymore.
< >
Showing 1-3 of 3 comments
Laserstormelpies Oct 1, 2023 @ 9:19am 
i can try and add a few things, but im not the developer and can only make assumptions based on how i followed the games development over the past year.

Regarding the purpose of the update: Some reasons Shamahan (the dev) already mentioned in update posts. The way of having players reset every few minute is tedious and unnecessarily grindy for a game of its genre. Another reason that wasn't discussed overly public yet is that we can assume Shamahans idea is, that the old way of Elixir gain and game progression wasn't as optimal and reliable in the long run when it comes to adding future content on top of it, so it was changed to the new system because maybe he beliefs it is more stable to add new things on top of this system now. Some players said he should not have changed a system that seemed to be running fine - and yeah, thats somewhat agree-able, since with the current content people were having fun, but who knows how well it would have stood with following content.

Regarding the current progression: It may not be 'really decent progression now' but that is also because when a videogame company decides to overhaul their balancing and release balance updates, these are never just updated once and then done. Shamahan released a version with weak numbers, which - understandably - caused a lot of motion and anger in the community, since the game is about growing numbers, and those were severly taken away. Although I think it is good that he decided to do it like that, because if he released the game with the new progression system with numbers comparable to the old system, there could have been a chance that he failed to do 1 or 2 calculations which could have enabled some lategame players to become OP in minutes, so the chosen approach was: start weak, check stats of the playerbase, release follow-up updates (which weÄve got 4 of by now) and buff player progression instead of nerfing it right after. --- Still, i agree that there should have probably been more communication and testing beforehand and clearing explaining the community whats about to happen, so the days from the 27th to 29th could have been avoided... but eh, here we are. ^^

Regarding your current progress: As i said earlier that one idea was to remove the grindy aspect of ascending every few minutes, another addition is that offline gains were heavily increased. You wrote you dont see good progress and have the game on 24/7... so, maybe turn it off once in a while? A game shouldn't require somebody to have their PC turned on for weeks to be enjoyable, maybe just checking in, doing some things and then turning it off for some hours again could be a strategy for you to try. Just to take it a bit more casual. Another thing you might still be missing are gold gains. After the 5.0.0 update Shamahans first follow-up updates focused on getting the elixir to a more stable, self-sustaining value again. Gold was toched a bit before by reducing endgame prices of buildings and research, but will probably still need to be looked into more over the next days. So maybe the will solve your problem, once this has been checked as well.

I hope that helped you as a player-to-player feedback.
DoEFotGS Oct 1, 2023 @ 3:07pm 
Originally posted by RSODemon:
So is Tap Ninja an OFFLINE idle game now? Or just an idle game? Cause you discord fanboys were all about "well its an idle game so active should be nerfed", but online idling is still idling, and guess what? Online idling is now 1000% GARBAGIO. Even after these 4 "updates" the game is still ass. It's a literal chore to get on and do dailies in the hopes it actually becomes fun again soon. Next time just admit your update was literal dogsh*t and revert to the previous one.
1. You talking not about active play. You talked about abuse initially bad designed system where first 15 minutes of spaming 'buy all' button on upgrade and building pages is 85% of your possible outcome per ascension. Active play was not nerfed, because active play is where you pay attention to the game and not missed things that will missed if you leave game idle.

2. Global elixir gain was normalised and now work fine at all point on timeline. Now is possible to make a long runs and not hit a wall after first 15 minutes with no progress for months if you not do resets every 15 minutes. But you still can reset every 15 minutes if you want. System just not give you almost all possible ascension outcome only from this time segment.
S3çl3t *_° Oct 1, 2023 @ 7:46pm 
This update nerf progression simple
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Oct 1, 2023 @ 7:04am
Posts: 3