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Повідомити про проблему з перекладом
"PS5 utilizes a unified memory architecture, where both the CPU and GPU can access the same pool of memory. The GPU portion of the memory, which is used for video memory, is not specified by Sony, but it is estimated to be around 10GB based on various sources and benchmarks."
I don't know where those 13.5GB came from, but it's not true.
It's not like a modern PC can't do what a $400 console can do, that's just ridiculous, it's just that it has to be done differently in order to not unnecessarily waste resources. It's not like every single other company making successful ports to PC haven't managed to do it, as long as they understood their target platform, and I'm not going to waste my time mentioning examples that everybody already knows, it's not like it's not commonly known that it's not worth it to waste resources on something that nobody playing the game will ever notice, it's just ridiculous at this point.
This is a lazy, incompetent port, and if this is the "industry standard" going forward, then I am, personally, never going to touch another port in my life. It's not like I don't have thousands of titles developed by teams who actually understand the hardware they're developing for.
It's fine, it really is. I can count the console "exclusive" titles that I really, really wanted to play on PC on one hand and still have fingers left, this one was one of the ones I really wanted to see on PC, but it's not the end of the world for me if I'm "forced" to limit myself to games designed by people who actually know what they're doing.
Please. Go bankrupt yourselves on 4090s to brute force your way through piss poor design, update your rigs every six months so you can flex in forums that nobody gives a shait about, that's your decision.
I'm done. I'll stick with companies/dev teams who actually care about the real market they're selling to and the rest can go eff themselves.
Searched for it on google and found this anwer on a forum:
Question: "Do we know how much each console has reserved for games?"
Answer: "3.5GB for XSX, with 10GB @ 560GB/s and 3.5GB @ 336GB/s. For PlayStation 5, it's however much remains of its 16GB of GDDR6 apart from whatever is allocated to the OS and other non-gaming processes."
Can't verify this statement myself.
Still if both Sony and Microsoft can provide a complete gaming computer in 2020 with 16GB of (shared) vram in it, no matter the argument how much of it can actually be used in gaming.
nVidia could at least given us dedicated graphics cards for PC at the same price with 16GB of vram on it. But they did not because of bigger profit margins for their higher and next generations of card. The people that bought those 8GB cards for too much money are now struggling with vram issues on the lastest triple A games. Which was to be expected and is good for nVidia, so people are inclined to upgrade their card. Unless people buy in very large amount from the competitor instead, which is unlikely giving nVidia's mind and market share.
The developers then had to port that game to work on different architecture hardware since gaming computers aren't designed with the same architecture it's a bit of a process. Since MOST PC gamers don't have a PC that is equivalent to or better than a console, the challenge is how to do you port a game to work on inferior hardware. And that's where most people are having issues with the game. Is trying to run the game on a hardware setup that contains one or more pieces of hardware that is genuinely inferior to the PS5.
IE: People running 4 and 6 cores CPUs. IE people running GPUs lower spec'd than the 2070. People running with less vRAM than the console. People running with only 16GB of memory on higher settings. (Albeit the memory management in the game can be improved still, but you can use workarounds and slightly spec a couple of game settings lower to deal with this until the game gets more patches).
Most of the game breaking issues are resolved or were related to graphic drivers. Most people with hardware equal to or better than the PS5 seem to be showing some kind of optimization challenge with their system. IE bad memory controller management, inefficient page file configuration in Windows, and Windows sucks at it at times, not using the latest drivers, not updating Windows, running too many background processes, etc. There's also still a ton of issues with the nVidia drivers that are still impacting all series of their GPUs (not all of them are apparent in game either).
It wasn't it's rebuilt on a patched to PS5 version of TLOU Part 2. It's basically exactly the same when it comes to looks, to performance, to settings and even to the UI.
Yes, there are some new and updated textures, better animations, but still it's absolutely clearly exactly the same engine, as TLOU Part 2 one. Actually TLOU Part 2 is even more advance is certain technical areas (I am not even talking about the gameplay - it's signficantly improved over TLOU Part 1).
In any case it's NOT a native PS5 game.
https://www.youtube.com/watch?v=ewGqHrbOQPc
Next gen? It doesn't even support raytracing.
Wrong. It's an upgrade. I have both TLOU Part 1 and Part 2 on PS5.
It's not a next gen game lol As I said, it's a remake, but it's a remake on a TLOU Part 2 engine from PS4 updated to PS5. It doesn't even have a proper DualSense support.
Are you sure?
The vram usage is 114%. It shows how much vram is used (or estimated to be used) by Windows 1.6GB and how much by the game 7.6 GB.
There is even a warning triangle that he should not run the game with these high 1440p settings on his 8GB card.
And when it runs like crap and he is blaming it on the new update.
He should have tested it within the vram allowence that the game settings presents.
To me it just looks like he is pushing the vram usage over the barrier his graphics card can handle.
How it looks is irrelevant to what is actually going on at any given time or the specific set of hardware it was built to utilize.
If you're talking about Plaguetale: Requiem - it's NOT built on UE4. Get a clue dude.
It's not even a proper upgrade to PS5. If you want to see proper, check Ghost of Tsushima: stellar graphics and performance, great DualSense implementation.
;)
Their engine was updated for the latest hardware: it supports DLSS 3, raytracing, framegen, so it's a next-gen game as a matter of fact.