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Pretty damn sure I've played other DX12 games in exclusive fullscreen, but if that's the reason, that's a pretty terrible one. Why would you ever use DX12 over DX11 from a dev perspective, anyway? From my understanding, it offers no new effects or shaders, only a slim chance of actually reducing performance overhead, and 9/10 actually makes game performance worse than DX11.
Then again, this is Iron Galaxy we're talking about. Nixxes they ain't.
They actually just do that to stop people from crying like you lol
literally no difference. so no it's not a "bug"
like the guy said dx12 games don't need full screen
it has absolutely nothing to do with nixxes or iron galaxy
dx12 offers many improvements over dx11 in both performance and stability, i'm not gonna type out an essay for you, all the info is available on the web
This means that any game in windowed mode is gonna be slower on Windows 10 and DX11. This does not happen on DX12, either on Windows 10 or 11 so I get that it could not be that important for them.
I actually should mention there's a few irritating glitches from alt tabbing even in windowed fullscreen, from keyboard auto movement, to sound cutting out, to the game locking you in the backpack until you go into the options menu when not holding the listen button long enough to trigger..
However, I chuckled, point noted.
Not in my experience, at least. Any game I've played with the ability to choose from either has always performed worse in DX12 than 11. Can't test that difference with DX12 exclusive games, because... well... duh.
In my defence, I didn't know TLoU was a DX12 game, I just assumed they were using 11, because last I heard, uptake of 12 was not great because of the issues I mentioned above.
Pretty sure those are Windows issues, to be fair. You can get similar behaviour with Shift+Tab in certain games when using the Steam overlay, where one or the other will be stuck "on" until you hit it again. Bigger issue for me is borderless window's tendency to just allow the mouse to yeet out beyond the boundaries of the game, especially on multi-monitor setups.
Yes, thank you. You don't need to repeat what's already been said twice. Nor do you need to shout with three superfluous exclamation marks; this isn't FB or Facepunch forums.
Most games where you could choose between DX11 and DX12, then DX 11 runs smoother.
Resident Evil 7 Remake was one good game which has heavy stuttering when moving camera with DX12 but DX11 runs smooth
honestly i dont see a problem with fullscreen window cause games like gow work smooth with that, but games should use vulcan as an option cause it works better to me
My experience is similar, I think the main reason is this:
https://www.makeuseof.com/directx-11-vs-directx-12-differences/
"DirectX 11 is what's called a high-level API. To put it simply, high-level APIs are easier for developers to work with. The result is stable, polished, and playable games. On the other hand, DirectX 12 is a low-level API and is a different beast compared to DirectX 11. While it allows developers to fine-tune optimization at a granular level, it also demands extensive knowledge to use.
That being said, a game developed in DirectX 12 could end up with worse performance depending on the developer's knowledge of the API. There are improvements that come with DirectX 12, but it really comes down to how well a developer can implement it. For this reason, a lot of developers choose to stick to high-level APIs like DirectX 11."