The Last of Us™ Part I
This game should not require an RTX 20 or 3080
This game was originally released for PS3. It's absolutely absurd that you need anything above a 10 series card to get good graphics. I understand there were some graphical enhancements, but that does not warrant an insane increase to recommended specs. Days Gone is a beautiful looking game, and I can run it fine on a 1070. I have this feeling they did this because it was so poorly optimized, and needed to use these benchmarks as a disclaimer, but I'm not entirely sure. Shame because I really wanted to buy this game.
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Цитата допису ΖмBя.™ Gemini ♊ Saga:
https://www.youtube.com/watch?v=EnS9yNirwKg
In this video around 1:30 you can see that he is running the game with too much vram used. For a fair comparison he should at least been testing with settings withing the allowed vram capacity of his 8GB graphics card.
Цитата допису blueturtle0007:
PlayStation 5 released in 2020 for 500 dollars has 16 GB vram.
Xbox Series X released in 2020 for 500 dollars has 16 GB vram (13,5GB can be used for graphics).

At the same time nVidia released the 3070 with only half the vram, 8GB.
And a year 2021 later the 3070ti also with 8GB.

Now in 2023 nVidia released their 4070 and 4070ti with still only 12GB of vram, still
4GB less.

There is no excuse that we still have nVidia graphics cards that cost more than 500 dollars that do not even have at least the equal amount of vram as a PlayStation 5 or Xbox series X from 2020!

Game developers have been screaming for years that they need more vram on PC in order to make better games.

At least AMD has products that have 16GB vram around or even below the 500 dollar mark 6800XT, 6800.

So if you are mad that not too old higher end nVidia graphics cards have run out of vram for high/ultra settings in the newest triple A game releases. To blame is solely on nVidia. The price for extra vram were/are pennies on the dollar, but nVidia refused to listen to the needs of game developers.

It's solely nVidia business model that is to blame for lack of vram on graphics cards.
Most older generation of cards (20 or 30 series) are still inherently fast enough to run the new games just fine on high/ultra settings, was it not for the fact nVidia artificially limited the amount of vram on them. So gamers need to buy newer or higher end graphics from them more often.

Since nVidia almost has the monopoly in PC gaming they can get away with their manipulative tactics, because people will still buy their cards for to much money with to less vram on them. Will this ever change?

The solution seems simple don't buy a graphics card in 2023 that is over 500 dollars with less than 16GB vram, this way nVidia is forced to change.

"PS5 utilizes a unified memory architecture, where both the CPU and GPU can access the same pool of memory. The GPU portion of the memory, which is used for video memory, is not specified by Sony, but it is estimated to be around 10GB based on various sources and benchmarks."

I don't know where those 13.5GB came from, but it's not true.
Цитата допису blueturtle0007:
Цитата допису ΖмBя.™ Gemini ♊ Saga:
https://www.youtube.com/watch?v=EnS9yNirwKg
In this video around 1:30 you can see that he is running the game with too much vram used. For a fair comparison he should at least been testing with settings withing the allowed vram capacity of his 8GB graphics card.
What do you mean too much VRAM, he is using around 7.2 from 8gb?! If you meant about that graphics menu bar, that is proved to be false, you can go until around 115% or something on that bar until you fill up 8gb.
Why is it so hard to understand that it's all about how this particular port was not designed by people truly understanding the platform they were porting to?

It's not like a modern PC can't do what a $400 console can do, that's just ridiculous, it's just that it has to be done differently in order to not unnecessarily waste resources. It's not like every single other company making successful ports to PC haven't managed to do it, as long as they understood their target platform, and I'm not going to waste my time mentioning examples that everybody already knows, it's not like it's not commonly known that it's not worth it to waste resources on something that nobody playing the game will ever notice, it's just ridiculous at this point.

This is a lazy, incompetent port, and if this is the "industry standard" going forward, then I am, personally, never going to touch another port in my life. It's not like I don't have thousands of titles developed by teams who actually understand the hardware they're developing for.

It's fine, it really is. I can count the console "exclusive" titles that I really, really wanted to play on PC on one hand and still have fingers left, this one was one of the ones I really wanted to see on PC, but it's not the end of the world for me if I'm "forced" to limit myself to games designed by people who actually know what they're doing.

Please. Go bankrupt yourselves on 4090s to brute force your way through piss poor design, update your rigs every six months so you can flex in forums that nobody gives a shait about, that's your decision.

I'm done. I'll stick with companies/dev teams who actually care about the real market they're selling to and the rest can go eff themselves.
Цитата допису Cylokin:
"PS5 utilizes a unified memory architecture, where both the CPU and GPU can access the same pool of memory. The GPU portion of the memory, which is used for video memory, is not specified by Sony, but it is estimated to be around 10GB based on various sources and benchmarks."

I don't know where those 13.5GB came from, but it's not true.

Searched for it on google and found this anwer on a forum:
Question: "Do we know how much each console has reserved for games?"
Answer: "3.5GB for XSX, with 10GB @ 560GB/s and 3.5GB @ 336GB/s. For PlayStation 5, it's however much remains of its 16GB of GDDR6 apart from whatever is allocated to the OS and other non-gaming processes."

Can't verify this statement myself.

Still if both Sony and Microsoft can provide a complete gaming computer in 2020 with 16GB of (shared) vram in it, no matter the argument how much of it can actually be used in gaming.

nVidia could at least given us dedicated graphics cards for PC at the same price with 16GB of vram on it. But they did not because of bigger profit margins for their higher and next generations of card. The people that bought those 8GB cards for too much money are now struggling with vram issues on the lastest triple A games. Which was to be expected and is good for nVidia, so people are inclined to upgrade their card. Unless people buy in very large amount from the competitor instead, which is unlikely giving nVidia's mind and market share.
Автор останньої редакції: blueturtle0007; 19 квіт. 2023 о 7:09
TLOU pt 1 was remade for the PS5, for a specific set of hardware.
The developers then had to port that game to work on different architecture hardware since gaming computers aren't designed with the same architecture it's a bit of a process. Since MOST PC gamers don't have a PC that is equivalent to or better than a console, the challenge is how to do you port a game to work on inferior hardware. And that's where most people are having issues with the game. Is trying to run the game on a hardware setup that contains one or more pieces of hardware that is genuinely inferior to the PS5.

IE: People running 4 and 6 cores CPUs. IE people running GPUs lower spec'd than the 2070. People running with less vRAM than the console. People running with only 16GB of memory on higher settings. (Albeit the memory management in the game can be improved still, but you can use workarounds and slightly spec a couple of game settings lower to deal with this until the game gets more patches).

Most of the game breaking issues are resolved or were related to graphic drivers. Most people with hardware equal to or better than the PS5 seem to be showing some kind of optimization challenge with their system. IE bad memory controller management, inefficient page file configuration in Windows, and Windows sucks at it at times, not using the latest drivers, not updating Windows, running too many background processes, etc. There's also still a ton of issues with the nVidia drivers that are still impacting all series of their GPUs (not all of them are apparent in game either).
Цитата допису KingGorillaKong:
TLOU pt 1 was remade for the PS5, for a specific set of hardware.
The developers then had to port that game to work on different architecture hardware since gaming computers aren't designed with the same architecture it's a bit of a process. Since MOST PC gamers don't have a PC that is equivalent to or better than a console, the challenge is how to do you port a game to work on inferior hardware. And that's where most people are having issues with the game. Is trying to run the game on a hardware setup that contains one or more pieces of hardware that is genuinely inferior to the PS5.

IE: People running 4 and 6 cores CPUs. IE people running GPUs lower spec'd than the 2070. People running with less vRAM than the console. People running with only 16GB of memory on higher settings. (Albeit the memory management in the game can be improved still, but you can use workarounds and slightly spec a couple of game settings lower to deal with this until the game gets more patches).

Most of the game breaking issues are resolved or were related to graphic drivers. Most people with hardware equal to or better than the PS5 seem to be showing some kind of optimization challenge with their system. IE bad memory controller management, inefficient page file configuration in Windows, and Windows sucks at it at times, not using the latest drivers, not updating Windows, running too many background processes, etc. There's also still a ton of issues with the nVidia drivers that are still impacting all series of their GPUs (not all of them are apparent in game either).
you do realize you can break your windows installation by changing paging file size right?
Цитата допису FeilDOW:
Цитата допису MaxL:
it's not a "next-gen title". It's a PS4 game (engine of TLOU 2) updated to PS5. It's very simplistic.


Well, that's less than 4K.


Plaguetale Requiem is a true next get title. Also I couldn't find a single video where it drops to under 60 in 4K native ultra. And that's higher res than what you have.
With DLSS it's well over 100, with framegen it can easily go over 200 in many scenes, as it should be.
Yes, TLOU was rebuilt to run on the PS5 hardware

It wasn't it's rebuilt on a patched to PS5 version of TLOU Part 2. It's basically exactly the same when it comes to looks, to performance, to settings and even to the UI.
Yes, there are some new and updated textures, better animations, but still it's absolutely clearly exactly the same engine, as TLOU Part 2 one. Actually TLOU Part 2 is even more advance is certain technical areas (I am not even talking about the gameplay - it's signficantly improved over TLOU Part 1).
In any case it's NOT a native PS5 game.

https://www.youtube.com/watch?v=ewGqHrbOQPc

Цитата допису FeilDOW:
just like any next gen title.
Next gen? It doesn't even support raytracing.

Цитата допису FeilDOW:
Its not an upgrade like UC4, SM, or any other PS4 game that had a free PS5 upgrade to 60fps and bit better LoD.
Wrong. It's an upgrade. I have both TLOU Part 1 and Part 2 on PS5.

Цитата допису FeilDOW:
Was TLOU a free PS5 upgrade, or was it a full fledged and priced next gen game?
It's not a next gen game lol As I said, it's a remake, but it's a remake on a TLOU Part 2 engine from PS4 updated to PS5. It doesn't even have a proper DualSense support.
Автор останньої редакції: Vox Maximus; 19 квіт. 2023 о 7:01
Цитата допису Cylokin:
Цитата допису blueturtle0007:
In this video around 1:30 you can see that he is running the game with too much vram used. For a fair comparison he should at least been testing with settings withing the allowed vram capacity of his 8GB graphics card.
What do you mean too much VRAM, he is using around 7.2 from 8gb?! If you meant about that graphics menu bar, that is proved to be false, you can go until around 115% or something on that bar until you fill up 8gb.

Are you sure?

The vram usage is 114%. It shows how much vram is used (or estimated to be used) by Windows 1.6GB and how much by the game 7.6 GB.

There is even a warning triangle that he should not run the game with these high 1440p settings on his 8GB card.

And when it runs like crap and he is blaming it on the new update.

He should have tested it within the vram allowence that the game settings presents.

To me it just looks like he is pushing the vram usage over the barrier his graphics card can handle.
Цитата допису MaxL:
Цитата допису FeilDOW:
Yes, TLOU was rebuilt to run on the PS5 hardware

It wasn't it's rebuilt on a patched to PS5 version of TLOU Part 2. It's basically exactly the same when it comes to looks, to performance, to settings and even to the UI.
Yes, there are some new and updated textures, better animations, but still it's absolutely clearly exactly the same engine, as TLOU Part 2 one. Actually TLOU Part 2 is even more advance is certain technical areas (I am not even talking about the gameplay - it's signficantly improved over TLOU Part 1).
In any case it's NOT a native PS5 game.

https://www.youtube.com/watch?v=ewGqHrbOQPc

Цитата допису FeilDOW:
just like any next gen title.
Next gen? It doesn't even support raytracing.

Цитата допису FeilDOW:
Its not an upgrade like UC4, SM, or any other PS4 game that had a free PS5 upgrade to 60fps and bit better LoD.
Wrong. It's an upgrade. I have both TLOU Part 1 and Part 2 on PS5.

Цитата допису FeilDOW:
Was TLOU a free PS5 upgrade, or was it a full fledged and priced next gen game?
It's not a next gen game lol As I said, it's a remake, but it's a remake on a TLOU Part 2 engine from PS4 updated to PS5. It doesn't even have a proper DualSense support.
Give your head a shake, you're using the engine as your BS excuse about a PS5 upgrade but in the same breath say a game built on UE4 is a true next gen title. :steamfacepalm:

How it looks is irrelevant to what is actually going on at any given time or the specific set of hardware it was built to utilize.
Автор останньої редакції: FeilDOW; 19 квіт. 2023 о 7:07
Цитата допису FeilDOW:
Give your head a shake, you're using the engine as your BS excuse about a PS5 upgrade but in the same breath say a game built on UE4 is a true next gen title. :steamfacepalm:

If you're talking about Plaguetale: Requiem - it's NOT built on UE4. Get a clue dude.
Цитата допису FeilDOW:
How it looks is irrelevant to what is actually going on at any given time or the specific set of hardware it was built to utilize.

It's not even a proper upgrade to PS5. If you want to see proper, check Ghost of Tsushima: stellar graphics and performance, great DualSense implementation.
;)
Цитата допису MaxL:
Цитата допису FeilDOW:
Give your head a shake, you're using the engine as your BS excuse about a PS5 upgrade but in the same breath say a game built on UE4 is a true next gen title. :steamfacepalm:

If you're talking about Plaguetale: Requiem - it's NOT built on UE4. Get a clue dude.
So it's built on the same engine as the previous game form last gen. My bad, Proprietary Engine but same applies.
Автор останньої редакції: FeilDOW; 19 квіт. 2023 о 7:10
Цитата допису FeilDOW:
Цитата допису MaxL:

If you're talking about Plaguetale: Requiem - it's NOT built on UE4. Get a clue dude.
So it's built on the same engine as the previous game form last gen, my bad Proprietary Engine same applies.
no no dont finish off your sentence with "same applies," you just got rekt. absolutely destroyed. take your destruction with pride.
Цитата допису FeilDOW:
Цитата допису MaxL:

If you're talking about Plaguetale: Requiem - it's NOT built on UE4. Get a clue dude.
So it's built on the same engine as the previous game form last gen. My bad, Proprietary Engine but same applies.

Their engine was updated for the latest hardware: it supports DLSS 3, raytracing, framegen, so it's a next-gen game as a matter of fact.
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