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Player receives (item name)- this generates the said item in your inventory
New NPC: (NPC's name)- this will generate that NPC into the scene, description may need to be adjusted
New Enemy: (Enemy's name)- player is instantly attacked by this enemy
Thanks for your response. I'll try that item cheat next time. If you would, I really wish you would consider that "debug" option- giving us access to the "open ended" prompt without using essence.
We can already do this by playing, exiting the game, clicking creative, going back in, fixing the issue, going back out, unclicking creative, then going back to the game.
It would just cut down on that tediousness, especially when you're just trying to re orient the AI story teller into something a simple as first person vs second person storytelling.