The Last of Us™ Part I

The Last of Us™ Part I

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Zykopath Apr 1, 2023 @ 9:31pm
INCREASE FPS BY 110% - Optimization Guide + Optimized Settings (VIDEO)
Every The Last of Us Part 1 PC graphics setting + optimized settings for improved performance while retaining the game's intended visual presentation.

https://www.youtube.com/watch?v=AFJY4EBRCuw

OPTIMIZED SETTINGS
ASPECT RATIO: 21:9
ULTRAWIDE PILLARBOXES: MINIMAL
FRAMERATE CAP: HAS ISSUES, USE RTSS INSTEAD
UPSCALING: FSR2 (USE DLSS IF IT’S AVAILABLE)
SHARPENING: 50 (PERSONAL PREFERENCE)
FIELD OF VIEW: 0 (PERSONAL PREFERENCE)
MOTION BLUR: 0 (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
CHROMATIC ABERRATION INTENSITY: 10 (PERSONAL PREFERENCE)
ANIMATION QUALITY: MEDIUM
DRAW DISTANCE: MEDIUM (CURRENTLY BROKEN, DOESN’T MAKE A DIFFERENCE)
DYNAMIC OBJECTS LEVEL OF DETAIL: HIGH
CHARACTERS LEVEL OF DETAIL: ULTRA
ENVIRONMENTS LEVEL OF DETAIL: HIGH
DYNAMIC OBJECTS TEXTURE QUALITY: HIGH (AS HIGH AS YOUR VRAM ALLOWS)
CHARACTERS TEXTURE QUALITY: ULTRA (AS HIGH AS YOUR VRAM ALLOWS)
ENVIRONMENTS TEXTURE QUALITY: HIGH (AS HIGH AS YOUR VRAM ALLOWS)
VISUAL EFFECTS TEXTURE QUALITY: MEDIUM (AS HIGH AS YOUR VRAM ALLOWS)
TEXTURE FILTERING: 16X
TEXTURE SAMPLING QUALITY: HIGH
AMBIENT SHADOWS QUALITY: QUARTER RESOLUTION
DIRECTIONAL SHADOW RESOLUTION: LOW
DIRECTIONAL SHADOW DISTANCE: LOW
IMAGE BASED LIGHTING: ON
SPOTLIGHTS SHADOW RESOLUTION: HIGH
POINT LIGHTS SHADOW RESOLUTION: HIGH
BOUNCED LIGHTING: OFF
SCREEN SPACE SHADOWS QUALITY: HIGH
DYNAMIC SCREEN SPACE SHADOWS: ON
CONTACT SHADOW QUALITY: LOW
SCREEN SPACE AMBIENT OCCLUSION: ON
AMBIENT OCCLUSION DENOISE QUALITY: LOW
SCREEN SPACE DIRECTIONAL OCCLUSION: ON
SCREEN SPACE CONE TRACING: ON
SCREEN SPACE REFLECTIONS: ON
SCREEN SPACE REFLECTIONS ACCURACY: 100
SCREEN SPACE REFLECTIONS DISTANCE: 100
GLOSSY REFLECTIONS QUALITY: 100
REAL-TIME REFLECTIONS QUALITY: MEDIUM
REAL-TIME CLOUDS SHADOW REFLECTIONS: ON
SCREEN SPACE SUB-SURFACE SCATTERING: ON
REFRACTION QUALITY: HALF RESOLUTION (CURRENTLY BROKEN, DOESN’T MAKE A DIFFERENCE)
DEPTH OF FIELD: CINEMATICS AND GAMEPLAY
DEPTH OF FIELD QUALITY: ULTRA
MOTION BLUR QUALITY: OFF (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
MOTION BLUR RESOLUTION: (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
BLOOM RESOLUTION: HALF RESOLUTION
VOLUMETRIC EFFECTS QUALITY: THIS SETTING APPEARS TO BE MIXED UP
*LOW IS THE ULTRA OPTION
*MEDIUM IS THE LOW OPTION
*HIGH AND ULTRA ARE THE MEDIUM AND HIGH OPTIONS WHICH LOOK AND PERFORM IDENTICALLY
FOR NOW USE LOW, WHICH ACTUALLY IS THE MEDIUM OPTION
LENS FLARE: FULL RESOLUTION

PC SPECS:
GPU: RX 480 8GB
CPU: R5 3600X
RAM: 16GB 3200Mhz DDR4
Motherboard: MSI B450-A PRO MAX
OS: Windows 10
Last edited by Zykopath; Apr 1, 2023 @ 9:33pm
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Showing 1-7 of 7 comments
pseudokiri Apr 1, 2023 @ 9:34pm 
OK.
HypeR Apr 1, 2023 @ 9:43pm 
nice joke
PRAET0R1AN™ Apr 1, 2023 @ 9:48pm 
Bookmarked for later.
Originally posted by Zykopath:
Every The Last of Us Part 1 PC graphics setting + optimized settings for improved performance while retaining the game's intended visual presentation.

https://www.youtube.com/watch?v=AFJY4EBRCuw

OPTIMIZED SETTINGS
ASPECT RATIO: 21:9
ULTRAWIDE PILLARBOXES: MINIMAL
FRAMERATE CAP: HAS ISSUES, USE RTSS INSTEAD
UPSCALING: FSR2 (USE DLSS IF IT’S AVAILABLE)
SHARPENING: 50 (PERSONAL PREFERENCE)
FIELD OF VIEW: 0 (PERSONAL PREFERENCE)
MOTION BLUR: 0 (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
CHROMATIC ABERRATION INTENSITY: 10 (PERSONAL PREFERENCE)
ANIMATION QUALITY: MEDIUM
DRAW DISTANCE: MEDIUM (CURRENTLY BROKEN, DOESN’T MAKE A DIFFERENCE)
DYNAMIC OBJECTS LEVEL OF DETAIL: HIGH
CHARACTERS LEVEL OF DETAIL: ULTRA
ENVIRONMENTS LEVEL OF DETAIL: HIGH
DYNAMIC OBJECTS TEXTURE QUALITY: HIGH (AS HIGH AS YOUR VRAM ALLOWS)
CHARACTERS TEXTURE QUALITY: ULTRA (AS HIGH AS YOUR VRAM ALLOWS)
ENVIRONMENTS TEXTURE QUALITY: HIGH (AS HIGH AS YOUR VRAM ALLOWS)
VISUAL EFFECTS TEXTURE QUALITY: MEDIUM (AS HIGH AS YOUR VRAM ALLOWS)
TEXTURE FILTERING: 16X
TEXTURE SAMPLING QUALITY: HIGH
AMBIENT SHADOWS QUALITY: QUARTER RESOLUTION
DIRECTIONAL SHADOW RESOLUTION: LOW
DIRECTIONAL SHADOW DISTANCE: LOW
IMAGE BASED LIGHTING: ON
SPOTLIGHTS SHADOW RESOLUTION: HIGH
POINT LIGHTS SHADOW RESOLUTION: HIGH
BOUNCED LIGHTING: OFF
SCREEN SPACE SHADOWS QUALITY: HIGH
DYNAMIC SCREEN SPACE SHADOWS: ON
CONTACT SHADOW QUALITY: LOW
SCREEN SPACE AMBIENT OCCLUSION: ON
AMBIENT OCCLUSION DENOISE QUALITY: LOW
SCREEN SPACE DIRECTIONAL OCCLUSION: ON
SCREEN SPACE CONE TRACING: ON
SCREEN SPACE REFLECTIONS: ON
SCREEN SPACE REFLECTIONS ACCURACY: 100
SCREEN SPACE REFLECTIONS DISTANCE: 100
GLOSSY REFLECTIONS QUALITY: 100
REAL-TIME REFLECTIONS QUALITY: MEDIUM
REAL-TIME CLOUDS SHADOW REFLECTIONS: ON
SCREEN SPACE SUB-SURFACE SCATTERING: ON
REFRACTION QUALITY: HALF RESOLUTION (CURRENTLY BROKEN, DOESN’T MAKE A DIFFERENCE)
DEPTH OF FIELD: CINEMATICS AND GAMEPLAY
DEPTH OF FIELD QUALITY: ULTRA
MOTION BLUR QUALITY: OFF (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
MOTION BLUR RESOLUTION: (CURRENTLY BROKEN, HAS VISUAL ARTIFACT)
BLOOM RESOLUTION: HALF RESOLUTION
VOLUMETRIC EFFECTS QUALITY: THIS SETTING APPEARS TO BE MIXED UP
*LOW IS THE ULTRA OPTION
*MEDIUM IS THE LOW OPTION
*HIGH AND ULTRA ARE THE MEDIUM AND HIGH OPTIONS WHICH LOOK AND PERFORM IDENTICALLY
FOR NOW USE LOW, WHICH ACTUALLY IS THE MEDIUM OPTION
LENS FLARE: FULL RESOLUTION

PC SPECS:
GPU: RX 480 8GB
CPU: R5 3600X
RAM: 16GB 3200Mhz DDR4
Motherboard: MSI B450-A PRO MAX
OS: Windows 10
CJM Apr 2, 2023 @ 12:43am 
Originally posted by Zykopath:
Every The Last of Us Part 1 PC graphics setting + optimized settings for improved performance while retaining the game's intended visual presentation.

OPTIMIZED SETTINGS
ASPECT RATIO: 21:9

GPU: RX 480 8GB
Well, this is useless. Of course lowering your resolution improves performance when you are GPU bottlenecked...

You're still not getting 60 FPS in demanding scenes. Typically not even 40 FPS.

Originally posted by Zykopath:
CPU: R5 3600X

See if you can get 60 FPS out of the R5 3600X in the most demanding scenes, on the 720p Low settings. 80 FPS would be great for that butter smooth graphics. If you can optimize for 80 FPS 720p Low on an R5 3600X, I'll subscribe to your channel.
Sustain Apr 2, 2023 @ 2:55am 
Originally posted by CJM:
Originally posted by Zykopath:
Every The Last of Us Part 1 PC graphics setting + optimized settings for improved performance while retaining the game's intended visual presentation.

OPTIMIZED SETTINGS
ASPECT RATIO: 21:9

GPU: RX 480 8GB
Well, this is useless. Of course lowering your resolution improves performance when you are GPU bottlenecked...

You're still not getting 60 FPS in demanding scenes. Typically not even 40 FPS.

Originally posted by Zykopath:
CPU: R5 3600X

See if you can get 60 FPS out of the R5 3600X in the most demanding scenes, on the 720p Low settings. 80 FPS would be great for that butter smooth graphics. If you can optimize for 80 FPS 720p Low on an R5 3600X, I'll subscribe to your channel.

A R5 3600x is good enough for this game i'm running it with a R5 3600 (there is barely any difference and with a good cooler they are basically identical) and i get 60 fps for most of the game so far with a 3060 12GB it rarely goes in to the high 50s in very intense scenes but that's about it, CPU is between 50 and 80% mostly.
Settings are 1080p + quality DLSS rest like in the video with all texture options on ultra.

Oh and before anyone asks i own the game on Epic since i still had some vouchers there to get it cheaper.
Last edited by Sustain; Apr 2, 2023 @ 2:59am
RichtigKlasse Apr 2, 2023 @ 10:13am 
Great guide m8. Especially the hint to use RTSS as the framelimiter instead of the internal option helps reduce stutter on my weaker 2nd PC with Ryzen 3600 and RTX 3060.
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Date Posted: Apr 1, 2023 @ 9:31pm
Posts: 7