The Last of Us™ Part I

The Last of Us™ Part I

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Idsertian 14 ABR 2023 a las 10:27 p. m.
Still no exclusive fullscreen...
All these fixes, and still no entry in the patchnotes for:

"Fixed issue where exclusive fullscreen wasn't exposed to the player as an option"

or,

"Fixed issue where the devs decided not to add exclusive fullscreen... for some reason"

or even,

"Fixed issue with performance by adding exclusive fullscreen, thereby allowing the operating system to assign 100% of the GPU resources to the application's process; a basic feature included in literally every other PC game to date"

Seriously... :lunar2019deadpanpig:
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Mostrando 1-15 de 25 comentarios
potato 14 ABR 2023 a las 10:28 p. m. 
dx12-specific game, it's never gonna have efs
Idsertian 14 ABR 2023 a las 10:35 p. m. 
Publicado originalmente por potato:
dx12-specific game, it's never gonna have efs

Pretty damn sure I've played other DX12 games in exclusive fullscreen, but if that's the reason, that's a pretty terrible one. Why would you ever use DX12 over DX11 from a dev perspective, anyway? From my understanding, it offers no new effects or shaders, only a slim chance of actually reducing performance overhead, and 9/10 actually makes game performance worse than DX11.

Then again, this is Iron Galaxy we're talking about. Nixxes they ain't.
Doppi 14 ABR 2023 a las 10:37 p. m. 
Publicado originalmente por Idsertian:
Publicado originalmente por potato:
dx12-specific game, it's never gonna have efs

Pretty damn sure I've played other DX12 games in exclusive fullscreen, but if that's the reason, that's a pretty terrible one. Why would you ever use DX12 over DX11 from a dev perspective, anyway? From my understanding, it offers no new effects or shaders, only a slim chance of actually reducing performance overhead, and 9/10 actually makes game performance worse than DX11.

Then again, this is Iron Galaxy we're talking about. Nixxes they ain't.

They actually just do that to stop people from crying like you lol
literally no difference. so no it's not a "bug"
like the guy said dx12 games don't need full screen
potato 14 ABR 2023 a las 10:38 p. m. 
Publicado originalmente por Idsertian:
Publicado originalmente por potato:
dx12-specific game, it's never gonna have efs

Pretty damn sure I've played other DX12 games in exclusive fullscreen, but if that's the reason, that's a pretty terrible one. Why would you ever use DX12 over DX11 from a dev perspective, anyway? From my understanding, it offers no new effects or shaders, only a slim chance of actually reducing performance overhead, and 9/10 actually makes game performance worse than DX11.

Then again, this is Iron Galaxy we're talking about. Nixxes they ain't.
not a single dx12-exclusive game has efs as dx12 doesn't support efs

it has absolutely nothing to do with nixxes or iron galaxy

dx12 offers many improvements over dx11 in both performance and stability, i'm not gonna type out an essay for you, all the info is available on the web
Última edición por potato; 14 ABR 2023 a las 10:40 p. m.
Alex Vojacek 14 ABR 2023 a las 10:39 p. m. 
DX12 do not need exclusive full screen mode but the full screen mode is useful, just not that much like in DX11 because in DX11 you do not have the Flip Presentation model in Windows 10. You can enable that on Windows 11.

This means that any game in windowed mode is gonna be slower on Windows 10 and DX11. This does not happen on DX12, either on Windows 10 or 11 so I get that it could not be that important for them.
Tracido 14 ABR 2023 a las 10:39 p. m. 
Publicado originalmente por Idsertian:
Publicado originalmente por potato:
dx12-specific game, it's never gonna have efs

Pretty damn sure I've played other DX12 games in exclusive fullscreen, but if that's the reason, that's a pretty terrible one. Why would you ever use DX12 over DX11 from a dev perspective, anyway? From my understanding, it offers no new effects or shaders, only a slim chance of actually reducing performance overhead, and 9/10 actually makes game performance worse than DX11.

Then again, this is Iron Galaxy we're talking about. Nixxes they ain't.

I actually should mention there's a few irritating glitches from alt tabbing even in windowed fullscreen, from keyboard auto movement, to sound cutting out, to the game locking you in the backpack until you go into the options menu when not holding the listen button long enough to trigger..

However, I chuckled, point noted.
Última edición por Tracido; 14 ABR 2023 a las 10:40 p. m.
Idsertian 14 ABR 2023 a las 10:49 p. m. 
Publicado originalmente por potato:
dx12 offers many improvements over dx11 in both performance and stability

Not in my experience, at least. Any game I've played with the ability to choose from either has always performed worse in DX12 than 11. Can't test that difference with DX12 exclusive games, because... well... duh.

In my defence, I didn't know TLoU was a DX12 game, I just assumed they were using 11, because last I heard, uptake of 12 was not great because of the issues I mentioned above.


Publicado originalmente por Tracido:
I actually should mention there's a few irritating glitches from alt tabbing even in windowed fullscreen, from keyboard auto movement, to sound cutting out, to the game locking you in the backpack until you go into the options menu when not holding the listen button long enough to trigger..

However, I chuckled, point noted.

Pretty sure those are Windows issues, to be fair. You can get similar behaviour with Shift+Tab in certain games when using the Steam overlay, where one or the other will be stuck "on" until you hit it again. Bigger issue for me is borderless window's tendency to just allow the mouse to yeet out beyond the boundaries of the game, especially on multi-monitor setups.
Última edición por Idsertian; 14 ABR 2023 a las 10:55 p. m.
scaramonga 14 ABR 2023 a las 10:50 p. m. 
Here we go again. DX12 = NO FULLSCREEN!!!!
Idsertian 14 ABR 2023 a las 10:54 p. m. 
Publicado originalmente por scaramonga:
Here we go again. DX12 = NO FULLSCREEN!!!!

Yes, thank you. You don't need to repeat what's already been said twice. Nor do you need to shout with three superfluous exclamation marks; this isn't FB or Facepunch forums.
scaramonga 14 ABR 2023 a las 10:56 p. m. 
!!!!DX12!!!!NO FULLSCREEN!!!!!
-=Rockwell=- 14 ABR 2023 a las 11:03 p. m. 
DX12 the no real fullscreen = most games got stuttering.

Most games where you could choose between DX11 and DX12, then DX 11 runs smoother.

Resident Evil 7 Remake was one good game which has heavy stuttering when moving camera with DX12 but DX11 runs smooth
potato 14 ABR 2023 a las 11:13 p. m. 
Publicado originalmente por -=Rockwell=-:
DX12 the no real fullscreen = most games got stuttering.

Most games where you could choose between DX11 and DX12, then DX 11 runs smoother.

Resident Evil 7 Remake was one good game which has heavy stuttering when moving camera with DX12 but DX11 runs smooth
there's no re7 remake and plenty of dx11 games have stutters
Última edición por potato; 14 ABR 2023 a las 11:13 p. m.
STW_ghost081095 14 ABR 2023 a las 11:26 p. m. 
battlefield 1,5, 2042 have fullscreen, callistoprotcoll have fullscreen, rdr2 got fullscreen too
honestly i dont see a problem with fullscreen window cause games like gow work smooth with that, but games should use vulcan as an option cause it works better to me
_APA [~sudo] 14 ABR 2023 a las 11:29 p. m. 
Publicado originalmente por Idsertian:
All these fixes, and still no entry in the patchnotes for:

"Fixed issue where exclusive fullscreen wasn't exposed to the player as an option"

or,

"Fixed issue where the devs decided not to add exclusive fullscreen... for some reason"

or even,

"Fixed issue with performance by adding exclusive fullscreen, thereby allowing the operating system to assign 100% of the GPU resources to the application's process; a basic feature included in literally every other PC game to date"

Seriously... :lunar2019deadpanpig:
OP you are expecting too much my man, I mean who adds exclusive fullscreen in games now a days, Oh wait.... Everyone
a7 14 ABR 2023 a las 11:39 p. m. 
Publicado originalmente por Idsertian:
Publicado originalmente por potato:
dx12 offers many improvements over dx11 in both performance and stability

Not in my experience, at least. Any game I've played with the ability to choose from either has always performed worse in DX12 than 11.

My experience is similar, I think the main reason is this:

https://www.makeuseof.com/directx-11-vs-directx-12-differences/
"DirectX 11 is what's called a high-level API. To put it simply, high-level APIs are easier for developers to work with. The result is stable, polished, and playable games. On the other hand, DirectX 12 is a low-level API and is a different beast compared to DirectX 11. While it allows developers to fine-tune optimization at a granular level, it also demands extensive knowledge to use.
That being said, a game developed in DirectX 12 could end up with worse performance depending on the developer's knowledge of the API. There are improvements that come with DirectX 12, but it really comes down to how well a developer can implement it. For this reason, a lot of developers choose to stick to high-level APIs like DirectX 11."
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Publicado el: 14 ABR 2023 a las 10:27 p. m.
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