AI Roguelite

AI Roguelite

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Duryjo Aug 12, 2024 @ 12:22pm
Ability to input Characters / Items
I’ll start by saying that my experience with AI text generation is limited at best, so if I’m talking out of my *** please correct me.

In KoboldAi Lite you are given the ability to enter “World Info”, and I gather that Ai Roguelite does something similar when it generates a character and places that character in a location. The problem is that sometimes a character will be part of the text / story but the ai does not generate that character as a NPC. The same goes with items. I’ve had characters say they would give me an item, the text box say I’m using the item, but the game won’t register it as a new item that can be equipped and go into the inventory.

Would it be possible to get a prompt or interface where we could tell / force the game to generate these NPCs / items that it’s mentioned but not placed into its “Word info”?

(Again, I’m working with a very limited understanding, so what I’m thinking should be simple may be far more complex.)

(Also, this *might* be possible under the “open ended” prompt by entering something like “shadowy figure enters the scene” but I haven’t tried that yet. Every so often the ai will switch from second to first person and the prompt “the story continues in second person” seems to fix it. If that works it would be nice to have an option maybe underneath the “open ended” option called “debug” or something that doesn’t cost essence, just something we can use to set the Ai back on track.)
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Duryjo Aug 12, 2024 @ 12:54pm 
Just a couple of things that I can confirm (using the paid cloud from AI Roguelite), under Open Ended these commands seem to work:

Player receives (item name)- this generates the said item in your inventory
New NPC: (NPC's name)- this will generate that NPC into the scene, description may need to be adjusted
New Enemy: (Enemy's name)- player is instantly attacked by this enemy
AI Roguelite: AI-generated RPG  [developer] Aug 12, 2024 @ 2:43pm 
For items you can press ~ and use the cheat code "item " followed by the item name. For NPCs and enemies you need to use "edit details" to force a name or description change for an NPC you don't care about. Leaving description blank will cause it to be regenerated. Adding a new NPC or enemy will be a future feature.
Duryjo Aug 12, 2024 @ 2:58pm 
Originally posted by AI Roguelite: AI-generated RPG:
For items you can press ~ and use the cheat code "item " followed by the item name. For NPCs and enemies you need to use "edit details" to force a name or description change for an NPC you don't care about. Leaving description blank will cause it to be regenerated. Adding a new NPC or enemy will be a future feature.

Thanks for your response. I'll try that item cheat next time. If you would, I really wish you would consider that "debug" option- giving us access to the "open ended" prompt without using essence.

We can already do this by playing, exiting the game, clicking creative, going back in, fixing the issue, going back out, unclicking creative, then going back to the game.

It would just cut down on that tediousness, especially when you're just trying to re orient the AI story teller into something a simple as first person vs second person storytelling.
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Date Posted: Aug 12, 2024 @ 12:22pm
Posts: 3