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In general they don't because there is a single hardware configuration for each console, where with PC there are thousands of possible combinations of hardware alone, plus software. This makes testing for console easy and testing for every PC configuration impossible.
Like most things there is a trade-off between flexibility vs reliability.
However the vast majority of PC games don't have anywhere near these issues, hence the difference in reviews between TLOU and RE4 for example.
I5-12600KF
RTX 3070
32GB RAM
consoles got issues too, i remember on launch oddworld soulstorm on the PS5 had horrible frame dips and fps were dropping badly every 10 minutes or so. it really was unplayable! dying light 2 was also bad on the PS5 as it only was using 1080P resolution and that looked garbage on a big 4K TV and with tons of bugs and even crashes!! but yes i also think consoles have way less issues than a gaming pc! in the last couple of months most new games on PC had horrible issues! stutters and freezes/frame dips in most new games! and needs fixing after launch!
There are unoptimized games on current gen consoles that I was somehow able to get to look and run better on my PC. I don't care about modding. I'm upgrading my GPU one more time to an RTX 3080 so I can guarantee that I can play games at the resolution I want, without any significant compromises.
When the PS6 comes out, I'm more confident that it'll actually be able to do the 4K60 advertised. Then I'll sell my PC.
I mean if its a console Exclusive on launch, it should run better as it was designed to run on that system because they all have the same hardware. You really aren't making any sense.
Porting it over is where the problem happens though as stated there are literally thousands of different hardware combos for PC.
Also, consoles have had issues on launch even Exclusives at launch lol. Plus, games ported from PC to Console have problems a lot of the times too. You can google all of this as well if you want to research. There is nothing magical about a console, yeah its cheaper (UP FRONT) and usually pretty solid when it comes to console Exclusives, but they have problems too. In the long run by the time the next gen console comes out, you could have bought a high end gaming PC and run a business from it as well. Pc has a lot more uses than a console for me.
The only reason I personally see to get a console, is to get the Console Exclusives so you can play them a lot sooner and not have to wait years before they port to PC. Yes they are cheaper (UP FRONT), but not in the long run. If you actually think about what I said, you can buy a high end PC with the same amount of money you would have put in the console for 5 years worth, sometimes it can actually be cheaper..
BTW if you get a High end Tier Full AMD system, they do tend to run these console port games a LOT better than other brand combos at Release.
I honestly haven't had any problems with my 5800X3D + 6900XT combo with any console port at launch. It also runs it maxed out at 1440p ultra native, looks better, smoother, etc. Yes I know its more expensive hardware, but remember what I said about the Porting part and you'll end up spending thousands on a console as well by the time the next gen console comes out.
They both have pros and cons, but my vote goes towards PC.
That is of course most devs lately go the easier way and make their only work well for super high end like a 4090 and every one else just has to suffer with crap performance.
Except for the part about cyberpunk cos that was worse on consoles.
But i cant game at 30fps so was hoping the new consoles were 60 minimum but no.
Most devs?
I can see most game not optimized in VRAM, In the past, we get HD texture pack but most games now may just optimized for 4K res as console has those VRAM amount anyway. As a result, this game is quite poor to fit MID texture for 8G vram in 1080p and quite ugly. Lazy DEV.
Latest console also has 8C16T that may make all MID PC CPU struggle and w/o optimized port can causes bad result in framerates.
I dont think console is better, its spec already outdated 2 years now. Just PC is not the major focus.
12900K, 32GB DDR5, 3070Ti - absolutely 0 performance issues (playing in 1440p) in latest games. Even this one was running smooth... until crashed.
So not sure what are you talking about.
Maybe you're not getting the point? PCMR has been looking down on console players for years, touting our freedom of choice with hardware and mods. But the console players are the ones who are getting games that actually work on release day. Maybe they're smarter than we are.
As I said: I haven't seen any and I play a lot of new games.