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A. Wastes CPU moving objects in memory
B. Wastes RAM by keeping useless objects in memory
C. Wastes VRAM by keeping old data
D. Crashes a lot and can freeze your system
Now, on top of all of that, the game needs to build shaders -- a task more suited for workstations and not consumer hardware. None of us are running AMD EPYC or Xenons (or maybe some are lol).
To make matters worse, the game appears to have a hard issue with virtual hardware address mapping -- perhaps because consoles don't need to do this.
You can try recommendation #1 here to see if you get any improvement in CPU usage:
https://steamcommunity.com/app/1888930/discussions/0/6980058383081126927/
or basically: https://www.windowscentral.com/how-change-virtual-memory-size-windows-10
You would set the size manually to your RAM size, but bigger if you cannot run the game because of "RAM too small" message. From what I have seen it has cut down on the CPU usage from 100% on the 2600X, in fact you can see this on 2600X and 6650XT (look at left for overlay showing usage):
https://www.youtube.com/watch?v=437hapoIQe8 [here this was with building shaders]
Note: page memory takes space on your HDD/SSD
The CPU is already gonna be worked hard because it's a 6 core, older CPU. Adding more frames to it's workload is definitely gonna work it even harder.
So of course when you just slam graphic settings to LOW you're gonna bottleneck the CPU even more when it's already gonna be sweating to run the game anyways on anything higher medium settings with set appropriate to your GPU.
So the trick is, turn down CPU heavy settings and set the rest of your graphic settings to within spec of your GPU.
He's trying to push higher frames by just cranking graphics down, and instead he's just creating a CPU bottleneck on his 6 core CPU.
6 core CPUs you really have to play within graphic spec of your GPU, because turning the graphics down too far puts a much fuller workload on each individual thread it has. The game is technically so far only optimized for 8 cores.
I'm assuming once the devs can tinker more with the in-house engine streaming system they can find better ways to fix this.
But OP should probably play on the lowest Draw Distance setting.
True, unless you are analyzing the game to patch drivers later...
I am guessing he is experiencing overheating or stuttering, suggesting it's not just 100% CPU but also floating point being ran.
New GPUs and CPUs announced, games launching unoptimized, new GPUs and CPUs announced, games launching unoptimized again. See the pattern? Don't just stay with your own experience, see beyond that, open your eyes.