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I've just been game mastering myself around in combat ops setting up mortar pits and practicing
1. They do not make whistling noises when coming down.
2. They are not artillery, explosion on impact looks different, more like a circle around the actual impact.
3. when mortars explode they create a specific sound, hard to describe , but they do not sound like artillery
4. Buildings do not go down after two impacts from a 80mm mortar
What bothers me most about the mortars is how they look at night in this game, not at all realistic. the sound is a big one too, it's like a grainy rocky percussion hit from a 50' bass drum...*bum-KAh*.
for #3 yeah a real mortar is going to have a more V-shape to it and they should actually implement that into the game, because then we can reverse azimuth it to figure out where they are attacking from.
Since they can't really replicate that I'm pretty ok with buildings getting dropped. It opens up a whole new arena of area denial. An example is that large building in pinewood lake in Conflict.
I sit in that building nading the stairs and popping dudes out the window. I held off two squads at once, killed 6. With mortars when I throw a nade down the stairs they can just back off and call in a fire mission and then that building is gone. I like that.