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Alternatively, you can also use the Dev Mode options in ComfyUI to export a workflow directly from there in a nearly AIR-compatible form. I haven't tried this, but I think the Dev checkbox in the cog-icon menu enables a special API export button somewhere. The workflow file it creates would still need to be structured into a local mod and hand-edited a bit to become fully AIR-compatible.
(Re. the hand-editing part:) AIR seems to pass internal variables (such as seed, steps, checkpoint) defined in its in-game options to the first 9 or so nodes in the graph, so the file should define those nodes in an order which lets them receive those variables usefully (see \AI Roguelike\ai-roguelite-config\default\model-params\comfyui-prompt-params.txt for AIR's built-in workflow).
Thank you, I'll check it out!