The Last of Us™ Part I

The Last of Us™ Part I

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Why this game reload Shaders every time after patch ?
And why it use nearly 100% of CPU ? And it take 30 minutes and more ?
Never see a game, that do this.
And I have many games in my Library.
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Showing 1-9 of 9 comments
potato Apr 17, 2023 @ 10:24am 
shaders are compiled by the cpu so
kgkong Apr 17, 2023 @ 10:35am 
Each time there is an update to the display driver or to the game, there is a change in how the game settings might function. Shaders need to be recompiled to adjust for these changes, otherwise you will have buggy and faulty perfromance issues.

Shader compilations that are complex and compile a broad range of shaders tend to use 100% CPU usage because it's using an AVX feature set to process this function. It's a big complex process to precompile shaders.
A lot of DX12 games do this, however they don't usually compile nearly as many shaders as what you see with TLOU, so the time it takes is less in those games (think Hogwarts Legacy) or they are compiling even less and can therefor run in the background while you can play the game without causing performance hits.
halbermensch999 Apr 17, 2023 @ 10:48am 
I haven't compiled after the latest patch. I'll just wait for a few more patches before even playing,
Blazing Storm Apr 17, 2023 @ 10:57am 
I recommend you watch the Digital Foundry review of the game. The reason the game runs like this is because instead of adapting the engine to PC, the developers decided to emulate the PS5 decompression on PC. The problem is PS5 has dedicated hardware to do this while on PC, this needs to be done on the fly by the CPU which signficiantly increases CPU load. Clearly the devs overstimated the power of CPUs on the PC.

The game is essentially running in an emulator.
Last edited by Blazing Storm; Apr 17, 2023 @ 10:57am
episoder Apr 17, 2023 @ 11:02am 
Originally posted by Blazing Storm:
I recommend you watch the Digital Foundry review of the game. The reason the game runs like this is because instead of adapting the engine to PC, the developers decided to emulate the PS5 decompression on PC. The problem is PS5 has dedicated hardware to do this while on PC, this needs to be done on the fly by the CPU which signficiantly increases CPU load. Clearly the devs overstimated the power of CPUs on the PC.

The game is essentially running in an emulator.

BS. stop following those crappy youtubers and spread misinformation. damn
Last edited by episoder; Apr 17, 2023 @ 11:02am
tallgeese Apr 17, 2023 @ 11:30am 
Originally posted by episoder:
Originally posted by Blazing Storm:
I recommend you watch the Digital Foundry review of the game. The reason the game runs like this is because instead of adapting the engine to PC, the developers decided to emulate the PS5 decompression on PC. The problem is PS5 has dedicated hardware to do this while on PC, this needs to be done on the fly by the CPU which signficiantly increases CPU load. Clearly the devs overstimated the power of CPUs on the PC.

The game is essentially running in an emulator.

BS. stop following those crappy youtubers and spread misinformation. damn
Calling Digital Foundry crappy YouTubers is like... the biggest self-report. Oof.
kgkong Apr 17, 2023 @ 11:33am 
Originally posted by Murcielago:
Originally posted by episoder:

BS. stop following those crappy youtubers and spread misinformation. damn
Calling Digital Foundry crappy YouTubers is like... the biggest self-report. Oof.
That big comparison video they did was a bit misleading and disingenuous though. The system they used for a comparison to the PS5 was poorly picked. It makes a better low end system, and what you see if represented properly, is the lower end system had a lot of issues running the game (due to a myriad of game issues and driver issues). That system isn't honestly representing what they initially claimed it was gonna be. Wrong core count on CPU, incorrect vRAM amount, doesn't account for the PS5's streamlined architecture with reduced latency and all memory processes being handled on faster GDDR6 memory.

But yea, to say DF entirely is bad is a bit misleading itself.
episoder Apr 17, 2023 @ 11:41am 
they make buzz content. and clickbait. i get it. gamers like that sh!t. they have some good stuff, but they failed on this video. totally did not care about actual quality. just threw out an improp recording, real quick. lazy.
Last edited by episoder; Apr 17, 2023 @ 11:41am
WeirdScienceX Apr 17, 2023 @ 11:45am 
Hopefully they will bring on board some experienced porters who can solve the shader issues. Horizon Zero Dawn was the same until Nixxes helped out Guerrilla
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Date Posted: Apr 17, 2023 @ 10:22am
Posts: 9