The Last of Us™ Part I

The Last of Us™ Part I

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Udon May 11, 2023 @ 11:52am
[SOLVED] Unplayable after v1.0.5 on latest AMD drivers
The game ran fine, definitely not optimal but much better than expected after seeing all the reviews since I bought it without any crashes. After the update and compiling all shaders, the game crashes within the first few seconds of continuing.

EDIT:
Re-verifying the game and building shaders for both main story and left behind (even if you're only playing the story) seem to have solved my issue.
Last edited by Udon; May 11, 2023 @ 1:02pm
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Showing 1-8 of 8 comments
Lince_SPAIN May 11, 2023 @ 11:54am 
I've seen nothing but positive feedback from AMD users, care to share your full specs?
Udon May 11, 2023 @ 11:58am 
Originally posted by Lince_SPAIN:
I've seen nothing but positive feedback from AMD users, care to share your full specs?

CPU: 3700X
GPU: RX 6700 XT
RAM: 2x8GB DDR4
OS: Windows 10

I also wanted to add that I tried resetting all graphical settings to default.
Last edited by Udon; May 11, 2023 @ 12:00pm
Lince_SPAIN May 11, 2023 @ 12:02pm 
Originally posted by Noodles:
Originally posted by Lince_SPAIN:
I've seen nothing but positive feedback from AMD users, care to share your full specs?

CPU: 3700X
GPU: RX 6700 XT
RAM: 2x8GB

I also wanted to add that I tried resetting all graphical settings to default.

Did you verify the game files after installing the patch? What error does the game throw? (open Event Viewer and copy and paste the error identification and description here)
Arokhantos May 11, 2023 @ 12:19pm 
Originally posted by Lince_SPAIN:
I've seen nothing but positive feedback from AMD users, care to share your full specs?

faster compiling time does not mean game is running stable, if had multiple gpu driver crashes since first patch but it has only gotten worse as for compiling it went from 1 hour 5 minutes down to 22 minutes and now its about 10 minutes.
Udon May 11, 2023 @ 12:21pm 
Originally posted by Lince_SPAIN:
Originally posted by Noodles:

CPU: 3700X
GPU: RX 6700 XT
RAM: 2x8GB

I also wanted to add that I tried resetting all graphical settings to default.

Did you verify the game files after installing the patch? What error does the game throw? (open Event Viewer and copy and paste the error identification and description here)

I verified the game files and one thing to notice is that building shaders was substantially faster this time. It only took about 5 minutes as opposed to 45-60 last time. However, the game still crashes after 3 seconds of the level being loaded.

This is the event viewer log:
Log Name: Application Source: Application Error Date: 5/11/2023 12:15:57 PM Event ID: 1000 Task Category: (100) Level: Error Keywords: Classic User: N/A Computer: DESKTOP-NN7EFUO Description: Faulting application name: tlou-i.exe, version: 1.0.5.0, time stamp: 0x64595cbb Faulting module name: tlou-i.exe, version: 1.0.5.0, time stamp: 0x64595cbb Exception code: 0x80000003 Fault offset: 0x0000000001e52cb4 Faulting process id: 0x17e0 Faulting application start time: 0x01d9843bf39494c2 Faulting application path: D:\SteamLibrary\steamapps\common\The Last of Us Part I\tlou-i.exe Faulting module path: D:\SteamLibrary\steamapps\common\The Last of Us Part I\tlou-i.exe Report Id: 16517773-64b3-40ac-bc5c-42871cbd869a Faulting package full name: Faulting package-relative application ID: Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" /> <EventID Qualifiers="0">1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x80000000000000</Keywords> <TimeCreated SystemTime="2023-05-11T19:15:57.9238872Z" /> <EventRecordID>2184</EventRecordID> <Correlation /> <Execution ProcessID="0" ThreadID="0" /> <Channel>Application</Channel> <Computer>DESKTOP-NN7EFUO</Computer> <Security /> </System> <EventData> <Data>tlou-i.exe</Data> <Data>1.0.5.0</Data> <Data>64595cbb</Data> <Data>tlou-i.exe</Data> <Data>1.0.5.0</Data> <Data>64595cbb</Data> <Data>80000003</Data> <Data>0000000001e52cb4</Data> <Data>17e0</Data> <Data>01d9843bf39494c2</Data> <Data>D:\SteamLibrary\steamapps\common\The Last of Us Part I\tlou-i.exe</Data> <Data>D:\SteamLibrary\steamapps\common\The Last of Us Part I\tlou-i.exe</Data> <Data>16517773-64b3-40ac-bc5c-42871cbd869a</Data> <Data> </Data> <Data> </Data> </EventData> </Event>
Arokhantos May 11, 2023 @ 12:28pm 
This game is very sensitive to any overclock btw cos the amount of bandwith this game uses dram reads writes etc is absurdly high compared to any triple AAA game it can hit 21 22 gbps reads on my system
Honestly the first thing i would look at if it crashes fast is memory, you could easily disable xmp and test if it still crash within 5 minutes and quickly find out if its ram related for example.
Udon May 11, 2023 @ 12:44pm 
Restarted the game again and tried waiting for "Left Behind" shaders to build as well (really fast now too). The game seems to run as before. Performance-wise it's still similar but it uses less VRAM.
And what is your topic supposed to tell us now, if i may ask ? That verifying the game data soved your issue puzzle ? Congratulation, but this secret was revealed a long time ago. Good morning.
Last edited by Wurst Kaese Szenario; May 11, 2023 @ 1:02pm
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Date Posted: May 11, 2023 @ 11:52am
Posts: 8