Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It will come, they may wait for the second season premiere of the show, but it’s coming. I think Part 2 remastered was as much about getting the game ready for PC as anything. They’re likely to make more here than on PS5 where lots of people are just upgrading for $10. How many times have companies released bad ports on PC only to come back later with another game? In 2023, there were so many bad launches that TLOUP1 just blends in. At least they fixed it, unlike Jedi Survivor, Deadspace, Wild Hearts and I’m sure there are more I’m not thinking of. Also, ND doesn’t get to call the shots, PlayStation tells them what to do and they have to do it. I am certain that the way the first game released (on PC) is a direct result of Sony not wanting to give ND and IG enough time to polish the game and thoroughly test it.
What TV are you using where you can feel/see this? My LG C1 doesn't stutter at all but has proper VRR.
I was gonna say the same thing but didn’t feel like potentially arguing with someone who may not even have a PS5 in the first place. Only the unlocked 40fps quality mode will have this issue since the PS5’s VRR window is between 48-120Hz, so stuttering isn’t a problem on the unlocked performance mode. I don’t have a TV as nice as yours by my Sony X85k is 4k/120/VRR and I always use the unlocked performance modes (or sometimes even the 40fps quality mode because 25ms frame time updates are a lot smoother than 30fps, just depends on the type of game and what graphical features it uses).
I also think that PS5 games will eventually use FSR 3, it doesn’t require DirectX to work. It just has only been implemented on PC for the time being and DX11/DX12 is what the majority of games used so they started with that. FSR upscaling, while not the same thing, works on lots of APIs like PlayStation’s GNM/GNMx and Nintendo Switch’s NVN and Vulkan on PC. I think it was Ascendent Studios who already said they want to implement FSR3 into Immortals of Aveum on PS5, and their game premiered FSR3 on PC.
Here’s a link showing that FSR is possible in UE5 without requiring DirectX but that it has a performance cost (relative to FSR3 using DirectX 12). If you want to go deeper on the topic, there is a GPUOpen post linked in the article.
https://wccftech.com/amd-fsr-3-is-coming-to-consoles-potentially-unlocking-new-performance-levels-though-ps5-may-have-a-problem/
Game is not out yet, but you can see this in the video I posted above with VRR and performance mode. Its not entirely smooth. Especially when panning the camera it jitters a bit, but this could also be a FT issue. And no, this has nothing to do with the youtube video and compression.
If you cant see the dips and jittery FR it causes. Especially when you look at poles or trees. Its not smooth when you pass them. You maybe too used to playing on console. Even with VRR, when over 20FPS are lost you notice it. There is no fake frames in between to smooth it out. They are gone and stutter becomes apparent.
Lastly, VRR is not there to remove stutter. Its there to prevent screen tearing. So again, any dips in the FR when they are that high and sudden. Will be noticeable.
This is why capping FR is always best to make sure there are no drastic dips in framerate. You will always have a better/smoother experience at a locked 60 vs VRR with FPS in the 60s to 90s. Or anything locked at 60, 90, 120 as long as the frames do not drop too far below that cap. It will be smooth.
https://www.youtube.com/watch?v=-1Jen_yXfrw&ab_channel=ChristopherOdd
I ended up buying it and agree that the mode is a lot of fun if you enjoy the combat from TLOU (and you can play as Joel and other characters not playable in the main game). And I think people with 120Hz/VRR TVs get the most out of the new version. Fidelity mode is one the with biggest visual change over the PS4 version’s 1440p visuals. It’s not game changing but there are additional things like touched up assets and bounce lightning from the flashlight. Since they dated HFW, I wouldn’t expect part 2 on PC until summer at the earliest. That’s why I just spent $10 for the upgrade, probably not worth full price if you’ve played the game before and don’t own a copy of the PS4 version, especially if you have a PC that will play it when it comes to steam.