Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Shader compilations that are complex and compile a broad range of shaders tend to use 100% CPU usage because it's using an AVX feature set to process this function. It's a big complex process to precompile shaders.
A lot of DX12 games do this, however they don't usually compile nearly as many shaders as what you see with TLOU, so the time it takes is less in those games (think Hogwarts Legacy) or they are compiling even less and can therefor run in the background while you can play the game without causing performance hits.
The game is essentially running in an emulator.
BS. stop following those crappy youtubers and spread misinformation. damn
But yea, to say DF entirely is bad is a bit misleading itself.