安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
That said, I am excited that some of these console exclusives are making their way to PC and am crossing my fingers for a "Ghosts of Tsushima" port. THAT would be the dream for me!
i don't think so. part 1 was a heavy workload. it was rebuild ontop the upgraded part 2 engine. part 2 should only require artist work to get it to ultra settings. some visual polish. and just render it with the new lighting engine, tbh. i assume it will perform damn well it's in native ps4 state. and looks even better with the tech improvements already in place.
It's been almost three years. ;)
why? it was good. gameplay is great. sure... the confrontation narrative is kinda weird playing both sides in one game instead of a spinoff, but it works.
Gameplay is the best part; everything else imho is extremely poor, especially the story which fees like a complete 180 compared to the first. Yes, I get what the overarching message is of the plot but it was crafted and communicated in such a poor way that I couldnt connect with it.