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Turn off VSync in game - save and exit game.
Open Nvidea desktop control panel, select 3D settings and select Program Settings tab, Find last of us part 1 (might need to add it).
Set Vertical Sync to On, set Max Frame Rate to 60 or what ever your refresh rate is.
Hit Apply, Exit and play game hopefully with out the tearing
If tearing is that bad for a game, windowed mode is your friend...assuming this game even supports it.
And neither are enforcing vsync? That's quite strange since Windows itself should be forcing it on all desktop applications...
Do you have desktop composition on? What version of Windows do you have?
Windows 10 and 11 should have it on by default unless you set the Windows UI to performance, in that case "Let Windows Choose what is best" will enable it in the background.
Check in task manager if "dwm.exe" is running...
Read more about DWM:
https://learn.microsoft.com/en-us/windows/win32/dwm/dwm-overview
Enabling Desktop Composition [Win 7]:
https://avid.secure.force.com/pkb/articles/en_US/how_to/Enable-Desktop-Composition-in-Windows
Borderless Windowed is a fullscreen. There is no true exclusive fullscreen since DX11, since DX12 has a better way of rendering now (DXGI Flip Model Swap Chain instead of old BitBlt) without the need of exclusive fullscreen anymore.
Upped the cap to 70 and tear gone without having my GPU rendering frames that the game wasn't using. Well, 10 of them, but less than "uncapped."
Then came to my senses and let Nvidia control panel handle it for me as I should have done from the start, but if you want to do it from in game, that worked for me.