The Last of Us™ Part I

The Last of Us™ Part I

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Narskii Apr 12, 2024 @ 1:29pm
Fsr 3 frame gen
I got gtx 1660 ti
I5-9300H
8 gb ram
Normally with amd fsr game goes in 40-50 fps sometimes drops to 30
When i use frame generation its lagging idk it feels like 30 fps
anyone got same problem or its my device fault?
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Showing 1-11 of 11 comments
animal_PLANET Apr 12, 2024 @ 4:36pm 
FSR3 with FG has added unstable frame time. It is currently not working for this game. Dont use it. ND maybe working on a patch though. There is activity showing on steamdb. https://steamdb.info/app/1888930/history/
Midnight Aurais Apr 13, 2024 @ 1:23pm 
for me just uncapping the framerate and using like riva statics tuner to make it a solid number frame gen in general doesn't really like fps fluctuation

but there is something wrong with the framerate limiter in the game its broken
animal_PLANET Apr 13, 2024 @ 2:02pm 
Originally posted by Midnight Aurais:
for me just uncapping the framerate and using like riva statics tuner to make it a solid number frame gen in general doesn't really like fps fluctuation

but there is something wrong with the framerate limiter in the game its broken

There is nothing wrong with the in game limiter. Worked fine for me or just enable V-Sync.

I also believe you are getting frame time and frames per second confused. As FG currently has unstable frame time. So itll feel less smooth and can be seen as stutter.

So FG really shouldnt be used until its patched or updated to FSR 3.1. Which the latter is most likely not the case. As AMD didnt announce TLOU getting 3.1 support.
Last edited by animal_PLANET; Apr 13, 2024 @ 2:03pm
Midnight Aurais Apr 15, 2024 @ 5:37pm 
Originally posted by animal_PLANET:
Originally posted by Midnight Aurais:
for me just uncapping the framerate and using like riva statics tuner to make it a solid number frame gen in general doesn't really like fps fluctuation

but there is something wrong with the framerate limiter in the game its broken

There is nothing wrong with the in game limiter. Worked fine for me or just enable V-Sync.

I also believe you are getting frame time and frames per second confused. As FG currently has unstable frame time. So itll feel less smooth and can be seen as stutter.

So FG really shouldnt be used until its patched or updated to FSR 3.1. Which the latter is most likely not the case. As AMD didnt announce TLOU getting 3.1 support.

nope did not get them mixed up i played the last of us from start to finish with frame gen on at a solid 120 fps 60+frame gen with the frametime graph completely flat i capped the fps to 120 otherwise frame gen makes it 30+30

i used first framerate limiter of the game to 60 and cap 120 the frametime graph was all over the place making the frame generation experience just garbo

i searched online for a solution and found this
https://www.reddit.com/r/pcmasterrace/comments/12r46iv/potential_fix_for_stutteringmicrostutter_in_the/

so turned off frame limiter and forgot to mention in last post vsync since i turn that always off due to freesync premium capped it to 120 fps and just have a solid flat line in the frametime graph
animal_PLANET Apr 16, 2024 @ 12:00am 
Originally posted by Midnight Aurais:
Originally posted by animal_PLANET:

There is nothing wrong with the in game limiter. Worked fine for me or just enable V-Sync.

I also believe you are getting frame time and frames per second confused. As FG currently has unstable frame time. So itll feel less smooth and can be seen as stutter.

So FG really shouldnt be used until its patched or updated to FSR 3.1. Which the latter is most likely not the case. As AMD didnt announce TLOU getting 3.1 support.

nope did not get them mixed up i played the last of us from start to finish with frame gen on at a solid 120 fps 60+frame gen with the frametime graph completely flat i capped the fps to 120 otherwise frame gen makes it 30+30

i used first framerate limiter of the game to 60 and cap 120 the frametime graph was all over the place making the frame generation experience just garbo

i searched online for a solution and found this
https://www.reddit.com/r/pcmasterrace/comments/12r46iv/potential_fix_for_stutteringmicrostutter_in_the/

so turned off frame limiter and forgot to mention in last post vsync since i turn that always off due to freesync premium capped it to 120 fps and just have a solid flat line in the frametime graph

If you are using RivaTuner that will flatten out the FT graph. However, what I said was FSR with FG currently makes FT unstable. If you are using a limiter to smooth it out again it may help. But if you using nothing on driver level or software to control FPS. The game's frame rate cap itself has no issues. You set game to 30, it will be 30 capped. Set to 60, 60 cap. So forth and so on.

Also, when using RivaTuner. If you cap FPS it also caps FT. So when you say you set game to 60, but used RivaTuner to cap at 120. That does absolutely nothing and would probably cause more of an issue. Since you are telling game to cap to 60, but setting a limit to 120 in Rivatuner. Doing that makes no sense and conflicting. I never tried that in any game so not sure what the cause would be. But it seems you found out being that it made game unstable.

That reddit link you are using is a year old. So it was made way before FG was even added to the game. Its also about the users performance. As they were seeing 40 FPS drops. 120 down to 80. If you losing a third of your frames. Thats a lot. You will def notice the stutter when 1/3 of a second is lost.

That is why when they set their monitor to 60Hz it removed the stuttering for them completely. Due to the fact the game was already running well above 60 to begin with. So even though they took extra steps to accomplish their goal of 60FPS. The game was already exceeding that. So that is why it worked for them.

These videos clearly illustrate an unstable FT graph. For multiple people on multiple PC's.

From 1:18
https://www.youtube.com/watch?v=wHk1deDg5ng

From 5:38
https://www.youtube.com/watch?v=89XXX0wcX4s

From 0:57
https://www.youtube.com/watch?v=pvQVcnpPA_U

The problem with FG is again, the unstable frame time, and the lows you get with it on. So there is an issue that ND seems to be currently working on.
Midnight Aurais Apr 16, 2024 @ 6:40am 
maxed at 5120x1440 my fps is a bit above 60 the framerate limiter of the game is uncapped the only frame rate limiter is riva statistics tuner at 120 this causes frame generation to do 60 fake frames within 60 real frames and the framegraph line goes flat

but i guess the fix works for me and doesnt work for you
Last edited by Midnight Aurais; Apr 16, 2024 @ 6:42am
animal_PLANET Apr 16, 2024 @ 7:38am 
Originally posted by Midnight Aurais:
maxed at 5120x1440 my fps is a bit above 60 the framerate limiter of the game is uncapped the only frame rate limiter is riva statistics tuner at 120 this causes frame generation to do 60 fake frames within 60 real frames and the framegraph line goes flat

but i guess the fix works for me and doesnt work for you

Again, if you capping FR with RivaTuner, it will also cap and flatten FT graph. That is why, as you can see. If you arent using RivaTuner, FT graph is unstable with bad lows as shown in all the videos above. Making the game feel choppy. Which is what OP is having an issue with.

In game settings are working with no issues. I also never said I was having any issues with the game. I dont need FG for better performance since it already ran smooth for me.
WolfishMeat7 Apr 18, 2024 @ 9:58am 
use mods for FSR 3.0
animal_PLANET Apr 18, 2024 @ 10:47am 
Originally posted by WolfishMeat7:
use mods for FSR 3.0

Uh, FSR 3 was officially added with patch v1.1.3 on March 19. :steamfacepalm:
Midnight Aurais Apr 22, 2024 @ 9:02am 
Originally posted by animal_PLANET:
Originally posted by WolfishMeat7:
use mods for FSR 3.0

Uh, FSR 3 was officially added with patch v1.1.3 on March 19. :steamfacepalm:

then you dont get why to use the mod instead amd is responsible for the tech and documents but not for the implementation thats all on the game developers if they make a crappy fsr 3.0 frame gen then the mod has a high potential to be better then the game implementation which can often be the case atm with many games
Last edited by Midnight Aurais; Apr 22, 2024 @ 9:02am
animal_PLANET Apr 22, 2024 @ 9:19am 
Originally posted by Midnight Aurais:
Originally posted by animal_PLANET:

Uh, FSR 3 was officially added with patch v1.1.3 on March 19. :steamfacepalm:

then you dont get why to use the mod instead amd is responsible for the tech and documents but not for the implementation thats all on the game developers if they make a crappy fsr 3.0 frame gen then the mod has a high potential to be better then the game implementation which can often be the case atm with many games

FSR 3 is really not that good out of the gate. Thats why AMD introduced 3.1 a mere couple of months later. They should of just held off on the release all together, but they rushed it to compete with XeSS and DLSS. But there really is no competition and those are still way better than FSR at this point. AMD always playing catch up.

But yea, its mainly on the devs but if AMD already has a mediocre product. There really isnt much that can be done by the devs. Thats why most are waiting for AMD to release 3.1.

Which ND seems to be working with AMD on a patch for FSR 3 right now as seen by the latest steamdb activity. Whether they getting a 3.1 update isnt known yet but we will see.

When games are sponsored by AMD like this was. They kind of forced into using this bad software. So this is what happens and the results are not good. Tarnishing the game when its not actually the game, but on AMD.
Last edited by animal_PLANET; Apr 22, 2024 @ 9:26am
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Date Posted: Apr 12, 2024 @ 1:29pm
Posts: 11