Arma Reforger Experimental

Arma Reforger Experimental

View Stats:
fatigue Dec 13, 2024 @ 5:00pm
Mortars are fun
The title says it all.
< >
Showing 1-7 of 7 comments
Rivfader Dec 14, 2024 @ 9:49pm 
especially at night the lighting effect & sound are slick cant wait for advanced building destruction
fatigue Dec 15, 2024 @ 7:59am 
Originally posted by Rivfader:
especially at night the lighting effect & sound are slick cant wait for advanced building destruction
I haven't tried it at night yet, but I'm going to do that next.

I've just been game mastering myself around in combat ops setting up mortar pits and practicing
CrusaderKiller Dec 17, 2024 @ 8:05pm 
Originally posted by fatigue:
Originally posted by Rivfader:
especially at night the lighting effect & sound are slick cant wait for advanced building destruction
I haven't tried it at night yet, but I'm going to do that next.

I've just been game mastering myself around in combat ops setting up mortar pits and practicing
Combat Ops as in the rebel PVE mission, or do you mean conflict, the PVE/PVP conquest mode ? I ask b/c I am curious if Mortars are incorporated into both yet and can the AI use them?
fatigue Dec 18, 2024 @ 6:38am 
Originally posted by CrusaderKiller:
Originally posted by fatigue:
I haven't tried it at night yet, but I'm going to do that next.

I've just been game mastering myself around in combat ops setting up mortar pits and practicing
Combat Ops as in the rebel PVE mission, or do you mean conflict, the PVE/PVP conquest mode ? I ask b/c I am curious if Mortars are incorporated into both yet and can the AI use them?
I can test if AI can use them. I was just spawning in the mortar pits with game master in single player combat ops, the PVE one.
Mortars i love , but i have some issues with them.

1. They do not make whistling noises when coming down.
2. They are not artillery, explosion on impact looks different, more like a circle around the actual impact.
3. when mortars explode they create a specific sound, hard to describe , but they do not sound like artillery
4. Buildings do not go down after two impacts from a 80mm mortar
fatigue Jan 14 @ 8:59am 
Originally posted by PropaGandra:
Mortars i love , but i have some issues with them.
ha, yeah they kind of whistle when coming in like 50m away but it's more of an airy whistle and there's only a second of it. What I want to hear is when the rounds are flying overhead, that sound that to me is like a large ribbon getting ripped through the air. It's lovely.

What bothers me most about the mortars is how they look at night in this game, not at all realistic. the sound is a big one too, it's like a grainy rocky percussion hit from a 50' bass drum...*bum-KAh*.

for #3 yeah a real mortar is going to have a more V-shape to it and they should actually implement that into the game, because then we can reverse azimuth it to figure out where they are attacking from.
Last edited by fatigue; Jan 14 @ 8:59am
fatigue Jan 14 @ 9:07am 
the two rounds to drop a building, yeah thats true it wouldn't but a round from an 81 would blow a hole in the roof and shrapnel a large cone of the floor. I know for a fact this happens.
Since they can't really replicate that I'm pretty ok with buildings getting dropped. It opens up a whole new arena of area denial. An example is that large building in pinewood lake in Conflict.
I sit in that building nading the stairs and popping dudes out the window. I held off two squads at once, killed 6. With mortars when I throw a nade down the stairs they can just back off and call in a fire mission and then that building is gone. I like that.
< >
Showing 1-7 of 7 comments
Per page: 1530 50